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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.09.08 23:52:00 -
[421]
Originally by: Duchess Starbuckington You missed out the fact those torps aren't actually going to do that damage to anything smaller and faster than the death star. If anything compare them to other guns.
The current fleet Pest has 6 turrets and 4 launchers. Where would that "other turret" come from?
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Orakkus
Minmatar m3 Corp
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Posted - 2009.09.08 23:54:00 -
[422]
And you missed that fact that you can't hit anything other stopped Dread with Hail either.
I only do diplomancy because I haven't found you.. yet. |
SuiJuris
Absinthe Brothers Consortium
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Posted - 2009.09.09 05:46:00 -
[423]
Originally by: Terianna Eri
Originally by: Kaito Kenshin B) Militia LP, under the current system, is insanely hard to get. Militia missions are simply too dangerous to be cost-effective, and the PVP LP doesn't seem to be generating any noticeable gains...
Quoting this, also easy solution is to make taking plexes and systems give LP. Easy hotfix while you work out something else imho.
Posting on-topic: I like the idea of giving all the faction BS spares, but wasn't the idea of giving ships more drone bay space while not increasing drone DPS the entire point of drone bandwidth? yet there are very few ships that have actually been given more versatility by that change - only the arbitrator line of ships. Is this additional drone flexibility going to be a "faction ship only" deal?
FW LP is not all that hard to farm people, you just have to do it properly. I can get up to 17K LP for a SINGLE lvl 4 mission, and My associated connections skills are only at lvl 3.... 9 lvl 4's for a Navy Geddon. 3 lvl 4's for a Navy Omen with some LP to spare.
Granted not all of them are going to be worth that much, some are as low as say 8k lp for me.... --- Ceptor Pilots HULL tank |
something somethingdark
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Posted - 2009.09.09 06:33:00 -
[424]
while we are doing silly comparisons
unbonused longrange weps with t2 ammo (completly disregarding that most weapon system stats are mostly balanced by ship bonuses no the weapons themselves) :
Weapon | optimal | falloff | dps | volley | cap | tracking | | | | | | | | | | | | | | | Dual 250 S | 9 | 15 | 38 | 159 | 3.3 | 0.01641 | DHBeam S | 13 | 15 | 41 | 213 | 5.1 | 0.01641 | | | | | | | | Dual 250 F | 18 | 15 | 37 | 157 | 2.7 | 0.02187 | DHBeam F | 26 | 15 | 40 | 209 | 5.1 | 0.02187 | | | | | | | | Dual 250 L | 65 | 15 | 22 | 91 | 2.7 | 0.00547 | DHBeam L | 95 | 15 | 23 | 121 | 5.1 | 0.00547 | | | | | | | | | | | | | | | 1200Art S | 12 | 44 | 36 | 491 | 0.0 | 0.01055 | 350 Rail S | 14 | 25 | 40 | 213 | 3.9 | 0.01094 | MegaBeam S | 15 | 20 | 49 | 319 | 7.5 | 0.01436 | | | | | | | | 1200Art F | 24 | 44 | 32 | 444 | 0.0 | 0.01406 | 350 Rail F | 27 | 25 | 40 | 209 | 3.1 | 0.01459 | MegaBeam F | 30 | 20 | 48 | 314 | 7.5 | 0.01914 | | | | | | | | 1200Art L | 87 | 44 | 20 | 281 | 0.0 | 0.00352 | 350 Rail L | 97 | 25 | 23 | 121 | 3.1 | 0.00365 | MegaBeam L | 108 | 20 | 28 | 182 | 7.5 | 0.00479 | | | | | | | | | | | | | | | 1400Art S | 15 | 44 | 38 | 642 | 0.0 | 0.00844 | 425 Rail S | 18 | 30 | 42 | 292 | 4.1 | 0.00902 | Tachyon S | 17 | 25 | 53 | 478 | 7.9 | 0.01305 | | | | | | | | 1400Art F | 30 | 44 | 34 | 580 | 0.0 | 0.01125 | 425 Rail F | 36 | 30 | 42 | 288 | 3.3 | 0.01202 | Tachyon F | 33 | 25 | 52 | 471 | 7.9 | 0.01740 | | | | | | | | 1400Art L | 108 | 44 | 22 | 367 | 0.0 | 0.00281 | 425 Rail L | 130 | 30 | 24 | 167 | 3.3 | 0.00301 | Tachyon L | 119 | 25 | 30 | 273 | 7.9 | 0.00435 |
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Aionstar
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Posted - 2009.09.09 08:29:00 -
[425]
Quote: Gallente Navy Comet:
• Has been renamed to Federation Navy Comet • New slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers • Fittings: 152 CPU, 40 powergrid • Bonuses: 20% small hybrid turret damage and 7.5% small hybrid turret tracking per level • Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Tristan) • Dronebay increased to 30m3, drone bandwidth increased to 15m3 • Capacitor: 365 capacitor, 234.375s recharge (about 1.55 cap/s) • Speed: 350m/s, 3.3 agility • Sensor: 32km targeting range, 4 locked targets, 580mm scan resolution, 11 magnetometric sensor strength, 42m signature radius
ufff, you give hybrid bonuses and lowest base speed of ALL navy frigs? see: ANSlicer Speed: 390m/s, 3.3 agility, 5 low slots range laser +5% more damage bonus GNComet Speed: 350m/s, 3.3 agility, 4 low slot hybrid bonus, 3 small drones mmm... why not drone speed+damage bonus if it so slow?
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SuiJuris
Absinthe Brothers Consortium
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Posted - 2009.09.09 15:48:00 -
[426]
Originally by: Aionstar
Quote: Gallente Navy Comet:
ò Has been renamed to Federation Navy Comet ò New slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers ò Fittings: 152 CPU, 40 powergrid ò Bonuses: 20% small hybrid turret damage and 7.5% small hybrid turret tracking per level ò Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Tristan) ò Dronebay increased to 30m3, drone bandwidth increased to 15m3 ò Capacitor: 365 capacitor, 234.375s recharge (about 1.55 cap/s) ò Speed: 350m/s, 3.3 agility ò Sensor: 32km targeting range, 4 locked targets, 580mm scan resolution, 11 magnetometric sensor strength, 42m signature radius
ufff, you give hybrid bonuses and lowest base speed of ALL navy frigs? see: ANSlicer Speed: 390m/s, 3.3 agility, 5 low slots range laser +5% more damage bonus GNComet Speed: 350m/s, 3.3 agility, 4 low slot hybrid bonus, 3 small drones mmm... why not drone speed+damage bonus if it so slow?
Do you have any idea how much MORE dps this ship is going to do then the slicer? Its got effectively 4 blasters AND 3 light drones vs the Slicers effective 4.5 lasers... --- Ceptor Pilots HULL tank |
Hull Blaster
Gallente Dark Nexxus
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Posted - 2009.09.09 16:32:00 -
[427]
This is awesome stuff.... I think Gallente pilots have been praying for a navy domi for ages. I would prefer it to have bonuses like the ishtar though, focusing purely on drone bonuses. Would be a monster for level IV's
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.09.09 16:59:00 -
[428]
Edited by: Akita T on 09/09/2009 17:06:54
Originally by: CCP Ytterbium Caldari Navy Hookbill: •New slot layout: 3 high, 5 med, 2 low slots, 3 launchers, no turrets •Fittings: 165 CPU, 37 powergrid •Bonuses: 20% to missile kinetic damage, 10% to other missile damage, 10% to missile velocity per level •Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Merlin) •Capacitor: 281 capacitor, 187.5s recharge (about 1.5 cap/s) •Speed: 370m/s, 3.3 agility •Sensor: 35km targeting range, 4 locked targets, 600mm scan resolution, 12 gravimetric sensor strength, 40m signature radius
So, basically, the firepower of a KESTREL with slightly more missile range but effed-up TARGETING range, bye-bye insane tanking power it used to have... WHAT THE HELL ?!? Seriously, leave it alone exactly the way it was, other than swapping some hardpoints around. You made it much worse.
We already have the Kestrel and the Harpy, and they're both "good enough" at what they do, but still they're pretty bad overall. Caldari DON'T NEED ANOTHER GORRAM' MISSILE FRIGATE, damn it ! Even leaving it exactly the way it is now would be decent.
Want to do something GOOD with it ? Turn it into a pure hybrid gun platform, NOT a pure missile boat. Leave the bonuses exactly as they are now, and give it 4 highslots with 4 turrets and 0 launchers. Adjust grid and CPU so it can fit the lowest tier of railguns without any kind of fiting mods. There you go, an useful Hookbill.
_
Info about our corp | Beginer's ISK making guide | Manufacturer's helper |
L0RD V4D3R
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Posted - 2009.09.09 17:39:00 -
[429]
hhhmmm how about you think about players with low skills and bring out the ship everyone wants to see and thats a caldari navy drake
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wallenbergaren
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Posted - 2009.09.09 17:57:00 -
[430]
I've been playing around with a lot of fits and the 10% extra PG doesn't make up for the loss of the 50 calibration.
Lets say you're using Ancillary Current Router rigs and a PDS in the lows to fit 425mm rails and you upgrade to the Navy Domi then you will have to downgrade / lose one of your rigs and thus not freeing up any low slot (tried on a lot of different fits, the PG boost isn't strong enough).
Same thing with damage rigs. They use so much calibration that you can't 'bonus' fit them because of the extra PG. You're more likely to fit one to a regular Domi. Then there's the fact that their boost is pathetically low but that's another story.
More PG allows you to fit a bigger rep, but less calibration means you can fit one Nano Pump less. It's the same story with almost anything. For PvP the calibration is fine but for PvE fits where you push the ship to its limits the lost calibration means that you have to make up for some lost bonus with a new module / keeping a module.
If you want to make it a viable upgrade over the regular Domi you need to give it more calibration. As it stands it's insignificantly better in PvE and it's going to cost a hell of a lot more
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.09 18:49:00 -
[431]
Originally by: L0RD V4D3R hhhmmm how about you think about players with low skills and bring out the ship everyone wants to see and thats a caldari navy drake
navy battle cruisers! ftw
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.09 21:31:00 -
[432]
Originally by: Akita T We already have the Kestrel and the Harpy, and they're both "good enough" at what they do, but still they're pretty bad overall.
Did you mean the Harpy or the Hawk there? Because the Hawk isn't "good enough" it's pretty .... bad.
Quote: Turn it into a pure hybrid gun platform, NOT a pure missile boat.
I'd like a missile frigate that *works* tyvm. The Hawk doesn't *work*
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Elapidae
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Posted - 2009.09.09 21:55:00 -
[433]
Originally by: wallenbergaren I've been playing around with a lot of fits and the 10% extra PG doesn't make up for the loss of the 50 calibration.
Lets say you're using Ancillary Current Router rigs and a PDS in the lows to fit 425mm rails and you upgrade to the Navy Domi then you will have to downgrade / lose one of your rigs and thus not freeing up any low slot (tried on a lot of different fits, the PG boost isn't strong enough).
Same thing with damage rigs. They use so much calibration that you can't 'bonus' fit them because of the extra PG. You're more likely to fit one to a regular Domi. Then there's the fact that their boost is pathetically low but that's another story.
More PG allows you to fit a bigger rep, but less calibration means you can fit one Nano Pump less. It's the same story with almost anything. For PvP the calibration is fine but for PvE fits where you push the ship to its limits the lost calibration means that you have to make up for some lost bonus with a new module / keeping a module.
If you want to make it a viable upgrade over the regular Domi you need to give it more calibration. As it stands it's insignificantly better in PvE and it's going to cost a hell of a lot more
N.Domi will be an upgrade. The 350rail + sentry armour domi was already beat by the 425 rail + sentry shield domi, however required alot of faction mods to work. With +1 mid and a large cpu boost, it will be much easier to fit the sheld 425m rail domi, giving better dps and better rail range with AM.
As for the rig calibration, sucks if you were using 2x sentry damage, but most ppl seem to use (myself included) the sentry damage + 2x CCC rigs. With a shield domi, you can use sentry damage, CCC, -cap use on shield booster rig, which uses only 350 calib in total. Combined with teh increased capacitor and increased drone bay, n.domi is going to be an absolute beast for PvE.
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Cordo Draken
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Posted - 2009.09.09 22:12:00 -
[434]
Originally by: CCP Ytterbium II. Navy Tier 2 Battleships: General: all navy battleship shield recharge time has been increased to 3390s.
0.0 Ah, take away one of the main strengths of the Caldari. With all the Nuets out there, this makes perfect sense to surplunge the CNR completely! That kills that tank.
As with everyone else here I think, We enjoy the added goodies you guys at CCP develop for us, but seriously, it seems like not everything is thought out thoroughly. Many would argue favorites in the race category. Please don't make Caldari and Minmatar the red-headed step children you just bash around with nerf fury. It really kinda kills it for that half of the universe, and with all the posts to back, seems very obvious.
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wallenbergaren
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Posted - 2009.09.09 23:45:00 -
[435]
Originally by: Elapidae N.Domi will be an upgrade. The 350rail + sentry armour domi was already beat by the 425 rail + sentry shield domi, however required alot of faction mods to work. With +1 mid and a large cpu boost, it will be much easier to fit the sheld 425m rail domi, giving better dps and better rail range with AM.
As for the rig calibration, sucks if you were using 2x sentry damage, but most ppl seem to use (myself included) the sentry damage + 2x CCC rigs. With a shield domi, you can use sentry damage, CCC, -cap use on shield booster rig, which uses only 350 calib in total. Combined with teh increased capacitor and increased drone bay, n.domi is going to be an absolute beast for PvE.
Meh I don't want to shield tank it because you give up too many sweet mods
This fitting works with the navy domi though. I was hoping I would be able to fit another gun but there's not room for 2 ACR II rigs and thus not enough PG:
[Dominix Navy Issue, pimp] Ammatar Navy Large Armor Repairer Armor EM Hardener II Armor Thermic Hardener II True Sansha Energized Adaptive Nano Membrane Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Gallente Navy Tracking Computer, Tracking Speed Gallente Navy Tracking Computer, Tracking Speed Heavy 'Brave' Capacitor Booster, Cap Booster 800 True Sansha Stasis Webifier
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Drone Link Augmentor I
Ancillary Current Router I Ancillary Current Router I Auxiliary Nano Pump I
Garde II x5
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Terianna Eri
Amarr Scrutari
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Posted - 2009.09.10 00:10:00 -
[436]
Originally by: Cordo Draken
Originally by: CCP Ytterbium II. Navy Tier 2 Battleships: General: all navy battleship shield recharge time has been increased to 3390s.
0.0 Ah, take away one of the main strengths of the Caldari. With all the Nuets out there, this makes perfect sense to surplunge the CNR completely! That kills that tank.
As with everyone else here I think, We enjoy the added goodies you guys at CCP develop for us, but seriously, it seems like not everything is thought out thoroughly. Many would argue favorites in the race category. Please don't make Caldari and Minmatar the red-headed step children you just bash around with nerf fury. It really kinda kills it for that half of the universe, and with all the posts to back, seems very obvious.
Who passive tanks BS anyway?
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HeliosGal
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Posted - 2009.09.10 00:15:00 -
[437]
Give CCP some ideas boost the passive tanks
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Steve Thomas
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Posted - 2009.09.10 00:19:00 -
[438]
Originally by: Akita T Edited by: Akita T on 09/09/2009 17:12:27
Originally by: CCP Ytterbium Caldari Navy Hookbill:
So, basically, the firepower of a KESTREL with slightly more missile range but effed-up TARGETING range, bye-bye insane tanking power it used to have... WHAT THE HELL ?!?
You made it much worse.
We already have the Kestrel and the Harpy, and they're both "good enough" at what they do, but still they're pretty bad overall. Caldari DON'T NEED ANOTHER GORRAM' MISSILE FRIGATE, damn it !
What they need is a Gorram Missle Frigate that does not Suck.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |
Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.10 03:55:00 -
[439]
How The Changes Affect Price: - Navy Slicer Price (Right now): 60M ISK - Republic Fleet Firetail Price: 37M ISK - Gallenty Navy Comet Price: 35M ISK - Caldari Navy Hookbill: 22M ISK
Tell me CCP: Which one of these did you do a good job on? And no, I'm not asking for that one to be nerfed. I really, really, really think that's the way faction frigs should perform. But can you please re-evaluate how this stuff is looking and fix it up a bit?
Thanks in advance, -Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Roemy Schneider
Vanishing Point.
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Posted - 2009.09.10 04:03:00 -
[440]
Originally by: Seishi Maru
Originally by: NightmareX stuff
You know tempest is seriously broken when EVEN nightmareX says a mega will defeat the tempest!
That is absolute proof that Absolutely no one on their right minds would say the tempest line is well balanced.
now all we need is to convince deva that the "capless" weapons have no advantage. no rly, 625m¦ cargo - half cramped with ammo for projectiles and missiles - just leaves a way less room for cap charges than 600m¦ and a handful of 1m¦ lenses - putting the gist back into logistics |
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Andrea Griffin
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Posted - 2009.09.10 04:52:00 -
[441]
Originally by: Steve Thomas
Originally by: Akita T Edited by: Akita T on 09/09/2009 17:12:27
Originally by: CCP Ytterbium Caldari Navy Hookbill:
WHAT THE HELL ?!?
What they need is a Gorram Missle Frigate that does not Suck.
Yeah. I would not be lining up to buy one of these ships, except as a novelty item. The new Comet though... 3 drones, plus a turret damage bonus? Hell yes. Do want. I'm buying some extras now in anticipation of this change.
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Letifer Deus
Bannable Offense. Minor Threat.
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Posted - 2009.09.10 04:58:00 -
[442]
Edited by: Letifer Deus on 10/09/2009 05:01:29 Edited by: Letifer Deus on 10/09/2009 04:59:16
Originally by: Terianna Eri
Who passive tanks BS anyway?
awesome people?
Originally by: Andrea Griffin The new Comet though... 3 drones, plus a turret damage bonus? Hell yes. Do want. I'm buying some extras now in anticipation of this change.
It's basically a slower taranis with lower damage potential. I don't really get what people are so excited about. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
Caldari Citizen 6524
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Posted - 2009.09.10 07:13:00 -
[443]
Originally by: L0RD V4D3R hhhmmm how about you think about players with low skills and bring out the ship everyone wants to see and thats a caldari navy drake
HAHA yeah Give them a "Caldari Navy" CHEAT-boat too haha
and don't forget to stuff a doomsday into it too, so they might stop whining this game to hell!
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Br41n
Amarr Pinky and the Brain corp
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Posted - 2009.09.10 09:42:00 -
[444]
WHAT ABOUT THE CRUISERS???
Those really need some love and tenderness tbh, they have the most potential to be used as a pvp ship but they are still not worth the isk because they are closer to the tech I counterpart than to the Tech II couterpart.
PLEASE, PRETTY PLEASE, with icing on top FIX THE FACTION CRUISERS ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |
Von Kapiche
Minmatar
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Posted - 2009.09.10 10:26:00 -
[445]
Yes, the fleet stabber needs nerfing to match the other matari faction boats...
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Andreya
Direct Intent
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Posted - 2009.09.10 11:39:00 -
[446]
Originally by: Lacen Wolk Edited by: Lacen Wolk on 04/09/2009 19:24:33 Would it be possible to add faction bonuses to frigs, for example Gallente Navy Comet: 5% bonus to scram range per level. That would make them way more useful than they are now.
o please god yes.. the current suggested faction frigs are nothing special... really still no reason to fly em... cumon ccp, get creative with them ships, they all look cool, and deserve to be unique _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |
Andreya
Direct Intent
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Posted - 2009.09.10 11:50:00 -
[447]
why does the Caldari have the Highest scan res! isnt that Minmatars job?! _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |
Deva Blackfire
Viziam
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Posted - 2009.09.10 12:12:00 -
[448]
Originally by: Roemy Schneider
Originally by: Seishi Maru
Originally by: NightmareX stuff
You know tempest is seriously broken when EVEN nightmareX says a mega will defeat the tempest!
That is absolute proof that Absolutely no one on their right minds would say the tempest line is well balanced.
now all we need is to convince deva that the "capless" weapons have no advantage. no rly, 625m¦ cargo - half cramped with ammo for projectiles and missiles - just leaves a way less room for cap charges than 600m¦ and a handful of 1m¦ lenses
It wont happen mate. If you think capless weapon system is not an advantage - put cap use equal to blasters. And then you can go to blaster damage level for all i care.
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NightmareX
D00M. Triumvirate.
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Posted - 2009.09.10 12:18:00 -
[449]
Edited by: NightmareX on 10/09/2009 12:25:05
Originally by: Roemy Schneider
Originally by: Seishi Maru
Originally by: NightmareX stuff
You know tempest is seriously broken when EVEN nightmareX says a mega will defeat the tempest!
That is absolute proof that Absolutely no one on their right minds would say the tempest line is well balanced.
now all we need is to convince deva that the "capless" weapons have no advantage. no rly, 625m¦ cargo - half cramped with ammo for projectiles and missiles - just leaves a way less room for cap charges than 600m¦ and a handful of 1m¦ lenses
Not only that.
But the thing i really don't understand is why does CCP have to remove one med slot on the Fleet Tempest only because it can use one more turret instead of using 6 turrets and 2 launchers.
The Tempest / Fleet Tempest can already use 8 weapons, so why remove one med slot on the Fleet Tempest only because of one extra turret?. It's not like your adding more weapon hardpoints on the ship.
Are CCP to scared that the Fleet Tempest is going to be overpowered because one turret will do like 20-40 more DPS than a launcher fitted?.
.
EDIT: This is how the normal Tempest should be. 8-5-6 slot layout. 8 Weapon hardpoints, 7 turret hardpoints, 4x launcher hardpoints. Keep same ship bonuses.
This is how the Fleet Tempest should be. 8-6-6 slot layout. 8 Weapon hardpoints, 7 turret hardpoints, 4x launcher hardpoints. Keep same ship bonuses.
After that, boost the projectiles and be done with it, because it's needed. After that, we have a good Tempest / Fleet Tempest.
Check out my new flash web page: Dark Paradise |
Deva Blackfire
Viziam
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Posted - 2009.09.10 12:22:00 -
[450]
Originally by: NightmareX
The Tempest / Fleet Tempest can already use 8 weapons, so why remove one med slot only because of one extra turret?. It's not like your adding more weapon hardpoints on the ship.
I hope you do know that raven can also use 8 weapons (6 launcher+4 turret slots) and yet CNR doesnt get another slot.
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