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1. Hulkageddon Improvement - in Player Features and Ideas Discussion [original thread]
Originally by: Manalapan So you want CCP to create a mechanic that coordinates with a player controlled system? That is an absolutely terrible idea. Also the sudden appearance of this ore in those systems doesn't make any sense. So *th...
- by Borasatar - at 2011.03.02 22:27:00
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2. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
The thing is, turret range is set by the turret. Ammo is a modifier on that (-50% optimal, +60% optimal, etc.) A missile launcher has no range, it only has a rate of fire. The range entirely depends on what ammo is loaded (the range is an attribut...
- by Borasatar - at 2011.02.18 14:28:00
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3. A new frigate! - in Player Features and Ideas Discussion [original thread]
Edited by: Borasatar on 17/02/2011 21:43:34 Also, change the fittings on the Strategic Cruiser modules to be scaled somehow and let them fit on the Strategic Frigate and Strategic Battleship frames. So, Frigate can mount three (say, offensive,...
- by Borasatar - at 2011.02.17 21:43:00
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4. A new frigate! - in Player Features and Ideas Discussion [original thread]
I'd rather see Strategic Frigates have three subsystems instead of five. And Strategic Battleships have seven subsystems.
- by Borasatar - at 2011.02.17 21:24:00
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5. Game Idea: Pirate Enforcement! - in Player Features and Ideas Discussion [original thread]
Edited by: Borasatar on 17/02/2011 20:26:51 Edited by: Borasatar on 17/02/2011 20:26:12 Periodically, have random nullsec systems (or even whole constellations) get a boost to 0.1 or 0.2 for a day or two due to the sovereignty holding NPC ...
- by Borasatar - at 2011.02.17 20:25:00
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6. Game Idea: Political Unrest! - in Player Features and Ideas Discussion [original thread]
Like the Middle East recently... Pick one of the four factions and for a week or two, have a political uprising. The event lasts a week or two maybe but during that time, all <Faction> sovereign systems drop to 0.4 security status (and all ...
- by Borasatar - at 2011.02.17 20:08:00
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7. need help, lost a abaddon in a lvl4... - in Ships and Modules [original thread]
Originally by: Kobe Sun The only missions I won't do are ... Damsel in Distress... Why not? other than it takes time to kill the gardens?
- by Borasatar - at 2010.02.09 16:32:00
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8. Gallente ships are not what they used to be. - in Ships and Modules [original thread]
Originally by: Mr Ignitious Originally by: Diomidis Originally by: Precisionist true gallente commands ( well really the EOS ) is horrid. Wha? The Gallente Fleet Command Ship is doomed to be a low-dps /high-tanking fl...
- by Borasatar - at 2009.11.06 20:02:00
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9. Life or Death in Level 4 - in Ships and Modules [original thread]
/me fires up a locator agent.
- by Borasatar - at 2009.11.06 19:48:00
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10. Question about the philosphy of rigs - in Ships and Modules [original thread]
Edited by: Borasatar on 28/10/2009 20:43:48 Originally by: Samaritan Azuma pls dont use t2 rigs unless someone else is buying them They look awesome on killmails!
- by Borasatar - at 2009.10.28 20:44:00
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11. Freighters, are they worth it? - in Ships and Modules [original thread]
Originally by: Zurkah Velora I'm sure in general there's no need, but why is there not a mid-range "heavy" indy or "light" freighter? It would be nice to have a mid step between the two. It's called an Orca.
- by Borasatar - at 2009.10.28 19:16:00
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12. drake is overpowered! - in Ships and Modules [original thread]
Edited by: Borasatar on 23/10/2009 18:49:29 Well... I guess that means me in a Thorax and corpmate in a Drake > your 10 battleships since we killed one in just that the other night. You should pay me tribute.
- by Borasatar - at 2009.10.23 18:49:00
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13. Active Tanks in PVP - in Ships and Modules [original thread]
Well... one way to look at it is to consider what all is competing for your cap... depending on your race: your weapons, EW/tackle, your tank, opponents' neuts, etc.
- by Borasatar - at 2009.10.20 16:02:00
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14. T3: which Ship are you flying and why? - in Ships and Modules [original thread]
Heh... for me... just doing *anything* besides watching a slow ass raven/drake drags its carcass to the (next) accel gate (like in WC L4) is reason enough to use whatever flavor strat cruiser you want to use to run missions.
- by Borasatar - at 2009.10.19 16:37:00
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15. Amarr solo wtf? - in Ships and Modules [original thread]
Edited by: Borasatar on 19/10/2009 16:15:57 Edited by: Borasatar on 19/10/2009 16:15:11 Not every race (or every ship of every race) has to excel at, or even be able to even efficiently participate in, all forms of PVP (solo, small gang, f...
- by Borasatar - at 2009.10.19 16:14:00
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16. Mini & Amarr best BS combination for plexing - in Ships and Modules [original thread]
Well... lasers (Amarr) do pretty good damage types against Sansha. Why you wouldn't want to take advantage of that, I dunno. I'd think two Amarr BS would be better but your Minmatar toon might not be trained up for Amarr.
- by Borasatar - at 2009.10.15 20:52:00
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17. Mini & Amarr best BS combination for plexing - in Ships and Modules [original thread]
What rats are you going up against?
- by Borasatar - at 2009.10.15 19:24:00
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18. Need Advice - in Ships and Modules [original thread]
Use the other cap subsystem for 6x HML2. Other than that, your DPS is very low. I shamelessly borrowed this 'ghetto' fit from elsewhere, runs L4s with no sweat. Low: PDU2, 3x CN BCU Mid: 3x hardeners, 1x 10MN AB2, (then it depends on how fat you...
- by Borasatar - at 2009.10.14 17:24:00
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19. Why not shield buffer a Harbinger? - in Ships and Modules [original thread]
Originally by: Tippia Originally by: Devine Winds many people do shield tank, and stick heavy pulse in the highs instead of FMP's, making a glass cannon of sorts for gang use. I would rather have a nice balance of HP and gank, inst...
- by Borasatar - at 2009.10.14 16:57:00
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20. t3 ship waste - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton Originally by: Zhilia Mann Originally by: Enkindu's Ghost Christ out of the number of adults that play this game is it only the pre-teens that visit the forums? No. In fact, it's mostly...
- by Borasatar - at 2009.10.13 18:34:00
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