Silvrsurfr
Supplied Weapons and Gear SWGR Military Solutions
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Posted - 2012.05.18 14:10:00 -
[1] - Quote
Nevigrofnu Mrots wrote:After playing the game for the last 4 years, I put my first pos up 3 days ago...
TERRIBLE, I thinking in giving up, stupid interface, the way you anchor modules, oh god, worst UI I ever seen... (...) the permissions system for each module, what a stupid thing, nobody wants that type of detail, make it simple please...
Whatever you do, some guidelines:
* User Friendly UI, Simple to manage and understand (one that shows warning when you forget to apply a change) * centralized control (upgrade, drop structures, anchor, online in the same place and with a queue system) * centralized hanger for all structures to get/drop their stuff like fuel, stront, ammo, drop silo contents, put the BPOs, materials etc * give us a 3D Grid display of the pos and exterior when anchoring stuff so we can put stuff where we want with precision and in a fast way
I completely agree here. I do however this goes a lot into the UI for the Corporation management and security as well. I don't believe any work to improve the UI for POSes and the security settings can be completed unless it is done in conjunction with an equal type update to the corp UI and controls as well. As they said in Fanfest, it seems a lot of the POS work that was implemented was basically just thrown into the game as a best effort at the time instead of taking the time to properly develop it and ensure it interacts well with the coding. I look forward to the many improvements needed in these areas.
Separately, I also look forward to the ideas presented here with respect to POS scaling. POSes should be scaled in size and requirements not only to how many people are supporting the POS but also should be customizable for the need in which it fulfills (mobile research station, tactical weapons platform, fuel/ammo depot, etc). Seeing as there is a higher risk, no public use, and the equipment is purchased for its specialty, POS equipment should be quite comparable in efficiency to stations based on the skills of the POS manager and individuals working the equipment. Also, POSes should be built with separate modules coming together as one structure which should have a basic dock and cargo hold. Any additional functions/specializations such as weapons platforms for defense, drone launch bays, silos, and manufacturing arrays should be mounted as an upgrade module to the POS thus enabling access/control upon docking if unable to access remotely. I don't believe I need to expand any further on these ideas as that would be a step we haven't reached yet but these would make a good foundation.
~ Silvr
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.
CSM demographics vs EVE demographics, nothing to worry about... ~ Silvr
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14. CSM demographics vs EVE demographics, nothing to worry about... |