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Endeavour Starfleet
914
|
Posted - 2013.08.02 16:09:00 -
[361] - Quote
RIght now the last thing the game needs is more ships. However far down the line after all the current ships have been rebalanced. I say this is an interesting idea worth considering. Especially if Supers and Titans eventually get removed from the game. |
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
78
|
Posted - 2013.08.02 17:36:00 -
[362] - Quote
Endeavour Starfleet wrote:RIght now the last thing the game needs is more ships. However far down the line after all the current ships have been rebalanced. I say this is an interesting idea worth considering. Especially if Supers and Titans eventually get removed from the game.
they wont
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Mu WithAWig
Solaris Project Border World Enterprises
0
|
Posted - 2013.08.02 18:13:00 -
[363] - Quote
I support this idea, might need some rework but it would be awesome! |
Ines Tegator
Towels R Us
338
|
Posted - 2013.08.02 19:12:00 -
[364] - Quote
Endeavour Starfleet wrote:RIght now the last thing the game needs is more ships. However far down the line after all the current ships have been rebalanced. I say this is an interesting idea worth considering. Especially if Supers and Titans eventually get removed from the game. On the other hand, they are also trying to revitalize BS size warfare, and a new support ship in the class could be just the way to do it. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
Dragnir
Die rot-weiss-roten Piloten Cerberus Unleashed
3
|
Posted - 2013.08.03 09:26:00 -
[365] - Quote
Dark Drifter wrote: allow them to use CYNOs
No.
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FleetAdmiralHarper
The Caldari Independent Navy Reserves
11
|
Posted - 2013.08.04 14:00:00 -
[366] - Quote
i totally love and support this idea, though it seems some people are arguing on the stats. i think ive found a way for everyone to have their cake and enjoy it.
the escort carriers should be about 600 ish mill, take about 45-55 days to train, with drone interfacing 5 as a requirement. it should NOT beable to use drone links, and it SHOULD be able to field 10 drones (provided escort carriers is trained to 5.) it should also be able to use 10 fighter drones with another 800 drone bay to spare.
HOW EVER, while these fighter drones would look and behave the same as the current races fighters that we have now, they would NOT be able to warp around like these do.
other bonuses/traits included 2x the control range of current carriers, to help offset the lack of drone warpage. about a 400-550k total ish ehp tank, with a good tank set up mind you. about a well tanked orca and a half, maybe 2. bonuses to large repers (battleship sized logi). can not cyno jump can use stargates/warp gates an orca sized fleet hanger a fleet hanger HALF the size of a standard carriers. that way you can still at-least fit 1 battleship inside it
everyone wins.
also the caldari and mimitar variants should look the coolest =P
that way i win, and have slightly more cake then everyone else XD =P
thoughts? |
DrysonBennington
Eagle's Talon's
42
|
Posted - 2013.08.04 15:14:00 -
[367] - Quote
Instead of carrying drones why not employ Light Bombers and Light Fighters in their place?
A light fighter would be a 1/4 of the strength of a regular fighter and would be 35 m/3. A light bomber would be 1/4 of the strength of a regular bomber and would be 40 m/3.
Bandwidth - 250 mbit/sec
light fighter - 50 mbit/sec light bomber - 60 mbit/sec
Each Escort Carrier would have 200 m/3 of drone bay volume enough to carry five light bombers or five light fighters and some smaller combat drones
Based upon other carrier mechanics the Escort Carrier would not be able to deploy anymore fighters or bombers than stated above but could in reality train to launch up to five small combat drones.
For example if the Escort Carrier deploys four light fighters it could deploy an additional five small combat drones or five medium combat drones.
No more than five small drones or five medium drones would be able to deployed even if fighters and bombers are not used.
The Escort Carrier would not be able to deploy large drones or sentry drones. |
DrysonBennington
Eagle's Talon's
42
|
Posted - 2013.08.04 15:26:00 -
[368] - Quote
Correct Dragnir. The Escort Carrier would not be able to use Cyno's.
Would the Escort Carrier be able to be used in High Sector? I think it should be allowed to be used in High Sector that way High Sector Pilots would be able to enjoy such a ship.
The Escort Carrier would not be able to be used in any type of combat mission except for Level Five. The Escort Carrier would not be able to be used at the Skeleton Comet in Deltole The Escort Carrier would not be able to be used in Incursions except for the Mothership stage.
The Escort Carrier could also be set up as another type of booster as well
5% increased range of mining lasers. 5% decrease in cycle time when gas harvesting. 2% increase of yield to ore, ice and gas harvesting. 2% increase in range of tractor beams. 10% increase in the chance of salvaging.
5% damage to small and medium drone damage.
The ability to deploy small warp disruption bubbles that it would be able to create inside of the ship itself thus cancelling out the need for module that the Interdictors use.
Each warp disruption bubble would last ten minutes and cover a 7.5 km radius and would cost 500 Strontium Clathrates to produce.
Its own ore bay of 1000 m/3 Cargo Bay of 450 m/3
|
FleetAdmiralHarper
The Caldari Independent Navy Reserves
11
|
Posted - 2013.08.04 15:56:00 -
[369] - Quote
DrysonBennington wrote:Correct Dragnir. The Escort Carrier would not be able to use Cyno's.
Would the Escort Carrier be able to be used in High Sector? I think it should be allowed to be used in High Sector that way High Sector Pilots would be able to enjoy such a ship.
The Escort Carrier would not be able to be used in any type of combat mission except for Level Five. The Escort Carrier would not be able to be used at the Skeleton Comet in Deltole The Escort Carrier would not be able to be used in Incursions except for the Mothership stage.
The Escort Carrier could also be set up as another type of booster as well
5% increased range of mining lasers. 5% decrease in cycle time when gas harvesting. 2% increase of yield to ore, ice and gas harvesting. 2% increase in range of tractor beams. 10% increase in the chance of salvaging.
5% damage to small and medium drone damage.
The ability to deploy small warp disruption bubbles that it would be able to create inside of the ship itself thus cancelling out the need for module that the Interdictors use.
Each warp disruption bubble would last ten minutes and cover a 7.5 km radius and would cost 500 Strontium Clathrates to produce.
Its own ore bay of 1000 m/3 Cargo Bay of 450 m/3
im sorry i dont support any of that, you took the fun out of owning a carrier...
+ you raped it for any and all high sec uses other then pvp in wars.. which if im not mistaken is why the full size ones were removed from highsec..
also my mining thing was a joke... so not sure if trolling or?.. |
Job Valador
Super Moose Defence Force
165
|
Posted - 2013.08.04 16:49:00 -
[370] - Quote
Loius Woo wrote:Vaako Horizon wrote:I love this but no fighters... :D and no, ccp wont consider this... Why no fighters? I have yet to hear a really compelling argument against them so long as they cannot be used in high sec.
100dps per fighter. 10 fighter = 1000 dps. if it is too use fighters make sure its a built in role bonus that only allows 5 fighters. I would like too see this in high sec. having a ship that is meant too use large rep mods rather than just slapping them on the run of the mill drone battleship would be great. plus the maintenance bay, would be fun methinks "The stone exhibited a profound lack of movement." |
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FleetAdmiralHarper
The Caldari Independent Navy Reserves
14
|
Posted - 2013.08.04 18:13:00 -
[371] - Quote
Job Valador wrote:Loius Woo wrote:Vaako Horizon wrote:I love this but no fighters... :D and no, ccp wont consider this... Why no fighters? I have yet to hear a really compelling argument against them so long as they cannot be used in high sec. 100dps per fighter. 10 fighter = 1000 dps. if it is too use fighters make sure its a built in role bonus that only allows 5 fighters. I would like too see this in high sec. having a ship that is meant too use large rep mods rather than just slapping them on the run of the mill drone battleship would be great. plus the maintenance bay, would be fun methinks
i know plenty of battleships that out dps 1k.. lots i know have 1.2k+.
and their dps isnt kill able XD.
it should go with out saying once the escort carriers drones are gone, your boned XD
a lot of people seem to think that fighters are better then they really are. i have no idea why...
also their should be no problem with it carrying and using 10 with a small reserve of normal drones. |
BDThumper Woodcock
Skillz Indust and Co.
0
|
Posted - 2013.08.07 10:31:00 -
[372] - Quote
You can never have too many options, the more ships with differing capabilities will always be welcome by the community. I for one do not see the need for additional warships but I would like to see a broader spectrum of industrial and freighter class ships. It is somewhat frustrating to see a freight option of either 5k m^3 or 24k m^3 - how about some ten or fifteens for us newbs who would really appreciate the opportunity to practice can mining?
More is always better but better doesn't always equate to more - interested to see how this works out.
|
FleetAdmiralHarper
The Caldari Independent Navy Reserves
16
|
Posted - 2013.08.08 08:44:00 -
[373] - Quote
BDThumper Woodcock wrote:You can never have too many options, the more ships with differing capabilities will always be welcome by the community. I for one do not see the need for additional warships but I would like to see a broader spectrum of industrial and freighter class ships. It is somewhat frustrating to see a freight option of either 5k m^3 or 24k m^3 - how about some ten or fifteens for us newbs who would really appreciate the opportunity to practice can mining?
More is always better but better doesn't always equate to more - interested to see how this works out.
the new update will fix that so wish granted XD
also bump for an AWESOME topic and idea =) |
Callidus Marus
Cronos Titan Test Alliance Please Ignore
0
|
Posted - 2013.08.08 12:33:00 -
[374] - Quote
Yeahy lets get a ships that can do anything...
I like getting new ships and i like the idea of a new sub capital carrier class, but get the power lvl down this is just ridicules.
i mean like. 10 heavys with range and damga bonus...c'omon large/capital rep bonus... double orca tank.... maintance bay for a bs...
And all for 1b including fit
yeah sure guys.
Now we can all go and rat in our new cheaper ratting carriers...
if you realy want to have something like this go for
10 drones 125bandwith large rep bonus tank of bs without bonus to rep or resist no jumping no maintance or fleet bays fitting parameters similiar to bs.
This way u get a bs size logi that is also able to fight.
|
FleetAdmiralHarper
The Caldari Independent Navy Reserves
16
|
Posted - 2013.08.08 14:21:00 -
[375] - Quote
Callidus Marus wrote:Yeahy lets get a ships that can do anything...
I like getting new ships and i like the idea of a new sub capital carrier class, but get the power lvl down this is just ridicules.
i mean like. 10 heavys with range and damga bonus...c'omon large/capital rep bonus... double orca tank.... maintance bay for a bs...
And all for 1b including fit
yeah sure guys.
Now we can all go and rat in our new cheaper ratting carriers...
if you realy want to have something like this go for
10 drones 125bandwith large rep bonus tank of bs without bonus to rep or resist no jumping no maintance or fleet bays fitting parameters similiar to bs.
This way u get a bs size logi that is also able to fight.
you be in the hating please ignore alliance so i think thats what we will do =P
all we want is a slightly lighter yet still big and bad ass, version of the standard carriers. that arent HS banned. thats it. + instead of using capital reps it uses LARGE (battleship sized logi) which believe we already made clear.
no one said anything about using capital reps. if anything this ship will have XL self, and large remote reps. this ship should NOT have capital anything.. |
Narcotic Gryffin
Bombin Busch Wookies
0
|
Posted - 2013.08.09 07:06:00 -
[376] - Quote
I support this idea ( not the exact proposal sry no warping fighters in high sec). I think the idea of having carrier style gameplay without just saying oh but we have a tanking battleship with drone some drone bonuses ( the dominix) for high sec would appeal to many of the high sec players and be well used in high, low and null/wh.
Would have to debate heavily on its bonuses and stats however its the concept I support and do hope CCP will take this into consideration.
+1 for the awesome models. CCP really needs to use player models over some of the crappers in game *cough* moa *cough*. |
David Kir
Tailender
61
|
Posted - 2013.08.09 15:09:00 -
[377] - Quote
+1 Moar shineh/less fix patches pls.
|
xpaulx
The Caldari Independent Navy Reserves
0
|
Posted - 2013.08.10 00:00:00 -
[378] - Quote
I support this.
pls add ty.
|
FleetAdmiralHarper
The Caldari Independent Navy Reserves
20
|
Posted - 2013.08.10 19:40:00 -
[379] - Quote
Narcotic Gryffin wrote:I support this idea ( not the exact proposal sry no warping fighters in high sec). I think the idea of having carrier style gameplay without just saying oh but we have a tanking battleship with drone some drone bonuses ( the dominix) for high sec would appeal to many of the high sec players and be well used in high, low and null/wh.
Would have to debate heavily on its bonuses and stats however its the concept I support and do hope CCP will take this into consideration.
+1 for the awesome models. CCP really needs to use player models over some of the crappers in game *cough* moa *cough*.
yeah, finally someone who agrees with me on the moa.XD
and another bump for an awesome topic ;) |
Ines Tegator
Towels R Us
342
|
Posted - 2013.08.10 22:02:00 -
[380] - Quote
Personally I don't support giving them access to fighters. 10 heavy drones or sentries is powerful enough. There are a lot of possibilities for assigning groups of drones to a fleet mate and then sitting on the back lines doing reps/cap transfers/remote sensor boosting/etc, especially with sentries. Those things make surprisingly vicious snipers if you can keep them far enough away to let them track well. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
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Matthias Thullmann
Dynatron Inc.
4
|
Posted - 2013.08.11 04:57:00 -
[381] - Quote
This is not a hisec-lowsec issue, it's an empire space - not empire space issue. Same as with bombs.
It's an issue with canon (empires wouldn't allow it) and as previously mentioned this would break mechanics with invincible ships because your carrier is sitting in a POS and sending it's fighters to lowsec gatecamp. Things like capital repair modules would probably break incursions. Also why are you hell bent on introducing new hulls? CCP has enough to deal with.
- ARGUABLY SUPERIOR SOLUTION - ====================================================================================== Escort carriers in real life provide a tiny mobile HQ, protect larger ships from smaller ones, and are also the size and speed of battlecruisers so they can keep up with the fleet. Given how much labor CCP can spare for this and given that EvE is at least loosely based on naval ship classes, consider taking what is basically a Command Ship, giving it more tank, and specializing it for drones and support. It'll be able to dish out dps and tank more than Battleships, rep like a single gimped Logistics cruiser, and to provide maintenance services to very very very very tiny fleets.
- Based on existing Battlecruiser hulls (Drake, Myrm, Harby, Cane). - 8 utility highs. This is a carrier and deals damage only with drones, not a drone carrying Battleship. - 25,000 m3 maintenance bay capacity. Yes it can fit in BC hulls, it scales directly down from an Orca. And it's balanced to only hold a cruiser so it won't be OP. - 125 Mbit/sec bandwidth, 625m3 drone bay. Read bonuses before you freak out.
Racial Battlecruiser skill bonus: 50% bonus to Remote Repair module range and 10% to capacitor need for Remote Repair modules per level. 20% bonus to drone repair amount, hitpoints and damage per level. ^ Since Battlecruiser skill needs to be at V to operate this ship, it gives you the ability of a single Logistics cruiser and forces you far far closer to the battle. A good Logi pilot can outdo this setup so it won't break incursions or be too OP for hisec. Secondary bonus gives equivalent of 10 drones. This is key, read down to why using 5 normal drones is better than 10 normal drones, or 5 fighters.
Racial Escort Carrier skill bonus: 10% bonus to repair amount of onboard armor/shield repair systems per level. 5% bonus to armor or shield resistances per level. (Gallente/Amarr get armor, Caldari/Rustbucket get shield). 5% bonus to drone damage, signature radius, MWD speed, optimal range and tracking speed per level. ^ Gives you a tank much better than Battleships. Additional drone bonuses bring your flight of Ogre IIs at max skills equivalent dps to several Firbolgs. This is more than enough. Signature radius is bigger so if you field light drones they aren't OP. Keep in mind that all those numerous drone skills, all those rigs and upgrade modules apply to these drones, which could allow some sentry setups to have really huge DPS.
Role bonus: - 100% bonus to drone control range. - Can fit Micro Jump Drives. - 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously. ^ Allows to assign drones to friendlies on grid. MJD keeps it mobile.
Explanation as to why normal drones, and why only five: 1. It gives you the experience of managing fighters of a carrier without breaking your bank, making you train fighter skills, or having to redefine empire space combat from scratch. The price control factor is in the hull itself, not in the drones or modules, which are already widely available in EvE. 2. CCP does not have to model whole new hulls. CCP does not have to model vectors for 5 additional drones. All CCP has to do is change bonuses on an existing hull!!!! That's the genius of it, to test this concept they can put experimental hulls on test server in less than a week and then spend time fine tuning it in game instead of on paper, which is the way it should be. ====================================================================================== - END INJECTION OF IDEAS -
Please make sure your seat and folding trays are in their full upright position. |
FleetAdmiralHarper
The Caldari Independent Navy Reserves
20
|
Posted - 2013.08.11 05:15:00 -
[382] - Quote
Matthias Thullmann wrote:This is not a hisec-lowsec issue, it's an empire space - not empire space issue. Same as with bombs.
It's an issue with canon (empires wouldn't allow it) and as previously mentioned this would break mechanics with invincible ships because your carrier is sitting in a POS and sending it's fighters to lowsec gatecamp. Things like capital repair modules would probably break incursions. Also why are you hell bent on introducing new hulls? CCP has enough to deal with.
- ARGUABLY SUPERIOR SOLUTION - ====================================================================================== Escort carriers in real life provide a tiny mobile HQ, protect larger ships from smaller ones, and are also the size and speed of battlecruisers so they can keep up with the fleet. Given how much labor CCP can spare for this and given that EvE is at least loosely based on naval ship classes, consider taking what is basically a Command Ship, giving it more tank, and specializing it for drones and support. It'll be able to dish out dps and tank more than Battleships, rep like a single gimped Logistics cruiser, and to provide maintenance services to very very very very tiny fleets.
- Based on existing Battlecruiser hulls (Drake, Myrm, Harby, Cane). - 8 utility highs. This is a carrier and deals damage only with drones, not a drone carrying Battleship. - 25,000 m3 maintenance bay capacity. Yes it can fit in BC hulls, it scales directly down from an Orca. And it's balanced to only hold a cruiser so it won't be OP. - 125 Mbit/sec bandwidth, 625m3 drone bay. Read bonuses before you freak out.
Racial Battlecruiser skill bonus: 50% bonus to Remote Repair module range and 10% to capacitor need for Remote Repair modules per level. 20% bonus to drone repair amount, hitpoints and damage per level. ^ Since Battlecruiser skill needs to be at V to operate this ship, it gives you the ability of a single Logistics cruiser and forces you far far closer to the battle. A good Logi pilot can outdo this setup so it won't break incursions or be too OP for hisec. Secondary bonus gives equivalent of 10 drones. This is key, read down to why using 5 normal drones is better than 10 normal drones, or 5 fighters.
Racial Escort Carrier skill bonus: 10% bonus to repair amount of onboard armor/shield repair systems per level. 5% bonus to armor or shield resistances per level. (Gallente/Amarr get armor, Caldari/Rustbucket get shield). 5% bonus to drone damage, signature radius, MWD speed, optimal range and tracking speed per level. ^ Gives you a tank much better than Battleships. Additional drone bonuses bring your flight of Ogre IIs at max skills equivalent dps to several Firbolgs. This is more than enough. Signature radius is bigger so if you field light drones they aren't OP. Keep in mind that all those numerous drone skills, all those rigs and upgrade modules apply to these drones, which could allow some sentry setups to have really huge DPS.
Role bonus: - 100% bonus to drone control range. - Can fit Micro Jump Drives. - 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously. ^ Allows to assign drones to friendlies on grid. MJD keeps it mobile.
Explanation as to why normal drones, and why only five: 1. It gives you the experience of managing fighters of a carrier without breaking your bank, making you train fighter skills, or having to redefine empire space combat from scratch. The price control factor is in the hull itself, not in the drones or modules, which are already widely available in EvE. 2. CCP does not have to model whole new hulls. CCP does not have to model vectors for 5 additional drones. All CCP has to do is change bonuses on an existing hull!!!! That's the genius of it, to test this concept they can put experimental hulls on test server in less than a week and then spend time fine tuning it in game instead of on paper, which is the way it should be. ====================================================================================== - END INJECTION OF IDEAS -
Please make sure your seat and folding trays are in their full upright position.
your idea certainly is the easy approach, at-least from a programming standpoint. copy,edit,insert.... but you obviously didn't read any of the posts in this thread.. or the updates to the game... you cant assign/deploy fighters from inside a pos shield. you haven't been able to for quite some time..
+ the light/escort carriers fighters WOULDN'T be able to warp.. and their are NO capital rep modules for these, they use large battleship sized modals for remote, and XL for self.
and 90% of the people in this thread DON'T want to reuse hulls for this, we already have crappy drone battleships.. we want a light capital, like an orca or freighter.. but combat oriented. also if 2 battleships can blow the crap out of you in a few seconds to a minute, with a 500k ehp tank.. your not really a "i win ship" ... i like 1 thing though, the idea of letting them use micro jump drives. i was thinking about that earlier, but i was like meh.
none the less thanks for the input, and lolz at this "Caldari/Rustbucket get shield" XD
@"Ines Tegator " you seem to think fighters are more powerful then they really are =P im beginning to see that alot from people... or they are getting fighter bombers confused with fighters idk. |
Narcotic Gryffin
Bombin Busch Wookies
1
|
Posted - 2013.08.11 05:54:00 -
[383] - Quote
Id agree with the person above me, some people dont read lol. I am noticing a consistant want of a on par sub capital that is sole drone dmg with 10 drones available. Hell if I knew the numbers better maybe fighters but no fighter bombers but seeing as I dont do drones as I dont like the ships that currently use them I'll let the rest of you debate on how strong 5 fighters vs 10 drones would be.
Main point a 10 drone sub carrier I think most of us can agree upon. Maybe focus on a slightly above battlship tank otherwise its just an op battleship and not a subcap |
Matthias Thullmann
Dynatron Inc.
4
|
Posted - 2013.08.11 06:37:00 -
[384] - Quote
FleetAdmiralHarper wrote:like an orca or freighter Those two are very different... but I'll assume you want something like an Orca, that can be built in empire stations.... In which case, this ship concept is exactly what you want. I basically took an Orca, weaponized it, and put it in a random hull. It doesn't matter that it uses a BC hull, that's so far beside the point that you can't even scan for it.
This is not a drone battleship. This is not even a drone battlecruiser. It's a pure carrier in every sense. Don't get hung up on looks or the base hull. Yes it's technically in the BC class, but Legion is technically in the cruiser class too... Technicalities like that don't matter in the long run.
I'm against fighters because of their special mechanics not because of their damage output. What you're suggesting isn't a fighter per se, it's a heavier heavy drone. And the same exact thing can be simulated by changing a few values on a ship instead of going through development hell. There's no real in game difference between your heavier heavy drones and my bonused heavy drones, so CCP can use this concept to test if your concept is ok, and then introduce it later.
Let's basically try to keep the number of new concepts down, because that's going to increase the chance CCP listens to us.
At least in the short term, CCP isn't going to touch this with a 90 foot pole unless it's made as simple as possible. The hull choice doesn't have to be permanent, CCP can add or change it later like they do with most other ships. But the concept has to be introduced first, and it will never get over the development hump if you guys keep trying to argue over the final variant before the initial ship is even introduced. |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
52
|
Posted - 2013.08.12 13:01:00 -
[385] - Quote
Suddenly, I see such topic again. Yes, I like the concept. Combat orca and everything. It can be made not-overpowered, so I think it should be in game. Although, I'd prefer escort carriers to use Carrier skill instead (it was reasonable before they added jump drive to carrier skill prereqs). And about scale, I think it should be like 1500-2000 - slightly larger than a battleship. And increased sig makes sense then, too. |
FleetAdmiralHarper
The Caldari Independent Navy Reserves
20
|
Posted - 2013.08.13 11:49:00 -
[386] - Quote
Matthias Thullmann wrote:FleetAdmiralHarper wrote:like an orca or freighter Those two are very different... but I'll assume you want something like an Orca, that can be built in empire stations.... In which case, this ship concept is exactly what you want. I basically took an Orca, weaponized it, and put it in a random hull. It doesn't matter that it uses a BC hull, that's so far beside the point that you can't even scan for it. This is not a drone battleship. This is not even a drone battlecruiser. It's a pure carrier in every sense. Don't get hung up on looks or the base hull. Yes it's technically in the BC class, but Legion is technically in the cruiser class too... Technicalities like that don't matter in the long run. I'm against fighters because of their special mechanics not because of their damage output. What you're suggesting isn't a fighter per se, it's a heavier heavy drone. And the same exact thing can be simulated by changing a few values on a ship instead of going through development hell. There's no real in game difference between your heavier heavy drones and my bonused heavy drones, so CCP can use this concept to test if your concept is ok, and then introduce it later. Let's basically try to keep the number of new concepts down, because that's going to increase the chance CCP listens to us.At least in the short term, CCP isn't going to touch this with a 90 foot pole unless it's made as simple as possible. The hull choice doesn't have to be permanent, CCP can add or change it later like they do with most other ships. But the concept has to be introduced first, and it will never get over the development hump if you guys keep trying to argue over the final variant before the initial ship is even introduced.
sorta. it should be build-able in empire space. and it should be bought under the capital ship menu on the market. it should also be roughly the same size as a ship of that class 1.5-2km long... when i compared it to the orca or freighter i meant it being a light gate capable capital ship.
your also missing the point, WE DONT WANT A COPY OF A SHIP ALREADY IN GAME. that said the only new thing that would need to be made are the 4 new carrier models.. because then it REALLY is another heavily edited drone boat bc/bs...
also i think you believe its harder to make a ship then it really is, from a programming standpoint from concept to in-game with the model, skin, stats, and any animations (IF any) which is doubtful. it would only take about a month maybe 2 (and thats being extremely lazy about it).. from concept to test server.. the HARDEST part of that would be picking the concept art...
i as 1 person could do all 4 ships in that time. minus the animations.. which again i doubt it will have. the reason i couldnt do animations is because i was never trained or learned how to do those.. ive made some good mods for homeworld2, company of heroes. and some other games.. as 1 person working alone. so adding 4 units aint **** lol. (excuse my french)
and we have already said to strip the fighters special mechanics so they are on field only combat units. and just reuse their cool hulls to help with models and streamline deploying this new carrier... they go out, do all the same damage as normal fighters because they are identical, cant warp, get pointed webbed and shot at by sub capital ships main guns.. explode, cost an arm and leg to replace 10-15m ea, make the carrier pilot rage and cut himself. bobs your uncle, thats all she wrote lol.
thanks for the input but again, you didnt read anything.. |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
52
|
Posted - 2013.08.15 09:20:00 -
[387] - Quote
FleetAdmiralHarper wrote:... @Shade Alidiana
agreed. but with out battleship 5. or jump drive stuff. and it sucks that they did that, because they KILLED my training time. and ill be using my capitals in a wh.. so what the hell is the point of me having those jump skills... where will i ever jump to?
Similar issues. Maybe escort carriers skill should be between BS and carrier. And I will be using it there, too. |
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