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1. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: Really? It would be bad to let them be super expensive (if we're really calling a billion super-expensive )? Objectively bad, or just bad for you? Maybe poors should use something else for their "main" battleships? ...
- by NightmareX - at 2017.06.09 06:37:41
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2. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Let's say that the Machariel goes from 400 to like 600-650 mill isk. If that happens, i wont care. If the Machariel goes from 400 to 800 mill - 1 bill isk, i will be angry about that. A Machariel and Rattlesnake is the 2 main Battleships i use no...
- by NightmareX - at 2017.06.09 05:27:46
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3. Who would you fleet with during a war? - in Crime and Punishment [original thread]
Dom Arkaral wrote: Holey OR Fybs GÖÑ When it's between those 2, it's absolutely Fybs. I'll rather let Fybs kill me in a war against them (if that was what you meant) rather then feeding Holey with kills . And if it's not that, then it's ...
- by NightmareX - at 2017.05.22 22:47:52
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4. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
Ok, i have a new work in progress & preview video up on YouTube now. This preview video is about 1/3rd of the total lenght of the final version of the video that will come out soon. https://www.youtube.com/watch?v=GpBOKED_L-A Remember to s...
- by NightmareX - at 2017.03.17 17:40:04
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5. Question about the ingame Twitch feature. - in EVE General Discussion [original thread]
Hello. When CCP did put this Twitch feature into the game some years ago, i did see someone complain about it didn't support 1920x1080 in resolution. CCP said it was supposed to be like that because that was how they was provided by Twitch to use...
- by NightmareX - at 2017.03.13 02:32:25
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6. Graphical indication of damage done (with fancy example gif) - in Player Features and Ideas Discussion [original thread]
I think i will support this by giving it a +1 as i can't really see any downsides with this. I mean, even peoples was complaining over the cycle indication circle around the modules when that was suggested or added to the game. It just makes some...
- by NightmareX - at 2017.03.02 16:27:41
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7. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: When you lock people out of highsec that means less ganking. So you get locked out of high sec for working harder the more ganks you do? Working harder for your crimes doesn't prevent you from entering any high sec systems at ...
- by NightmareX - at 2017.03.02 03:18:51
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8. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: More ganking means the game working better for everyone. So buff it. Not without more penatlies or consequences the more you do it. No one is talking about making you do lesser ganks. We are only talking about making yo...
- by NightmareX - at 2017.03.02 03:14:08
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9. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: NightmareX wrote: Oh, so it's actually more easy afterall to gank as they don't even have to go after the freighters for some jumps to have a better chance of getting them? Thanks for confirming it's easy to complete a gank....
- by NightmareX - at 2017.03.02 03:08:24
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10. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Could but they don't. There is a reason why almost all freighter ganks happen in just a handful of systems. Oh, so it's actually more easy afterall to gank as they don't even have to go after the freighters for some jumps to h...
- by NightmareX - at 2017.03.02 02:54:54
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11. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Time to get a freighter into warp using duel webs is 2-3 seconds. Time to spool up the MWD on the mach and get up to speed tends to take little over one cycle of the MWD which is 10 seconds. That does not include the few seconds ...
- by NightmareX - at 2017.03.02 02:43:30
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12. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: Obligatory: Why? Because. It's been explained several times already. I'm not gonna spoonfeed you just because you are lazy reading what i have said. And again, the rest of your wall of text is nothing more than a lame try ...
- by NightmareX - at 2017.03.02 02:40:08
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13. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: Doing any one of those things will massively reduce the odds of failure. Hardly working your ass off. Again, we seem to be talking about frieghters, whose death require somewhere in the region of twenty people working together...
- by NightmareX - at 2017.03.02 02:20:37
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14. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: NightmareX wrote: I know how fast that ship is. I fly a Machariel as a daily basis when i'm in PVP ops and so on. Clearly you don't, there is no way a mach can get up to speed before a freighter can be webbed into warp ...
- by NightmareX - at 2017.03.02 02:17:29
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15. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: But it's totally fine to set course, autopilot and AFK to victory. Because that's compelling game play that's totally sustainable. It's fine as it's part of the game. If a freighter pilot do afk traveling or does it actively...
- by NightmareX - at 2017.03.02 02:06:11
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16. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Not bad. you forgot about the drop in sec status becoming being shoot on sight due to it, and all the other things that go with it. I'll give you 2.5/10 for including a partial truth. A drop in sec status wont prevent...
- by NightmareX - at 2017.03.02 01:53:00
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17. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: What fact? This is your opinion, it is a subjective statement, it is biased around what you believe to be true, not what is actually true. For it to be fact it would need to be an objective review of the available info...
- by NightmareX - at 2017.03.02 01:49:32
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18. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: That's not a fact, that's an opinion. I'm of the opinion that the penalties for ganking are overbearing and create a false sense of security amongst the unwary. It's a fact that the current system treats you as a criminal as...
- by NightmareX - at 2017.03.02 01:36:07
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19. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Hiasa Kite wrote: Intel via in-game and 3rd party resources, scouts, web escorts, military/logi/ECM support, breaking the cargo down into smaller, more manageable chunks, alternate routes including LoSec and the use of jump freighters to traver...
- by NightmareX - at 2017.03.02 01:29:21
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20. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: NightmareX wrote: So, do you have a very good explanation on why freighters can't be used as their intended usage of transporting alot of things worth alot of isk when they are going in an infinite death trap loop once they u...
- by NightmareX - at 2017.03.02 01:06:10
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