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Javelin6
Dirt Nap Squad
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Posted - 2010.02.28 09:53:00 -
[1]
Edited by: Javelin6 on 28/02/2010 09:54:03 Since Black-Ops are being reviewed thanks to the CSM, He is my personal wish list:
- Swap the cloaked velocity bonus for a jump/portal range bonus.
- Remove scan resolution penalty for fitting cloaking devices.
- Swap Panther speed bonus for a projectile tracking bonus.
- Swap Sin agility bonus for hybrid ROF or tracking bonus.
- Use standard T2 resists for all Black-Ops Battleships
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Javelin6
Dirt Nap Squad
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Posted - 2010.09.04 20:26:00 -
[2]
Here's my 2 ISK again.
- Change the cloaked velocity bonus to (or in addition to) a 20% per level reduction of scan resolution penalty of cloaking devices.
- Increase Jump and bridge range by 50% (should be enough to get some of those regional jumps that are just out of reach currently)
- Change the Sin's agility bonus to a 7.5% tracking bonus per level.
- Change the Panther's speed bonus to 10% falloff per level bonus.
IMO The other 2 ships should be fine with the top 2 bullets I made and the other aspects of the whole ship class is balanced in terms of tank/gank. ______________________________________________
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Javelin6
Dirt Nap Squad
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Posted - 2010.11.23 20:21:00 -
[3]
Keeping hope alive.
- Change the cloaked velocity bonus to a 20% per level reduction of scan resolution and speed penalty of fitting cloaking devices.
- Increase Jump and bridge range by 50% (should be enough to get some of those regional jumps that are just out of reach currently)
- Change the Sin's agility bonus to a 7.5% tracking bonus per level.
- Change the Panther's speed bonus to 10% falloff per level bonus.
- Add T2 resists.
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Javelin6
Dirt Nap Squad
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Posted - 2010.11.24 19:03:00 -
[4]
Originally by: TopShatta
Originally by: Javelin6 Stuff I said.
The 7,5% tracking buff is useless without extra power grid to be able to fit them in the first place
Point taken.
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Javelin6
Dirt Nap Squad
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Posted - 2011.02.04 16:11:00 -
[5]
Keeping hope alive. ______________________________________________
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Javelin6
Dirt Nap Squad
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Posted - 2011.07.21 02:45:00 -
[6]
Originally by: Darek Castigatus
Originally by: Miskoranda To those who say they shouldn't use a covops cloak, I add: T3's. You can get 104K EHP out of a Proteus which can fit a cloak, has lower sig than any Black Ops BS, does 450DPS and gets scram range bonus, much greater scan res and agility, all fitted for the same cost as a Blops hull. If you compare the Black ops BS's to this, how could giving them a covert cloak create an out-of-control solo pwnmobile?
OK ill bite. Lets say we give black ops the covert cloak.
Now we have a ship that has the ability to enter a system completely undetected save by the local count increasing (Because you jumped in to your covert cyno), no intel on how you got in or where you landed(the cyno is invisible unless you're on grid), no indication of where you went after you arrived (because you covert cloak) and no way to catch you unless you're the kind of idiot who makes cletus the slack jawed yokel look like stephen ****ing hawking. Oh and you can do all of this starting from a system light years away because you're jump capable, in ships that can easily get 1000dps from a combat focused fit.
And to top it all off if things are too tough for you solo just bring some friends, they don't even have to worry about getting into the target system thanks to the handy jump portal you can make for them.
Further imagine that it's 100 guys and not one.
I like the idea of covert cloaks on them, but larger groups of them I feel would be game breaking. And as we all know small groups is not the current paradigm. ______________________________________________
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