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Denuo Secus
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Posted - 2009.10.19 16:05:00 -
[1]
I fly Caldari atm. Never flown Amarr in PvP really. Now I'm curious in some solo / small gang Amarr PvP for variety reasons ^^
What I don't get: Caldari ships commonly considered as short on med slots. But to get an Amarr ship PvP viable I need imho:
- MWD - Cap booster - Web - Point
Bonus: - Tracking computer / ECCM / other ewar
My question: what modules could I skip to get - for instance - a Geddon with 3 meds soloable?
What I want to leave out is station and gate PvP without MWD. Also the Amarr drone boats. I know these are quite good for solo.
Thanks!
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Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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Renarla
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Posted - 2009.10.19 16:11:00 -
[2]
The only BS that can really solo to any extent nowadays is the Dominix, and even then it's iffy. Get a Harbinger if you want Amarr solo. However, on another note, I now have one of those annoying sigs. |
Borasatar
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Posted - 2009.10.19 16:14:00 -
[3]
Edited by: Borasatar on 19/10/2009 16:15:57 Edited by: Borasatar on 19/10/2009 16:15:11 Not every race (or every ship of every race) has to excel at, or even be able to even efficiently participate in, all forms of PVP (solo, small gang, fleet). It's called "flavor". IMO, a 'geddon probably isn't a good pick if you want to solo PVP. Maybe an Abaddon (with 4 midslots) would be better? However, if you want to solo with a 'geddon, you pretty much have to start with the 'gotta haves' list... you gotta have a point or everything just runs away... that's not very good. So that's one guaranteed used slot. Keeping your favorite distance is also important. You can say that scorch can help so you might drop off the MWD, but tbh, that's probably a bad idea because without a MWD, you'll never be able to make it to a gate if you're jumped... so the MWD probably stays for closing/keeping range and running away sometimes. That's two of three. Now... do you want to keep shooting for a while? or slow your target down? If you can keep enough cap for two to three minutes shooting, you may can do without the booster... but if someone has neuts, you're probably hosed. On the other hand, if someone outruns you, you'll wish you had the web. So, it looks like you have only one real choice for one slot, and that needs to be determined by what *you* think is important for your style of play... a cap booster or a web?
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Ignitious Hellfury
Minmatar Republic Military Skool
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Posted - 2009.10.19 16:28:00 -
[4]
solo battleships died... how many years ago?
If you're going to be in a gang its a whole different story. Geddon can fit MWD + Cap Booster + ECCM/SB/whatever.
BS were never meant to be tacklers, so don't worry about it.
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Lubomir Penev
Dark Nexxus
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Posted - 2009.10.19 16:31:00 -
[5]
Originally by: Denuo Secus I fly Caldari atm. Never flown Amarr in PvP really. Now I'm curious in some solo / small gang Amarr PvP for variety reasons ^^
What I don't get: Caldari ships commonly considered as short on med slots. But to get an Amarr ship PvP viable I need imho:
- MWD - Cap booster - Web - Point
You certainly don't need a web as you likely want to be outside web range to abuse the "omg Scorch is OP" factor.
In a cruiser package an Omen is pretty decent, pulse in high, mwd large shield extender and disruptor in meds, damage control and mix of heatsinks, speed mod and cap mods in low. Rigs to taste (locus, shield resist, speed...).
You can hurt all plated close range cruisers pretty bad with that. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Ulstan
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Posted - 2009.10.19 16:31:00 -
[6]
Edited by: Ulstan on 19/10/2009 16:32:44 Amarr is the race in the game with the fewest mid slots.
Caldari is considered short on med slots because their tank goes in the med slots...Amarr is just short on med slots period. Several ships have a single med slot. Others have only two.
I wouldn't really recommend soling in any tech1 amarr ship, given the other options, before the Harbinger. (ARb is decent, but you don't like the drone boats - I guess the Vexor is better in any case). And I wouldn't try to solo in any battleship other than the dominix, really (maybe a post patch typhoon)
Trying to fly around a 2 med slot punisher is very painful compared to a 3 med slot rifter. The difference between 2 meds and 3 meds is pretty large. Omen is one of those ships that just doesn't have enough PG to do anything.
The truth is, IMO, that the best solo frigate, destroyer, cruiser, and BC hulls are all minmatar.
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Walker Bulldog
Minmatar VIRTUAL LIFE VANGUARD
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Posted - 2009.10.19 16:32:00 -
[7]
If you want to solo, you use a pilgrim, it's that simple.
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Marcus Alkhaar
Exotic Dancers Club
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Posted - 2009.10.19 16:46:00 -
[8]
Edited by: Marcus Alkhaar on 19/10/2009 16:47:35 8x Mega Pulse Laser II
1x 100mn mwd I (or t2 if you feel like wasting money) 1x Medium Electrochemical cap injector 1x warp disruptor I
2x 1600mm Rolled tungsten 3x Heat sink II 1x Pseudoelectron damage control 1x EANM II 1x Adaptive Nano plating II (cpu, arrr)
3x Trimark
Implants: Kza2000 (-5% turret cpu implant) CX-1 (-3% RoF on all turrets)
This is how I'd fit a geddon.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.10.19 16:49:00 -
[9]
Originally by: Lubomir Penev
Originally by: Denuo Secus I fly Caldari atm. Never flown Amarr in PvP really. Now I'm curious in some solo / small gang Amarr PvP for variety reasons ^^
What I don't get: Caldari ships commonly considered as short on med slots. But to get an Amarr ship PvP viable I need imho:
- MWD - Cap booster - Web - Point
You certainly don't need a web as you likely want to be outside web range to abuse the "omg Scorch is OP" factor.
In a cruiser package an Omen is pretty decent, pulse in high, mwd large shield extender and disruptor in meds, damage control and mix of heatsinks, speed mod and cap mods in low. Rigs to taste (locus, shield resist, speed...).
You can hurt all plated close range cruisers pretty bad with that.
because geddons are awesome at keeping range amirite?
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Lubomir Penev
Dark Nexxus
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Posted - 2009.10.19 17:02:00 -
[10]
Originally by: Chainsaw Plankton
You can hurt all plated close range cruisers pretty bad with that.
because geddons are awesome at keeping range amirite?
Actually there is some video by Endless Subversion out there where he does it quite well. Unplated gueddon will do well against plated BS (his fit was mwd cap booster disruptor in mids and active tank in low...)
But my point was about "needing" the web when you shine outside web range...
-- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
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SuiJuris
No.Mercy
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Posted - 2009.10.19 17:17:00 -
[11]
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 19/10/2009 16:47:35 8x Mega Pulse Laser II
1x 100mn mwd I (or t2 if you feel like wasting money) 1x Medium Electrochemical cap injector 1x warp disruptor I
2x 1600mm Rolled tungsten 3x Heat sink II 1x Pseudoelectron damage control 1x EANM II 1x Adaptive Nano plating II (cpu, arrr)
3x Trimark
Implants: Kza2000 (-5% turret cpu implant) CX-1 (-3% RoF on all turrets)
This is how I'd fit a geddon.
WTB Geddon with 8 Turret slots. --- I am taking pre orders for Navy Armageddons |
Irida Mershkov
Gallente War is Bliss
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Posted - 2009.10.19 17:48:00 -
[12]
Not every ship in the fleet needs a point.
For solo however, weeell.....
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AstroPhobic
Brutor tribe
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Posted - 2009.10.19 18:19:00 -
[13]
Dont solo in a geddon.
In gangs i'd pack a 24km and switch between mwd, web, medium injector and ECCM as needed. Lowsec of course. 0.0, MWD, 24km and your choice (injector if RR).
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King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.19 18:38:00 -
[14]
Geddon can solo but I wouldn't advise it unless busting mission runners, in which case any ship with atleast 2 midslots can solo (AB + warp disruptor). But that isn't really practical. For general solo pvp I recommend the harbinger, pilgrim, curse and arbitrator. Only the pilgrim and harbinger will have standard full tackle. The curse and arbitrator are best using range and speed to avoid most damage. As such they do not have a web, get in web range and you're toast in either one typically. -----------------------------------------------------
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Impolite Andevil
The Shadow Knights The Golden Rule Alliance
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Posted - 2009.10.19 18:39:00 -
[15]
The Abbadon is capable of soloing slot-wise, but it has all the agility of a frozen whale. The Harbinger is a decent solo-boat, as is the pilgrim. Really, though, Amarr is set up beautifully to run remote-rep gangs. Solo isn't a strong point.
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Nikea Tiber
Noir. Academy
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Posted - 2009.10.19 19:06:00 -
[16]
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 19/10/2009 18:40:17 Edited by: Marcus Alkhaar on 19/10/2009 16:47:35 7x Mega Pulse Laser II
1x 100mn mwd I (or t2 if you feel like wasting money) 1x Medium Electrochemical cap injector 1x warp disruptor I
2x 1600mm Rolled tungsten 3x Heat sink II 1x Pseudoelectron damage control 1x EANM II 1x Adaptive Nano plating II (cpu, arrr)
3x Trimark
Implants: Kza2000 (-5% turret cpu implant) CX-1 (-3% RoF on all turrets)
This is how I'd fit a geddon.
No it isn't. You should also add that you need a +5% PG implant and AWU 5 to fit that... and you still come in at 3% CPU short. So where did you get the extra 3% CPU? ___________________ Eventually, we all get outgunned or outnumbered.
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Joe Starbreaker
Octavian Vanguard
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Posted - 2009.10.19 19:28:00 -
[17]
Geddon is never going to be great at solo PVP, but it is workable. MWD, cap booster, and warp disruptor are your mid slots, which limits what you can tackle. But the 8th high slot allows you to fit a heavy neutralizer (range 25km) which helps make up for your tackling ability. One or two zaps of the heavy neut should shut down any MWDing cruiser or frigate, which you can then outrun with your MWD active.
Quote: [Armageddon, dhp] Heat Sink II Heat Sink II Heat Sink II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Adaptive Nano Plating II
100MN MicroWarpdrive II Warp Disruptor II Medium Capacitor Booster II, Cap Booster 800
Dual Heavy Pulse Laser II, Multifrequency L Dual Heavy Pulse Laser II, Multifrequency L Dual Heavy Pulse Laser II, Multifrequency L Dual Heavy Pulse Laser II, Multifrequency L Dual Heavy Pulse Laser II, Multifrequency L Dual Heavy Pulse Laser II, Multifrequency L Dual Heavy Pulse Laser II, Multifrequency L Heavy Unstable Power Fluctuator I
[your choice of rigs]
Hornet II x5 Wasp EC-900 x4
If you have a tackler in your gang, I recommend swapping out the warp disruptor for an ECCM or sensor booster, but that's up to you.
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Hiroshima Jita
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Posted - 2009.10.19 19:41:00 -
[18]
You're doing it wrong if you're going into web range this is what you need: -MWD -Cap booster -SCRAMBLER
OR with a battleship
-MWD -Cap booster -Warp Disruptor -HEAVY NEUT
The problem with going into web range with an ammar ship is that your optimal is probably a ways beyond web range. The problem with fitting a warp disruptor and trying to stay away is that light ships will easily escape, or worse orbit you at 500m where you cant hit them and kill you. The more popular ammar solo boats have ways to prevent this from happening.
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.10.19 19:44:00 -
[19]
I really like solo'ing in my Crusader.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Hirana Yoshida
Behavioral Affront
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Posted - 2009.10.19 19:49:00 -
[20]
Welcome to the wonderful world of FoTM Amarr
Most Amarr ships are well below par when it comes to solo just like Caldari, but they absolutely dominate in gangs where individual mid-slots are of less importance.
December first we will have that which Amarr pilots have been craving since the dawn of space travel; the 4 mid-slot Armageddon. Until then, do your best to use the better optimals to your advantage. They can work solo but require some fancy flying at times.
PS: A correctly timed neutralizer can take the place of a web against smaller vessels. Not a sure thing but works ok'ish.
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.10.19 19:52:00 -
[21]
For lowsec, use a Abaddon with buffertank. Its cost effective, and awesome if fitted right..
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Marcus Alkhaar
Exotic Dancers Club
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Posted - 2009.10.20 00:12:00 -
[22]
Originally by: Nikea Tiber
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 19/10/2009 18:40:17 Edited by: Marcus Alkhaar on 19/10/2009 16:47:35 7x Mega Pulse Laser II
1x 100mn mwd I (or t2 if you feel like wasting money) 1x Medium Electrochemical cap injector 1x warp disruptor I
2x 1600mm Rolled tungsten 3x Heat sink II 1x Pseudoelectron damage control 1x EANM II 1x Adaptive Nano plating II (cpu, arrr)
3x Trimark
Implants: Kza2000 (-5% turret cpu implant) CX-1 (-3% RoF on all turrets)
This is how I'd fit a geddon.
No it isn't. You should also add that you need a +5% PG implant and AWU 5 to fit that... and you still come in at 3% CPU short. So where did you get the extra 3% CPU?
This is all you need http://peecee.dk/uploads/102009/geddon.jpg
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Thingymawotzit
Kangaroos With Frickin Lazerbeams Negative Ten.
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Posted - 2009.10.20 00:40:00 -
[23]
Hi Denuo,
I dunno why everyone is recommending the geddon.
I am an amarr specced pilot and also do a bit of solo work. I basically never use BS for solo these days. Always in conjunction with at least 1 other - And they need to have tackle fitted.
When I solo I use the curse, sacrilege, vengeance, harbi(sometimes).
I agree with you that you need injector, point, web, mwd.
Only exception is the curse which i only have mwd and 24km point for tackle but its pretty fast and tends to neut the targets cap even if they somehow web you.
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Anubis Xian
Reavers
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Posted - 2009.10.20 08:19:00 -
[24]
Putting a web on an Amarr BS is admitting defeat before you even undock. Any situation where you need it will kill you.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Rock urSocksoff
The Hull Miners Union Gentlemen's Club
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Posted - 2009.10.20 08:22:00 -
[25]
Seriously does nobody here watch Kil2 videos?
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Jintra Jin'tak
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Posted - 2009.10.20 09:38:00 -
[26]
Originally by: Rock urSocksoff Seriously does nobody here watch Kil2 videos?
Exactly my thought! Geddon works due to Heavy neut, Baddon works due to nifty active tank. Both look good in 1v1, well in 1v2 and suck ass like every other ship out there in 1vx while x>3 or x>2heavy neuts.
Well, neut-Domi doesn't count. ;p Only ship I can imagine soloing up to 3 BC/BS-sized mixed ships.
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Deathbarrage
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Posted - 2009.10.20 09:53:00 -
[27]
funny how pilgrim/curse are actually (one of) the best solo ships ingame
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Deathbarrage
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Posted - 2009.10.20 12:05:00 -
[28]
Originally by: Jintra Jin'tak
Originally by: Rock urSocksoff Seriously does nobody here watch Kil2 videos?
Exactly my thought! Geddon works due to Heavy neut, Baddon works due to nifty active tank. Both look good in 1v1, well in 1v2 and suck ass like every other ship out there in 1vx while x>3 or x>2heavy neuts.
Well, neut-Domi doesn't count. ;p Only ship I can imagine soloing up to 3 BC/BS-sized mixed ships.
Nightmare Maelstrom (L2P) buffer abbadon a number of other faction ships/marauders but i won't go into that
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