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Yankunytjatjara
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Posted - 2009.12.14 12:27:00 -
[1]
Edited by: Yankunytjatjara on 14/12/2009 12:27:28 TL;DR: add to the tactical overlay a representation of ships' speed in the form of speed vectors, visible at any level of zoom. This feature should be removeable from the esc menu to save on client cpu. This should also be mixed with the overview filters, to let the user choose which ships show the speed vector.
This proposal was posted on the features board and seems welcome.
Long version (with motivations): When doing a 1v1, I usually 'look at' my target to see what he's doing and anticipate the reaction time. When the numbers grow, I switch the look at between the various enemies, but it becomes impossible after a little number of targets.
Resorting to the overview, with its lagged and sporadic changes, is not enough, and also the overview is hard to follow when there's more than a handful of ships in the encounter.
Solution: to follow the situation visually, have all the ships around you show a vector that points in the direction where they're going, with a length relative to the ship's speed: a speed vector. This permits, at a glance, to see where everybody's moving to, even if zoomed out.
Possible variants: - smoke trails. The problem is that smoke trails disappear zooming out, I want this to be visible at large zoom levels to help small gang warfare. The two don't exclude each other. Also, a vector should cause much less performance issues.
Possible problems: - lag -- server side lag: none. The vector is a client only thing, the client builds it based on info it already gets -- client side lag: possible. To avoid it completely, add an option under graphics in the esc menu to remove the speed vectors.
- crowded overview: possible. It can be avoided adding options that show and not show the speed vectors based on the friendly/unfriendly/in fleet/... status of the ships, in the overview settings.
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Pan Dora
Caldari Perkone
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Posted - 2009.12.14 16:58:00 -
[2]
+1 _
I like to play this game because it make my in-game actions and archievments to mean something in-game. |
Pasus Nauran
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Posted - 2009.12.14 19:34:00 -
[3]
Sounds like a good idea. Anything that provides more info in combat, while being able to be adjusted and toggled off is welcome in my books.
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Yankunytjatjara
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Posted - 2009.12.16 11:50:00 -
[4]
Bump, this feature seems easily done and quite a no brainer, it would be a pity if it didn't get seen by the empowered ones and get lost without a chance of being at least discussed. Just support it plox!
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Rpeg
Rosa Castellum
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Posted - 2009.12.16 23:00:00 -
[5]
+1
this would encourage me to finally learn how to use that vector data. -- autechre - ep7 - track 1: rpeg estevancarlos.com |
Aeron Sophus
Stripper Mine Co.
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Posted - 2009.12.17 00:29:00 -
[6]
Very much yes. If we can't get the new GUI from the videos that was promised, at least give us this.
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Discrodia
Experimental Horizons
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Posted - 2009.12.17 00:37:00 -
[7]
/signed
Originally by: CCP Zymurgist Locked, thread is filled with trolling.
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Yankunytjatjara
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Posted - 2009.12.17 16:15:00 -
[8]
Originally by: Aeron Sophus Very much yes. If we can't get the new GUI from the videos that was promised, at least give us this.
linky pls?!
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Jakub Trokowski
State Protectorate
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Posted - 2009.12.17 16:38:00 -
[9]
Edited by: Jakub Trokowski on 17/12/2009 16:38:43 Good idea!
Smile, always! ;) |
Herschel Yamamoto
Agent-Orange
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Posted - 2009.12.17 21:21:00 -
[10]
This sounds like a very cool idea. I like it a lot.
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Shasz
Noir.
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Posted - 2009.12.18 19:58:00 -
[11]
Love it.
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Good Advice
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Posted - 2009.12.20 17:20:00 -
[12]
I love this idea. I'd like to see it expanded even further into a true tactical display.
In tactical mode, you'd get the velocity vectors, but you'd also have NO models load. Every ship would be represented by an icon for its type, color according to standing, with the appropriate velocity vector.
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EdwardNardella
Capital Construction Research
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Posted - 2009.12.22 03:25:00 -
[13]
Edited by: EdwardNardella on 22/12/2009 03:26:46 I am all for anything that improves the combat UI this sounds great!
I also want the tactical overlay to instead of display vertical lines only to display curved lines that are part of a circle to indicate actual distance, but thats another issue. [Edit] forgot thumbs up CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
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