|
Author |
Thread Statistics | Show CCP posts - 23 post(s) |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.21 10:59:00 -
[1]
Originally by: Cpt Underpants
For those viewing at home, lets summarise the current non-logistics based bonuses for each mothership:
Amarr: Aeon 5% per level bonus to armor resists.
Caldari: Wyvern 5% per level bonus to shield resists.
Gallente: Nyx 5% per level bonus to fighter damage.
Minmatar: Hel None
So in summary, we have 2 benefiting self defense, 1 benefiting offense and 1 benefiting defense of other ships.
true, that's the very reason why it should be changed - i cant see a single person whos willing to use his mothership bonus rr others
dont get me wrong, most of moms got at least 1 rep/shield transferer and its working for them but i can hardly see hel using this bonus effectivly enough since its rarely seen to have ms with more than 1 rr mod and if i would want to actually do some remote repping i think nidhoggur will do just fine as losing it wont rly hurt this much
Originally by: Cpt Underpants
I'd suggest one of the following options:
- Balance them by having 2 with the resists and 2 with damage bonus (ie: give Hel the same bonus as the Nyx
- Give the Hel a bonus to the effectivness of warfare link modules per level, thereby still providing the role of benefiting defense of other ships
- Often Minmatar ships are given a velocity or agility bonus per level, this may suit the hel but would need to be 10% per level to have much of an effect. (giving it 150m/s at level 5)
- Still remove the logistic bonus on the Hel but in exchange give it 7 low slots and 7 mid slots so it can be equally shield or armor tanked
- Give the Hel a bonus to fighter-bomber damage only of 5% per level and limit the Nyx to 5% per level only to fighters.
sorry m8 but changes u proposed are rubbish :( ill try to make it simple :) - basicly it's like this: each ms gets a bonus suitable for the faction it was built for: - wyvern got resists bonus for shields as caldari got epic shield tank (and few ships actually gettning the same bonus among caldari ships), right? - aeon got resists for armor as amarr are epic armor tankers... - nyx got dmg bonus as galente got some fetish for drones and their dmg
it's true that minmatar has no real bonus atm so instead of trying to give it one of the useless bonuses from minmatar (who would want to have 150m/s at lvl5? it's not that u gonna outrun a dictor or something...) or lowers sig (it's not that ppl gonna be having trouble hitting u...)
So i would propose (as before) to change the RR AMOUNT bonus for Fighters/Fighter Bombers Hitpoints for lvl.
tho i know its still not the change i would want to have - u will be using fighters a lot, that's true, but it's only make hel a bit better but still doesnt get them inline with other motherships :( and getting them inline without copying other ships bonuses will be kinda hard :(
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.21 11:31:00 -
[2]
Edited by: LoveKebab on 21/12/2009 11:33:55
Originally by: Alexis Zalman And well, reducing the cost at least by 20-25% would be good, as people are expected to actually risk these ships in cap battles, current prices are too high and instead of combat ships, they stay collection prizes.
and what do u expect to give in exchange to ppl who bought Motherships with the old prices ?:) minerals in jita?
ppl obviously didnt buy ms so they can have clone vat bay or triage so removing those doesnt hurt this much and it doesnt require price reducing other than what was taken away by removing clone vat parts (if not at all)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.21 11:50:00 -
[3]
Originally by: RoCkEt X
Originally by: LoveKebab
and what do u expect to give in exchange to ppl who bought Motherships with the old prices ?:) minerals in jita?
i own multiple motherships, and i'm happy enough with the changes to be not too fussed about any compensation. (i lose about 2.5b n build cost per ship) but my ships will now have the power and influence they deserve - which is all i can ask of CCP.
-rock
well maybe u r, but im not and im pretty sure im not the only1 since the last changes were postponed due to ppl not being happy about price reduction and ccp not knowing what to do to compensate players isk loss
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.21 12:47:00 -
[4]
Originally by: Ezekiel Sulastin
Did you even pay attention prepatch at all?
yup :)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.21 17:55:00 -
[5]
Originally by: Ruafo
As an confident minmatar carrier pilot i was always seeing the Nighoggur with it's bonus at the top of the carriers, because of bonuses consonant with it's role. But indeed with the changes the big brother hel will really suck.
My suggestion is to change the bonus to somekind of velocity increase or signature decreas bonuses. (Would be in line with minmatar roles) No not to the ship, please not!!!! We don't need another fastest super capital!!!
i was just about to say "ROAMING SPEED!" but i saw that u didnt mean the ship but fighter bombers and fighters :) it could work - but it would have to be like 7.5% not 5% cuz it wouldnt rly give much boost whatsoever :/
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.21 18:00:00 -
[6]
Edited by: LoveKebab on 21/12/2009 18:01:06
Originally by: Mr Opinions Edited by: Mr Opinions on 21/12/2009 16:45:49 Edited by: Mr Opinions on 21/12/2009 16:41:19 Re: Hel bonuses: The previous idea for a bonus, decreased explosion radius for compact citadel torps from fighter bombers, wasn't bad, provided it still makes sense given the sig radius boost on dreads, structures, etc. In that setup it made Nyx best vs supercaps and the Hel best vs smaller caps like dreads. In any case it should be an offensive, dps-boosting bonus, which is different but complimentary to the Nyx bonus.
qft
// btw abathur - i hope ccp didnt let u out only for xmass m8 :P
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.21 22:36:00 -
[7]
Edited by: LoveKebab on 21/12/2009 22:37:17
Originally by: heile Please DONT Read My Suggestions CCP Titans
1)The Rag, Erebus and Avatar are vastly down on DPS they need another 50% damage. So that they are closer to 17kDPS 2)Titan can be killed in Low sec it should be able to use it's DD in low sec so it can be able to defend itself. 3)Titans need to be able to track BS sized ships while they are moving so that they are worth fielding in battle.
1) lmao, let's make it clear - u can do 17k dps on a leviathan with FOUR ESTAMEL BCUs fitted... even then most of the capital ships got sig smaller than explo radius of the torps and dps is cut by at least 50% so it's in line with other titans 2) oh dear lord, and the fact it does 10k dps doesnt rly help with defending, right? its totally need a DD... so it can in order to defend itself kill carriers in dockrange from 249km 3) ... lolz, 10dps to a BS any1?
Originally by: heile
Motherships
1) Need an effective role against POS's they need to be able to do similar DPS to a dread or two to a POS after all they are super capitals. 2) If Motherships are not given an anti POS role the pilots who have Moms wont be able to participate properly. 3) Fighter bombers needs the equivalent DPS to two dreads, so around 9000DPS 4) Fighter bombers need adequate defenses to stealth bombers after all it's not right if a low risk fleet of 5 cheap ships shoots off 5 mils worth of bombs and blows up 1 bils worth of fighter bombers.
1) carriers are not ment to shoot poses so why a mothership has to do it? moms were supose to be anticapital ships from what i understand... 2) they wont be given an anti pos role... they are anti caps 3) why not 18k? since torp phoenis does 9k dps? (not to mention that in the current form they were ALREADY doing over 9k dps anyway with 20 bombers and max skills... 4) yea LETS MAKE THEM CLOAKING! lol
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.22 11:05:00 -
[8]
Edited by: LoveKebab on 22/12/2009 11:15:15
Originally by: Fire Hawk
Idea 1: give them their own siege module with the same penalty as a dread and 300% damage bonus?
Idea 2: increase their leadership bonuss by 2 if they are present on the same grid.
Idea 3: reduce the DD timer to 5 minute
In regards to the leviathan it needs 150 cpu more, and you need to look at the instant damage.
In regards to ragnarock: its effective EHP needs to be boosted by 20/30 % to make it lvl with the other titans
i dont know if i should laugh or cry... 60k dps leviathan any1 ?
there was a reason behind increasing DD timer to 10 minutes...
but hey, at least u didnt say u want lowsec-DD back...
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.22 17:42:00 -
[9]
Originally by: CCP Abathur
The low sec DD thing - I'll ask. No promises.
the lowsec DD was and will be fail if it gonna come back - titans as a part of 0.0 warfare should not be able to use their superweapon in lowsec ...
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.22 21:29:00 -
[10]
Originally by: NightmareX Edited by: NightmareX on 22/12/2009 19:13:05
Originally by: LoveKebab
Originally by: CCP Abathur
The low sec DD thing - I'll ask. No promises.
the lowsec DD was and will be fail if it gonna come back - titans as a part of 0.0 warfare should not be able to use their superweapon in lowsec ...
So if a Titan gets hotdropped in low sec (Yes titans will be used in low sec no matter what), should it just die because it can't defent it self properly?.
it should die cuz some ****** is using a titan without proper support
xVid4PSP MKV Encoding Tutorial |
|
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.23 11:34:00 -
[11]
Originally by: Hacra
+2.5% armor resistances per level +2.5% Fighter damage per level
Just a suggestion
it would leave hel being the only ms with 2 bonues (apart of the obvious ones)
it should be either: - speed bonus for fighters/bombers - ehp bonus for fighters/bombers (im currently voting for this one btw) - dmg bonus for bombers ONLY (leaving nyx with the fighter bonus only tbh)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.23 12:26:00 -
[12]
i would rather take 1 full bonus than 2x 1/2 :x
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.24 00:04:00 -
[13]
Originally by: Arzal
Originally by: LoveKebab
Originally by: Hacra
+2.5% armor resistances per level +2.5% Fighter damage per level
Just a suggestion
it would leave hel being the only ms with 2 bonues (apart of the obvious ones)
it should be either: - speed bonus for fighters/bombers - ehp bonus for fighters/bombers (im currently voting for this one btw) - dmg bonus for bombers ONLY (leaving nyx with the fighter bonus only tbh)
option 4 - Target painter bonus! seriously though if its big enough could be usefull! for once....
on a shield tanking ship ? :D (kinda waste of a med slot tbh) besides all bonuses are passive :)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.24 10:50:00 -
[14]
Originally by: Shadi Dee I assume you're trolling, you can't be that stupid.
We are talking about a ship class where differences between races are all about tank and bonuses and you compare Ragnarok and Avatar the same way you compare Vagabond and Zealot...
Unless we talk about roaming titans, you must be trolling, right?
Now, while Avatar have better ehp, Leviathan performs better under fire due higher resists, both being remote repped so i'd say it's a fair tradeoff..
Erebus have a nice bonus and decent tank, Ragnarok on the other hand have nothing to justify overall crap status compared to the other titans.
obviously u missed the point where some1 proposed giving both armor titans armor bonus and both shield titans shield bonus - that idea is as good as giving unique faction ships to diferent one ;x
btw it's easy to get 40m ehp on a shield tanking titan without having to spend over 8b on hardeners and pdus and u still have room for booster, sba or whatever u want to fit
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.24 21:24:00 -
[15]
Originally by: Sokratesz Please, someone show me a viable Leviathan fit that has more than 50 mil ehp..
[eft warrior 1] Damage Control II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Pith X-Type Photon Scattering Field Pith X-Type Photon Scattering Field Pith X-Type Heat Dissipation Field Pith X-Type Ballistic Deflection Field Pith X-Type Explosion Dampening Field Caldari Navy Invulnerability Field Pith X-Type Heat Dissipation Field
Siege Warfare Link - Shield Harmonizing
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.27 22:16:00 -
[16]
Edited by: LoveKebab on 27/12/2009 22:16:21
Originally by: NedFromAssembly You obviously didn't use fighterbombers on Sisi at all. There are several ways you can get around even groups of ships with smartbombs with ease.
true some1 with at least half a brain can keep his fighters safe than why shouldnt he be able to keep his fighter bombers from harms way ? :) i remember on sisi i havent lost a single fighter bomber whatsoever when i was using my nyx and i think they are well balanced when it comes to orbit range
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.28 00:43:00 -
[17]
http://killboard.atlas-alliance.com/?a=kill_detail&kll_id=133635 - another happy customer :)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.28 12:09:00 -
[18]
Originally by: shoeless JoeJackson
Originally by: LoveKebab http://killboard.atlas-alliance.com/?a=kill_detail&kll_id=133635 - another happy customer :)
He had an old cap regen/active tank fit. What's your point? If he fit for it he could have easily survived 2 dd's.
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.28 13:56:00 -
[19]
Edited by: LoveKebab on 28/12/2009 13:56:16
Originally by: NedFromAssembly Edited by: NedFromAssembly on 28/12/2009 13:48:24
Originally by: Julio Torres
Wouldn't have made any difference. I was ready to jump in and fire off the 3rd DD if necessary.
You can easily tank a wyvern to survive 4-6 DD's as it stands right now. Mine takes 5 to kill at the moment.
u think u would be able to overload ur 3 invul fields and 4 racial hardeners in time ? :) it takes like 5 sec to lock ms and 15 sec for dd to hit - activation of each hardener on a wyvern is like 20sec :)
Originally by: NedFromAssembly
Originally by: LoveKebab
my point was that if he would have a hp buff promised like a month ago he would survive and ppl would use motherships even without fighter bombers for now :)
I would imagine it was a lot of office politics possibly combined with them actually looking at the people shouting down the MS changes and finding they are the same people who have never so much as encountered a capital ship in eve :)
aye, that's true :( giving every1 skills at lvl5 and watching how it gonna roll was a bad idea cuz at that point ppl who never seen a capital ship in this game (just like said XD) had a voice in shaping the supercaps changes :(
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2009.12.30 21:40:00 -
[20]
Originally by: Sunset Rogue
Originally by: Rejected Enlightenment Any plans to mitigate bomb damage to fighters/fighterbombers, one decent bombing run and you're out quite a bit of isk and most of your firepower.
Could just give fighters and fighterbombers an inherent bomb resist. Maybe 75% role bonus against bombs or something.
im crying inside ...
xVid4PSP MKV Encoding Tutorial |
|
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.01 13:58:00 -
[21]
Edited by: LoveKebab on 01/01/2010 14:02:13
Originally by: Sunset Rogue
Originally by: LoveKebab
Originally by: Sunset Rogue Could just give fighters and fighterbombers an inherent bomb resist. Maybe 75% role bonus against bombs or something.
im crying inside ...
Crying with tears of joy I see. Because Abathur has already said that FB vulnerability against bombs is a problem.
He also said that FB already have a fair amount of HP, so giving them more is not a very good solution as they would be too hard to kill by conventional methods.
ok let's see: - giving a role bonus to DRONES (not ships) - check - ppl who cant manage their fighters now whining about how fighters and f-bombers gonna suck to AOE bombs - check
seriously how is this any diferent from what's happening now ? ppl r using fighters against smartbombing carriers, they r using it cuz they fail and probably cant even use t2 sentries
the THING with drone oriented ships is that u r supose to watch for ur dps if its not being nuked by anything (even a single ship can destroy a fighter (let's give them a role bonus against everything or better let's make them indestructible...)
if u cant watch for ur drones than ur not supose to use a carrier, it's a simple thing - u see that ur fighters being hit by something u scoop just the one whos being pwned or lock it and try to rr OR u scoop ALL fighters and use sentry drones from a safe distance - ffs u should have at least 50km rep range anyway...
some changes proposed here are as ridiculous as changes proposed to lets say Vindicator cuz the ship is suposed (lol?)to do 1600+dps without overloading...
ECM burst works ok - i wouldnt mind tweaking it a bit by addint like +10-15 to it's strengh but tbh i can live with how it works now
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.02 14:33:00 -
[22]
Originally by: NedFromAssembly Since you people seem too dumb to figure this out all on your own I am going to offer you a hand here. Compact citadel torps on sisi last time they were seen had a range of about 68km. Fighter bombers themselves started firing these torps the moment you told them to attack *regardless of their current range* and spammed them until they were recalled eventually reaching orbit.
Now you tell me, if there are massive smartbombers and you have a weapon that reaches 68km and fires once every 15 seconds ***why are you letting your bombers into smartbomb range***
Oh god you have to micromanage your ****, its terrible. Almost like you have to actually play the game.
Shut up about smartbombs, it isn't a problem unless you're dumber than nails. Which most of you seem to be unfortunately.
ur my new hero from now on :P QFT!
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.04 00:26:00 -
[23]
Edited by: LoveKebab on 04/01/2010 00:27:26
Originally by: Zarch AlDain
TWO: Give Hel a 10% (or maybe 7.5%) damage bonus to fighters and FB Explosive (but only explosive) damage. That means it can actually do more damage than the Nyx but cannot change damage type.
looking at this i would even take it a bit higher by giving Hel bonus to FIGHTER BOMBERS dmg ONLY
and the reason behind this is that minmatar got split weapons like ... forever and besides of being epicly awsome with guns they work pretty well as bombers (phoon, naglfar(yea yea ...), cyclone)
so that bonus would actually make all caps in line so that wyvern and aeon keep their bonus to resists, nyx keeps it bonus for fighters ONLY and hel would get nice bonus for bombers but not big enough to make it overpowered (i would say 5% per level would be more than enough)
and i know it would totally reverse the usefulness of this ship too - from zero to hero ! :D
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.04 11:57:00 -
[24]
Edited by: LoveKebab on 04/01/2010 11:57:59
Originally by: Natasha Nikolaev
Originally by: LoveKebab nyx keeps it bonus for fighters ONLY
fighters only? you're even dumber than I thought.
now that was one constructive post ... exept the fact it wasnt...
u r obviously a nyx owner, there was no other reason for u to jumping on some1 with an IDEA while have none...
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.04 15:30:00 -
[25]
Originally by: Lee Kin Maybe make the Gallente and Amarr FB's use direct fire turret weapons and have the Caldari and Minmitar use missile based weapons, if you want to inject racial traits. That introduces instant damage though and so favors the previous 2. Maybe best to leave it as is.
how we gonna call them ? fighter-snipers ? :)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.04 17:16:00 -
[26]
Edited by: LoveKebab on 04/01/2010 17:22:06 Edited by: LoveKebab on 04/01/2010 17:19:13
Originally by: Natasha Nikolaev
Splitting a single bonus into two would simply give negligible improvements in both. 5% resists per lvl or 7.5% (maybe even 10%?) fighter/FB max velocity per lvl is the best way to go.
Originally by: Natasha Nikolaev you're even dumber than I thought.
i love the irony here... "look at my bombers outrunning their torps - aint that awsome?!" not to mention that fb are actually shooting torpedoes from 50ish km away (and from what i remember compacts got quite nice range) so why exacly do u need faster bombers? (exept it might be easier to manage them while running away)
also what u expect to get resists for ? since bonuses should be unique im pretty sure the only thing that's left for improved resists is structure...
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.04 20:28:00 -
[27]
Edited by: LoveKebab on 04/01/2010 20:31:27
Originally by: Lee Kin Give the hel a bonus to it's shield resistances, less than caldari. Give it a bonus to drone speed or dps, but less than the gallente dps bonus.
omfg, did the word BALANCE crossed ur mind at any point ?
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.04 23:58:00 -
[28]
Edited by: LoveKebab on 05/01/2010 00:00:15
Originally by: Ezekiel Sulastin
Also, I somehow think giving the Nyx a damage bonus to just fighters will quickly place it on the same level as people consider the Hel Mk II, if not worse. Why precisely should one field an anticapital supercap that lacks a bonus to the anticapital weapons with significantly less tank than the other two without such bonus when you can do the same fighter thing with two carriers? Isn't the lack of damage without proper compensation the reason people want the Hel's bonus changed?
i agree ^^
if Nyx would stay with dmg bonus for fighters only it still would have substantially more dps when it comes to fighting support ships such as cruisers, bc or bs and still would have an advantage over Hel but this time not cuz of dps from bombers but cuz of huge armor buffer
when ccp gonna change hp of motherships they will be no longer fitted with dual reps (armor tanking moms) but with buffer tank which means that Hel gonna have the weakest buffer tank of them all as it is shield tanked
there is no set that gives bonus to shield amount and without additional resists (which btw i dont want since it would be just Wyvern for minmatar and that's pretty dumb) its gonna have by far the worst ehp of all motherships :)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.05 08:19:00 -
[29]
Originally by: Natasha Nikolaev Edited by: Natasha Nikolaev on 05/01/2010 00:56:14
Originally by: LoveKebab also what u expect to get resists for ? since bonuses should be unique im pretty sure the only thing that's left for improved resists is structure...
Sorry I was not clear. resists were for fighters/bombers not the ship. 33% effective ehp increase and if you actually do manage to lock one of your FBs before it dies, will help with keeping it alive. Given the PITA and cost of replacing FBs and if you lose a full or majority of a flight you're SOL due to not being able to carry near a full set of replacements (hel can carry 29 FBs plus regular drones) FB survivability bonus is not a bad way to go. In the same line of thought Hel could simply get 10% fighter/FB HP per lvl bonus. Loses the increased "FB tanking" but more EHP.
Originally by: LoveKebab Edited by: LoveKebab on 05/01/2010 00:00:15
Originally by: Ezekiel Sulastin
Also, I somehow think giving the Nyx a damage bonus to just fighters will quickly place it on the same level as people consider the Hel Mk II, if not worse. Why precisely should one field an anticapital supercap that lacks a bonus to the anticapital weapons with significantly less tank than the other two without such bonus when you can do the same fighter thing with two carriers? Isn't the lack of damage without proper compensation the reason people want the Hel's bonus changed?
i agree ^^
I'm guessing the only part of that you actually agree with/didn't ignore is the last sentence. Otherwise you wouldn't immediately turn around and continue touting your fighter-only nyx bonus.
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.01.05 08:32:00 -
[30]
Edited by: LoveKebab on 05/01/2010 08:32:00 dubble post ;x
xVid4PSP MKV Encoding Tutorial |
|
LoveKebab
Caldari Caldari Provisions
|
Posted - 2010.01.06 16:44:00 -
[31]
Originally by: Zeveron
And bcs shield tanked super caps are so uber, you can get 50m ehps on a leviathan while an erebus or an avatar with erebus bonus more than 70m.
u can make 74m or so ehp on leviathan NOT overloaded and like 140mil with overload (and that's not with estamel invuls ...)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.07 01:07:00 -
[32]
Originally by: Bobbeh Sure LK but you can get the same armor EHP spending half as much isk, and without waiting half as long to find the mods.
well if u r ok with having all meds for hardeners and **** u can make 62mil with cn invuls and xtype hardeners :>
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.10 03:41:00 -
[33]
Originally by: Sokratesz Edited by: Sokratesz on 09/01/2010 22:15:47
Originally by: Letifer Deus
Originally by: Zeveron I think I am doing somthing wrong bcs I am getting 43m ehps with 4 officer pdus w/o the leviathan bonus. 58m with the bonus.
CN PDUs give +6% shield hp, officer give +5%. Switch to CN PDUs and your w/levi bonus amount should be right at 61.6m
5 PDU's on a lev may not be a good idea in general, and with the missing 37.5% shield, it doesn't even come close to other titan's EHP any way.
well it's either less cap and more shields or more cap and less shields :>
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.10 16:36:00 -
[34]
why r ppl trying to be awsome and comming up with ACTIVE bonus while other motherships got passive one is beyond me ...
aeon - PASSIVE bonus for resists wyvern - PASSIVE bonus for resists nyx - PASSIVE bonus for dmg
and u comming up with 20% bonus for nos?
Originally by: Marlona Sky
20% to nos/neutralizer range, less capacitor used and cap/neutralizer amount.
Yes I know at level 5 it would mean it uses no Capacitor to use the neutralizers but I don't think that would be too crazy.
What do ya'll think?
i think u dont have ms :)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.11 00:24:00 -
[35]
Edited by: LoveKebab on 11/01/2010 00:24:50
Originally by: Marlona Sky
I said neutralizer did I not? I only included nos cause it seems that any bonus that affects neutralizers also affects nos on any other ship. But hey, enjoy your rr bonus. If I posted with an alt not in a corp you are still butt hurt about would your post still be the same?
i didnt mean to troll u dude ^^ but there is probably something u didnt understand, the 2nd bonus (right after capital rr crap) is usually a passive one and, giving the fact 3 out of 4 motherships got it like this, should not be made so it require a module activation SO u do not want a nos/neut bonus cuz it would still apply to 1-2 highslot tops since i dont know ppl who actually fit 2 neuts on their motherships, also there is no capital neut so u wouldnt rly be able to nuke caps cap, just sayn'
and yea :) my post would probably be the same :P since i was commenting on ur idea, not ur corp/alliance :)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.11 01:10:00 -
[36]
Edited by: LoveKebab on 11/01/2010 01:13:02
Originally by: Litel Gril Edited by: Litel Gril on 11/01/2010 01:08:54 lovekebab = NOOB... you're makeing funn out of yourself troll plz keep your 'smart' sudjestions and comments away from forums becouse you may spread your 'smartness'
proove me wrong then... im quite sure what i posted above is pretty accurate but hey, what do i know... :(
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.11 01:54:00 -
[37]
Originally by: Marlona Sky
Ok. So should the Hel bonus BE passive? Some people want a tank bonus, others something that would increase the bomber/fighter damage. Almost all motherships I know of do fit neuts so I thought maybe something that would benefit those would work. 20 bombers/fighters + 12x effective pimped out heavy neuts that cyle fast and have great range would not be a good combo? After all Minmitar is usually split weapon system anyways.
aye, but the weapon systems from subcapital ships dont apply to moms - if they would, u would have nyx with blasters :) if u want pimped neut u can use officer one besides motherships can launch up to 20 neut drones too and they are limited to whatever control range u got (20 of those work pretty well too)
Originally by: Marlona Sky
Other than smartbombs which I really would think would be pointless I can't think of any other weapons that moms use. Just trying to think outside of the box. Minmitar should have something that is unique and not the same thing as one of the other moms and yet, a very worthwhile bonus.
smartbombs on a mothership are pretty cool for selfdefence (from other drones, from ships orbiting under the sbomb range) the problem is there isnt rly anything "unique" left to be given tbh and for now we came up with either dps (rof in this case) or ehp as multiplying other ships bonus is just pointless and wouldnt make hel any better from the other ship with the same bonus
- for example if u would give hel raw dps bonus just as nyx u would still go for nyx as it can have more drones and has better tank type same goes for Aeon and Wyvern - even tho both got the same bonus and pretty much same dronebay ppl r going for aeon more often as it can actually fit something usefull in med slots (tackle, cap rechargers and stuff when the shield tankers not only using meds for tank but if they want more cap stable setups they getting less shield boost - cprs y0)
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.11 14:56:00 -
[38]
Originally by: hatchette Aren't they supposed to be able to hit an onlined POS?
Quote: Notify Your drones cannot engage Minmatar Control Tower since it is within the range of a forcefield you are barred from entering.
nop
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.12 13:51:00 -
[39]
Edited by: LoveKebab on 12/01/2010 13:54:17
Originally by: keuel well... I donŠt own a SC but I saw people using it in a capital gangs...
quoting the best part ... i totally stopped reading ur post at this point
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.12 14:45:00 -
[40]
ETA for this to hit TQ ?
xVid4PSP MKV Encoding Tutorial |
|
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.14 08:51:00 -
[41]
the QQ meter is filling up
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.17 23:44:00 -
[42]
i wonder if ill finish carrier 5 on my main by the time ccp get this patch on tq ... note that i havent even started training it yet :>
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.18 05:04:00 -
[43]
Originally by: Jon Brutor
Originally by: LoveKebab i wonder if ill finish carrier 5 on my main by the time ccp get this patch on tq ... note that i havent even started training it yet :>
Whats the rush, it's fun knowing that 20bill can be insta popped by 2 titans.
it's not that the skill gonna give me some additional ehp on my Hel :> xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.21 14:18:00 -
[44]
lol no changes made to Hel... AGAIN (exept ofc hp buff), good thinking - now it's the most useless ms when it comes to tank and doesnt do anything special when it comes to dps
good i sold my ship yesterday ;o xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.21 16:38:00 -
[45]
that's pretty fair, u WONT get 20 of each + 4spares AND god knows how many conventional drones in addition, forget it xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.21 19:17:00 -
[46]
Originally by: Ap0ll0n So, 1 successfull bomber run by the enemy, and supercarriers are pretty much a sitting duck..
Why canŠt they hold atleast 2 flights of bombers?
DONT use a ship/drones that u cant afford to lose ... ms has still ****loads of other drones to defend itself, if u were stupid enough to get ur bombers killed u shouldnt use them xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.22 07:43:00 -
[47]
Edited by: LoveKebab on 22/01/2010 07:45:42 dont get me wrong but it's beyond funny how ppl are crying for NOT being able to have both fighters and bombers set + conventional drones lol - where did any1 say that SC will be able to have full set of f/fb and still have a room for other drones ?
it's fine as it is now - u have to PICK ur specialization, either go with DPS for cap + some protection from other ships or dps for normal ships and abandon the epic dps to caps
supercarriers already recived a massive boost - HP, jump range, bombers - and yet u want to be boosted even more, stop being as ******ed as leviathan pilots :D |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.22 11:07:00 -
[48]
Originally by: Ap0ll0n
You sir have no clue. ItŠs fail that your primary weapon is destroyable really easy, and you have no way of resupplying during a fight. 2 flights of bombers is more than fair, and if people decides to use the extra space for conventional drones, lol feel free to do so..
If it is considered a problem, then make seperate drone bays for fighters/bombers and conventional drones..
i lol'd, did u actually use a MS in combat for once ? so basicly u r saying that cuz MS with 3250 dps was able to fit 2 sets of fighters the very same MS with 10000 dps has to be able to fit 2 sets of bombers which are made to take more space than a regular fighter ?
it's a primary weapon that deal by far the most dmg in this game (exept DD) so what were u expecting ? that u will be able to use it without any risk? snap out dude...
current ms is designed so u can fit 20 bombers + couple spare instead of fighters AND a conventional drones to defend itself as i said before if ur stupid enough to get ur fighters/bombers down u shouldnt use them, not to mention using a ms and if ppl actually target ur bombers instead of ur ship ur screwed but hey, that's the risk u taking when u field a drone ship - there is always a chance that enemy will have at least half of his brain and do the right thing ESPECIALLY with motherships reciving HP buff where its way easier to deal with it by killing bombers and forcing it to use lower dps so u can stay relativly safe than shooting ms itself which probably would take just 50% of what it takes to kill new titan and that's pretty long tbfh
oh and yea, i happend to use 2 ms quite often, killing ur corpmates etc but like u said, i probably have no clue - prove me wrong then? but not with **** like "i cant have 2 sets of fighters/bombers so it has to be fixed" |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.22 13:37:00 -
[49]
Originally by: Ap0ll0n
i lol'd, did u actually use a MS in combat for once ? so basicly u r saying that cuz MS with 3250 dps was able to fit 2 sets of fighters the very same MS with 10000 dps has to be able to fit 2 sets of bombers which are made to take more space than a regular fighter ?
it's a primary weapon that deal by far the most dmg in this game (exept DD) so what were u expecting ? that u will be able to use it without any risk? snap out dude...
current ms is designed so u can fit 20 bombers + couple spare instead of fighters AND a conventional drones to defend itself as i said before if ur stupid enough to get ur fighters/bombers down u shouldnt use them, not to mention using a ms and if ppl actually target ur bombers instead of ur ship ur screwed but hey, that's the risk u taking when u field a drone ship - there is always a chance that enemy will have at least half of his brain and do the right thing ESPECIALLY with motherships reciving HP buff where its way easier to deal with it by killing bombers and forcing it to use lower dps so u can stay relativly safe than shooting ms itself which probably would take just 50% of what it takes to kill new titan and that's pretty long tbfh
oh and yea, i happend to use 2 ms quite often, killing ur corpmates etc but like u said, i probably have no clue - prove me wrong then? but not with **** like "i cant have 2 sets of fighters/bombers so it has to be fixed"
I donŠt even know why i bother to argue with you, cause as i said, you have no clue..
quality post...
basicly what u ment was "i cant make a decent point so... u have no clue" - maybe try to come up with anything to support ur point ? |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.22 15:11:00 -
[50]
Edited by: LoveKebab on 22/01/2010 15:13:13 and so it does, primary drone types r fighters (NOT FIGHTER BOMBERS! since they are clearly made for killing CAPS, not everything) and u can hold 2 sets of them + conventional drones with no problem (on a nyx at least)
what did u want ? 500k m3 dronebay? r u insane ? xVid4PSP MKV Encoding Tutorial |
|
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.22 16:57:00 -
[51]
Edited by: LoveKebab on 22/01/2010 16:59:33 25sec * 2.750m/s so it should be around 60ish BUT fighters are orbiting under 15km so it's unlikely u would be able to give a decent dps to the pos unless u like to recall and send fighters to attack each time they shoot a torpedo :) xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.22 17:30:00 -
[52]
it was never said it WILL happen tho :] xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.23 11:44:00 -
[53]
Originally by: SATAN
Originally by: casai ok abathur here is a question what is beeing done for the shield tanking ships im seeing pictures with aeons haveing 6 million armor HP giveing an over all 68 mill ehp wyvern can do what 22 mill ehp
btw ****ing awesome they let you out of your cage
Your fit would be very poor if your Wyvern is only getting 22mil hp. Im betting you can get 3x that without trying very hard.
:D well maybe not 3x but surely close to 35m :) xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.23 16:40:00 -
[54]
not rly m8, the initial shot comes from beyond bombers orbit range and most of the time when u will be using bombers u might aswell start from 30km to tackle ur target (just in case) so they all start shooting at the same moment :> xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.23 23:37:00 -
[55]
yup, i would prefer either caldari + minmatar or amarr + gallente FB combo since it's easy to repair them as they r both primary shield/armor tanked (depends of the variation) ;] other than that there isnt much to chose from exept the dmg type and if u r doing 2 diferent types of dmg u r pretty much set (no ship in game has t2 resists for either explo/thermial or em/kinetic from what i can tell ^^) xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.01.28 12:08:00 -
[56]
than stop using bombers with lvl1 skill ? i somehow knew ppl gonna whine about to small dps in a ships that have 2nd best dps in game
it was counted with 20 bombers and skills @ lvl5 which means ... come back in 60 days xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.02.06 15:56:00 -
[57]
Edited by: LoveKebab on 06/02/2010 15:57:14 change that damn hel bonus lol
xVid4PSP MKV Encoding Tutorial |
LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.02.12 02:48:00 -
[58]
am i the only 1 who think that SC (+falcon alt) is pretty much untackable in lowsec ? and still can dish out 10k dps that actually work against bs, bc and even cruiser sized ships which is kinda ******ed since their main weapon against those kind of ships should be fighters... just sayn' :) xVid4PSP MKV Encoding Tutorial |
|
|
|