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Thread Statistics | Show CCP posts - 7 post(s) |
Mendolus
Aurelius Federation Apotheosis of Virtue
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Posted - 2009.03.25 16:02:00 -
[601]
Originally by: Raquel Trotter Edited by: Raquel Trotter on 25/03/2009 15:51:22
Originally by: Serret Nevets I don't even fly a falcon, and here's a decent fit for this change:
[Falcon, change?] Damage Control II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II ECM - Spatial Destabilizer II ECM - Phase Inverter II ECM - Ion Field Projector II ECM - White Noise Generator II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Covert Ops Cloaking Device II Heavy Assault Missile Launcher II, Torrent Assault Missile Heavy Assault Missile Launcher II, Torrent Assault Missile 200mm Railgun II, Antimatter Charge M
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
THIS! Funny how this fit looks just like the standard fit for every other races covert-recon.... All these whines and the falcon will still be more powerful than a rapier / arazu / pilgrim
The range needs nerfing more, and give us ECCM rigs and hardwires please.
With all Vs, that BCU adds 18DPS to an already failed 110DPS with no drone bay.
And at an effective health of 27k, you can fart in it's general direction and it explodes.
Now granted, the game mechanic changes could alter this slightly, but still, 128DPS? Seriously? Since when does a FORCE RECON become a COMBAT RECON with meaningless DPS?
Wow. I am really gonna throw 200mil into that, you bet.
{...and they will respect a line drawn in the sand more than forgiveness} |
PirateGorex
Amarr Battlestars GoonSwarm
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Posted - 2009.03.25 16:06:00 -
[602]
Originally by: Pallidum Treponema Adding another thought.
Signal Distortion Amplifiers
Falcon pilots currently use at least two and optionally three of these in their three low slots. I myself has always used three and never lost a single falcon. However, by reducing the optimal range of the falcons to 150-180km you instantly bring them into range of an entire hostile sniping fleet. This ensures that the falcon WILL take more hits from hostile snipers, which in turn requires a falcon pilot to use more slots for tanking.
A falcon pilot could still use three SDAs for instance, but would instead drop two jammers for LSE IIs. This reduces the effectiveness of the falcon, as its jamming strength is automatically reduced. It also increases their mortality rate, as they will now have to fight within the range of their targets.
The low slots could also be used for tanking, allowing the falcon to engage more targets, but at a weaker jamming strength against each individual target. This opens up for more options for the falcon pilots rather than the cookie cutter setups we have today.
By tweaking the optimal range of the falcon, you could still allow the falcon to operate in the "untouchable" 200-220km bracket, but they would then need to fight in their falloff ranges, which makes them less powerful in a battle.
This is a very simple TWEAK that doesn't require the ship to be completely nerfed/overhauled. It also instantly makes the scorpion a more viable ship as it has more survivability than a falcon, and would now have more range (unless that one is range nerfed as well). The Rook still needs a boost, but that's another matter.
Once again, my point here is that a simple tweak of reducing the range of the falcon to the 150-180km bracket instantly transforms an overpowered ship to one that is still powerful but far easier to kill, or to counter. It also boosts the scorpion as its usefulness goes up as the falcon becomes less overpowered.
No, its clear that dev's want to bring the Falcon into pulse laser range of Apocs and Zealots. Three volly's, maybe two. This is all a masterful plan to destroy Caldari completely as a pvp race. First missiles, now this. In 6 short months, CCP will have killed Caldari pvp completely if these changes are implemented.
The scary part about these changes is I know Amarr are next. |
Morikai Acler
Caldari Demon Theory Wildly Inappropriate.
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Posted - 2009.03.25 16:09:00 -
[603]
Originally by: CCP Chronotis
ECM Range
Generally the ECM optimal range is a little too long with massive optimal ranges possible which would place the ECM specialised ships so far out of the fight to be almost completely safe but suffer no effective hit quality decrease. To bring them closer to the fight we are looking at swapping the base optimal and falloff ranges so at the longer ranges jammers would be operating more in falloff and hence have a lower chance of 'hitting' with their jammers at the extreme ranges.
Signal Distortion Amplifiers
The SDAs are something of a conundrum. They are really only worth fitting on the ECM specialised ships and are the only EWAR enhancing module we have besides the rigs. Currently they increase your ECM strength and we were looking at swapping this to an ECM range bonus and altering either the base strength of the jammers or the ECM strength bonus of the ships so they become less required in every setup and the low slots could be used for tanking for example.
My personal opinion is that if you raise the scan strength of the ecm mods back up, lower the bonus on the SDA's and add another mod/rig that gives a range bonus Optimal or falloff.
Originally by: CCP Chronotis
Falcon & Rook
The falcon has been changed to be similar to the pilgrim in its role as a ECM brawler at shorter ranges. It has a bigger ECM strength bonus whilst losing its ECM optimal range bonus. In addition its agility and base velocity and have been increased to allow it to be more manoeuvrable at shorter ranges.
Summary Falcon changes
- ECM Strength Bonus increased from 20 to 25% per level - ECM Optimal Range Bonus removed (52km optimal / 81km falloff w/ 2*SDA IIs) - Increase in general manoeuvrability (might give agility bonus to it to replace the ECM optimal range bonus)
The falcon should stay the long range sniper version of the recon, it could never handle close range brawling, so possibly switch the proposed bonus's on the falcon and rook. Don't see much point in the drone bay though.
Originally by: CCP Chronotis
Summary Rook Changes
- ECM strength bonus decreased to 15% per level - ECM Optimal Range bonus decreased to 15% per level (92km optimal / 81km falloff) - 5% Heavy/Heavy Assault missile velocity per recon ship level added (105km range with heavy missiles at max skills) - 25m3 drone bay / 25 mbit bandwidth added
The Rook should be made the close range brawler, then you could possibly justify a drone bay on it. Along with maybe missile dmg bonus instead of velocity. I'm all for making the Rook more usable.
Originally by: CCP Chronotis
The Scorpion
We are looking at putting the scorpion into the short range brawler role. To that end we are looking at removing its ECM Optimal range bonus, increasing the ECM strength bonus a little and adding a cruise/siege launcher rate of fire bonus so it can get close and personal.
Summary Scorpion Changes
- removed the ECM optimal range bonus - increased the ECM strength bonus to 20% per level - added a 5% RoF bonus to cruise & siege missile launchers per level.
If you put the Scorpion into a short range brawler role I suggest changing it back a little to what it use to be before it had the ecm boat role pinned on it. Keep the 20% scan strength per level. Don't bother with ROF bonus, instead use the old 10% shield hp per level. And possibly make the hardpoint layout 5/5 or 6/6.
Another note, the scan strength bonus on the brawlers should also effect ECM bursts. As of right now, those are almost useless. That kind of change could make them an invaluable too for busting close range RR bs fleets.
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Nathrezim
Gallente Euphoria Released Force Of Evil
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Posted - 2009.03.25 16:09:00 -
[604]
Originally by: Khefron on the other hand these changes will make the falcon just as useless as the arazu, and pilgrim, leaving the rapier the only recon worth a damn, so I guess this change is appropriate.
if you think the arazu is useless, especially after the scramble/mwd changes, then you should log in more often.
18km(non-overloaded) mwd killer...mmmmm useless... mmmmm
/troll
On topic : I for one am i falcon abuser last couple months or so and i welcome these changes. Maybe play around abit with the resists/hitpoints and you'll get somethin decent out of it. Go on CCP. Do more nice stuff to this game! (make the scorp bonus a 10% one, the RoF that is)
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Yotsuna
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Posted - 2009.03.25 16:12:00 -
[605]
DON'T FIX IT IF IT AINT BROKE.
I don't see many whine threads anymore, EW is a key part of PVP.
Falcon has one job and one job only, unlike most other ships, so making it lose its effectiveness or its main role and giving it a poor turret range bonus is just terrible.
Leave ECM alone, it's absolutely fine.
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Ix Forres
Caldari Vanguard Frontiers Sc0rched Earth
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Posted - 2009.03.25 16:12:00 -
[606]
Edited by: Ix Forres on 25/03/2009 16:13:18 I've done a fairly chunky writeup of these changes and proposed a solution in a blog post. Won't repost here to avoid wall of text, but here's a link.
tl;dr fix ECCM, give RECCM an area of effect module like HICtors so they don't have to lock that boosts strength of all ships within the bubble, and ECM will be much better balanced. It's a crucial part of PvP and should not be removed, and the current abilities of ships is appropriate. The lack of a counter is the issue, not the mechanic itself. -- Ix Forres EVE Application Developer ISKsense | EVE Metrics (NEW) | I Tweet |
Akiba Penrose
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Posted - 2009.03.25 16:14:00 -
[607]
Originally by: CCP Chronotis Thanks for the constructive feedback so far!
In the first pass on sisi, we will look at the falcon and rook with their suggested roles switched as many of you suggested so the rook will be the "brawler" (short range ECM strength bonii) and falcon will be the weaker but longer range "sniper" varient.
*snip*
It is the Falcon range that is most important. Right now 80% is flying Falcons, and 15% is flying BBs,, if you let the Falcon keep its extreme ECM-range, nothing will change.
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Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.03.25 16:14:00 -
[608]
Seriously though, *please* give the rook back its high slot.
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Jalif
Minmatar Black Sinisters
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Posted - 2009.03.25 16:15:00 -
[609]
Originally by: CCP Chronotis Thanks for the constructive feedback so far!
In the first pass on sisi, we will look at the falcon and rook with their suggested roles switched as many of you suggested so the rook will be the "brawler" (short range ECM strength bonii) and falcon will be the weaker but longer range "sniper" varient.
The skill bonuses and other changes to the caldari recons will then look like this:
Rook: Caldari Cruiser Skill Bonus: 5% Bonus to Light & Heavy Missile Velocity per level 10% reduction in ECM Target Jammer capacitor use per Level
Recon Ships Skill Bonus: 25% bonus to ECM Target Jammer strength per level 5% bonus to heavy and light missile kinetic damage per level
Attribute Changes: +25m3 drone bay +25mbit drone bandwidth
Falcon: Caldari Cruiser Skill Bonus: 20% Bonus to ECM Target Jammer Optimal Range per level 5% Bonus to Medium Hybrid Optimal Range per level
Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level -96% to -100% reduction in Cloaking Device CPU use per level
Attribute Changes: +1 turret hardpoint / -1 launcher hardpoint
Scorpion
The scorpion remains unchanged from the original suggestion for now. Whilst this change would make them less usual at long range jamming, they can still jam out to ~140km using their falloff (setup for ECM range) so whilst their role in the long range scenario is reduced, their new short range scenario is much better.
The Widow
Forgot to mention it would be getting an increase in ECM strength bonus same as the scorpion. Will make a seperate post on black ops themselves.
I will update the original post with these changes in a minute. There is no ETA on when these changes will be on sisi for testing as we are currently testing for Apocrypha 1.02. Some time after that is deployed to TQ, then we will move sisi to a version where you can start to playtest these changes and we will continue to monitor feedback and make more tweaks as needed.
Lol wtf?
This is even buffing the caldari recons to absolute inasnity. Rook will basicly be the perfect solo ship (just jam the **** out of it with extra strenght and enough DPS) Falcon will be the same & have a better sniping capablity.
Really, this is just STUPID!
Ever toughed about changing the whole ECM mechanic? It takes now for a gallente recon atleast 3 midslots to damp a target down to high effectiveness It takes for a pilgrim 2 highslot & 2 midslot (aprox) to keep a target down and disrupted and nueted It takes for a minmatar recon atleast 3 midslots to keep a target in position But it only takes for a Caldari recon 1 midslot to jam a person the **** out of him?
Goddamnit, you making the game only worse
|Black Sinisters| |
Rordan D'Kherr
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Posted - 2009.03.25 16:17:00 -
[610]
Originally by: Mendolus I am a Falcon pilot, btw
Yeah sure, everyone is these days...
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Anastii
Perkone
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Posted - 2009.03.25 16:21:00 -
[611]
The second set of proposed changes seems better to me.
Please bear in mind that if you can jam a small gang with a Falcon, you will die almost instantly if you miss a cycle as to jam that small gang you have no tank. That seems to me to be as intended.
I also agree with the multitude of people recommending fixing the counters to ECM. Please look at what is supposed to help prevent being jammed, and make sure that works rather than wielding the Nerf Bat as the solution.
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erimon
Amarr Breed of Malakka
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Posted - 2009.03.25 16:24:00 -
[612]
Originally by: Nova Satar
Originally by: Thetys finally! thank you soo much CCP, keep up the good work! put some more focus on the "small group pvp" in low sec please (10-15 pilots at each side)
What? Your corp is one of the worst low-sec blob corps i know. You simply DO NOT fight until you have more numbers and atleast 2-3 falcons.
Mhhh, your tears are sweet. As for blobbing etc. if you have a grudge with us why don't you take it ingame, mate? Because you can't? Well sucks to be you then. Anything else is probably more appropriate for caod or w/e.
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Pallidum Treponema
Body Count Inc. Against ALL Authorities
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Posted - 2009.03.25 16:25:00 -
[613]
Edited by: Pallidum Treponema on 25/03/2009 16:27:24
Originally by: CCP Chronotis
Falcon: Caldari Cruiser Skill Bonus: 20% Bonus to ECM Target Jammer Optimal Range per level 5% Bonus to Medium Hybrid Optimal Range per level
Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level -96% to -100% reduction in Cloaking Device CPU use per level
Attribute Changes: +1 turret hardpoint / -1 launcher hardpoint
I don't think this is a change in the right direction. You still have the same range of the falcon as before, which is why it was so overpowered in the first place. I repeat, the Falcon is overpowered because it can sit at 220km range without getting hit.
My recommendation to tweaks is as follows instead:
Falcon: Caldari Cruiser Skill Bonus: 10% Bonus to ECM Target Jammer Optimal Range and Falloff per level 10% Bonus to ECM Target Jammer capacitor use per Level
Recon Ships Skill Bonus: 15% bonus to ECM Target Jammer strength per level -96% to -100% reduction in Cloaking Device CPU use per level
This tweak makes a maxed sniping falcon get an optimal range of about 170km, while having a longer falloff of around 60km to play with. If it wants to retain its full jamming power, it NEEDS to drop into range of hostile battleships, who will then make short work of it if it isn't careful. The extra falloff range allows it to still operate at 220km range, but with about half the effectiveness due to falloff.
I've dropped your hybrid bonus and the hardpoint tweak, as the hybrid bonus was pointless - it would be a largely unused bonus, and having two hardpoints of each type allows Caldari pilots to still field weapons regardless of whether they've skilled for railguns or missiles.
The capacitor bonus is brought back, as that's never what made the ship overpowered. In fact, by reducing the range of the ship, falcon pilots will need the extra capacitor more than ever, as they'll run MWD and other mods far more often.
I've also changed the ECM strength bonus to 15% to reflect that this is a ship that sacrifices strength over range, and to make it on par with the scorpion. Even so, that bonus can still be kept at 20% as the strength was never why the falcon was overpowered in the first place.
Essentially, the only thing I think needs to be changed is the range of the Falcon. By bringing it closer to the action, you change it from an overpowered ship to one that is still highly useful, but requires far more pilot skill as well as being easier to counter.
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Htrag
The Carebear Stare
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Posted - 2009.03.25 16:25:00 -
[614]
Originally by: CCP Chronotis Thanks for the constructive feedback so far! Falcon: Caldari Cruiser Skill Bonus: 20% Bonus to ECM Target Jammer Optimal Range per level 5% Bonus to Medium Hybrid Optimal Range per level
Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level -96% to -100% reduction in Cloaking Device CPU use per level
Attribute Changes: +1 turret hardpoint / -1 launcher hardpoint
Thanks for taking another shot at the 'rebalancing', the second version seems more logical.
I'm assuming the hybrid bonus is a typo?
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.03.25 16:25:00 -
[615]
Originally by: Ix Forres Edited by: Ix Forres on 25/03/2009 16:13:18 I've done a fairly chunky writeup of these changes and proposed a solution in a blog post. Won't repost here to avoid wall of text, but here's a link.
tl;dr fix ECCM, give RECCM an area of effect module like HICtors so they don't have to lock that boosts strength of all ships within the bubble, and ECM will be much better balanced. It's a crucial part of PvP and should not be removed, and the current abilities of ships is appropriate. The lack of a counter is the issue, not the mechanic itself.
Agreed. Counters are what is needed. I have long said that damps need more range so they can effectively be used to counter falcons at range. Maybe a script that boosts their range rather than strength, or just a good range bonus on the damp ships.
And as others have said, it should be the Rook, not the Falcon that is the close range brawler. It IS the COMBAT recon after all.
And why take the bonus to 25%? 20% should be quite sufficient for the Rook, not sure if the Scorp really needs more. The Falcon should go back to the 15% like it used to be but keep the long range. Maybe operate more in falloff past 150 km.
If getting rid of the distortion amps ( or changing them to range bonus ) makes ecm a bit too weak, then just buff the base str to make up for it. After the big ecm nerf, I remember I fit a gallente racial ecm on my domi to fight another domi, and during the whole, long fight, not ONE jam landed. Yes, an ecm on a non ecm ship should not be an I win button like it was before those changes, but it should be a semi viable option that SOMETIMES lands, so that would be a nice side effect of slightly buffing the base str.
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Scarlet Pimpernel
Clan Eshin
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Posted - 2009.03.25 16:26:00 -
[616]
Originally by: Shoukei
Originally by: Scarlet Pimpernel What you didn't see was that he probably had to use all his jammers to do it
What other ship completely invalidates any other ship, no matter what the fittings? All have their uses and counters, with any other recon there's something a smart person can do. With falcon, even fitting modules that are supposed to counter it, don't actually counter it. Falcon can also easily fit a monster armor tank. 1600mm plate plus 2 EANS.
What other recon is a 1 trick pony?
With only bonuses for racial e-war it has to be that good because that's all it does!
What good is your 'monster' tank when your primary and so close everyone can hit you and insult to injury you are never guaranteed a 100% jam?
most people agreeing with the nerf have clearly never flown falcons or other ECM ships
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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2009.03.25 16:30:00 -
[617]
Will there be a second look at ECM drones and how the chance dice is rolled for them?
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Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.03.25 16:31:00 -
[618]
Edited by: Raketefrau on 25/03/2009 16:32:23
Originally by: Jalif Ever toughed about changing the whole ECM mechanic? It takes now for a gallente recon atleast 3 midslots to damp a target down to high effectiveness It takes for a pilgrim 2 highslot & 2 midslot (aprox) to keep a target down and disrupted and nueted It takes for a minmatar recon atleast 3 midslots to keep a target in position But it only takes for a Caldari recon 1 midslot to jam a person the **** out of him?
You've never fit an ewar ship, I guess.
Just about every midslot is a jammer, with one reserved for a sensor booster. If you look at a Falcon, every single mid and low slot, and often rig slot as well, is full of ECM stuff.
And remember, mid slots are where Caldari tanks. You don't fit a single tanking mod.
IMHO, rather than seeing this ewar nerfed, I'd rather see all the other ewar boosted. Tactics over muscle anyday.
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CCP Chronotis
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Posted - 2009.03.25 16:36:00 -
[619]
Originally by: Htrag
Originally by: CCP Chronotis Thanks for the constructive feedback so far! Falcon: Caldari Cruiser Skill Bonus: 20% Bonus to ECM Target Jammer Optimal Range per level 5% Bonus to Medium Hybrid Optimal Range per level
Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level -96% to -100% reduction in Cloaking Device CPU use per level
Attribute Changes: +1 turret hardpoint / -1 launcher hardpoint
Thanks for taking another shot at the 'rebalancing', the second version seems more logical.
I'm assuming the hybrid bonus is a typo?
actually it isn't, we wanted to try it with using 3 hybrids eg 3 250mm rails. The range with spike is about 90km on the setups we have been playing with which is not quite as far as the ECM optimal range (max range 195, optimal 124 or so depending on the setup and skills, (this was a maxed out ECM range setup)) but we think it will be more useful than the ECM cap use bonus.
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.03.25 16:42:00 -
[620]
Originally by: Melina Quaid I wouldn't mind getting a slight ECM strengh boost and have the range reduced as it gets closer to the way I'll probably fly it. I thought about a THEORICAL setup which I think would work pretty nicely to probe n' nail mission-*****s :
Quote: [Falcon, New Setup 1] [...] Caldari Navy Invulnerability Field Domination Warp Disruptor [...]
- The only flaw I can see in this, should I repeat, THEORICAL setup, would be the lack of a speed mod to dictate the tight range between 25-29km.
Ouf, hopefully you tell us that it is a THEORICAL setup...
...As the Caldari Navy Invulnerability Field cost between 280 and 350M per unit...
...As the Domination Warp Disruptor cost between 80 and 150M per unit.
Same if it is for probing "missions *****", it is relatively risky to fit so expensive modules on a small ship like Recon. One error and your wallet is dead. ___________________
CCP presents...
Band Of Brothers Reloaded : The Return Of T20
The new sequel of the darwining greater alliance of all MMORPGs.
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PirateGorex
Amarr Battlestars GoonSwarm
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Posted - 2009.03.25 16:44:00 -
[621]
Spike tracks horribly. Stop trying to make the falcon a DPS boat. It's not designed for DPS. With maxed skills, all lvl 5, that's 191 DPS on EFT. The Falcon already can't use MWD and jam at the same time without cap issues, now you add cap-sucking hybrids? There is no reaason to fit them. Fit an LSE II and 4 racial jammers and MWD. |
Tarminic
Aliastra
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Posted - 2009.03.25 16:45:00 -
[622]
Why the 5% Optimal and Velocity bonuses? Aren't the standard bonuses 10%? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.03.25 16:47:00 -
[623]
That scrop will become the solo pwnmobile.
Soloing will be up, but it'll fall to a small gang. Maybe reduce its shield recharge? ----------------- Friends Forever |
T'ara
Gallente
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Posted - 2009.03.25 16:47:00 -
[624]
Ok, so you plan is to remove the only advantage the Caldari Race have left?? YouÆve nerfed missiles and now youÆre going to kill yet another ship?
So your plan is to make a short ranged jamming boat, ok fair enough, one tiny problem, that ship has NO tank, it will be insta popped. Why do you think no-one flies one now?
Any ECM ship requires range as its tank. Mainly due to all the ships that have the range bonuses are Caldari, and how do Caldari tank? Oooo yea, they use there mid slots for shield tanking. Trouble is, those mid slots are already taken up with jammers.
Hence any ECM boat that wants a chance at surviving it going to want to sit out at range.
And for all the damn whiners here that what the falcon nerfed this badly, how about u fit some ECCM on a sniper, a few ships in a fleet, this doesnÆt really compromise DPS, the falcon is not likely to be able to get a jam on you, and guess what? YouÆll be able to kill it. This tactic DOES work, tried and tested.
Ok, after saying that I do believe the flacon needs to be nerfed, thatÆs no big secret, and I do agree with it operating more in its falloff, thatÆll encourage a falcon pilot to come in closer, yet if you then cut that optimal and fallout down, your just encouraging people to leave them in their hangars and got back to same old: ôWho can get the most shipsö ItÆs called blob warfare, itÆs boring, crap and lag infested and gives the smaller groups now chance against the superpowers, even if those superpowers are all ret@rds that fly t1 frigs and cruisers
Come-on CCP, let us keep a little variety in combat situations, there are plenty of good suggestions made even on the first page of this thread.
and to top that all off, your gonna put TORPEDOES on a STEALTHER BOMBER??????? Are you really serious? "Stealth" Does not mean omgwtf in your face damage, it means sneaking around and finding a good target and taking them out at range or planting a bomb. Although IÆd love my stealth bomber to have that kind of firepower I seriously suggest you work on Bombs, you know, the things a SB are supposed to deploy?
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Sertan Deras
Gallente Merch Industrial GoonSwarm
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Posted - 2009.03.25 16:48:00 -
[625]
Why are you guys so dead set and destroying the only good fleet EWar (the Scorpion)?
Look, here's a hint: Most people aren't going to use the very expensive, uninsurable, Rook in fleet fights. They just aren't. Too easy to lose in high lag situations where ship agility is basically meaningless.
Is your intention to just get rid of EWar in long range fleet engagements? Because that seems to be the case. 140km range is not going to cut it in a fleet fight. That will put the Scoprion closer to the enemy snipers than your friendly snipers will be. What do you think is going to happen to the Scorpion in that situation? I can tell you, it's going to get vaporized.
Sorry, the Scorpion changes are just a really bad idea. I am not sure who's pet idea it is, but it's bad.
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TZeer
BURN EDEN
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Posted - 2009.03.25 16:49:00 -
[626]
Originally by: CCP Chronotis
Widow
the widow will gain a similar ECM strength increase as the scorpion has gotten
Summary
Since the Widow right now have 20% bonus per lvl, I assume you mean it will get a boost to that, wich will take it to 25% per lvl.
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Dracul Darkside
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Posted - 2009.03.25 16:50:00 -
[627]
This has got to be the worst of nerfs yet. Thanks guys yet another hit to the Caldari who are already bottom in the line of pvp ships. To many more slaps in the face for Caldari you might as well remove the race from the game.
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Quesa
Atlas Alliance
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Posted - 2009.03.25 16:53:00 -
[628]
If we are going to think of Falcons and close range brawlers, then we should take a look at how to increase the abilities of close range modules.
I'm thinking of stuff like:
-Ditching the overall strength bonus for ECM and swapping it for a Multi-spec bonus. This might allow Falcons to drop their full rack of ECM in favor of a few Multi's + tank/tackle.
-Give the Falcon/Rook a signature radius bonus to offset the need for shield extenders. If you want us to fly closer ranges, we need to tank/buffer up a bit. We are already 100% primary, we don't need to take full damage from a Citidel Torpedo.
-If you are going to put us close range, and compare us to Pilgrims, we need DPS. We'll never be close to other Force Recon DPS until we are allowed either more high slots, or a sizable drone bay. Since we are Caldari, maybe we could have some decent damage bonuses to either Missiles, Hybrids or even Heavy Assault Missiles. --ROF for missiles or damage bonus for Hybrids.
Each recon has the DPS (coupled with their multiple offensive systems) to down a ship of a decent size. Falcon's don't, and even arguably terrible DPS from the Rook.
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Solid Prefekt
Sebiestor tribe
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Posted - 2009.03.25 16:53:00 -
[629]
The reason Falcons are primaried is because they are so crippling. So how about make it so it is not a threat so great that it must be killed first.
Since we are thinking outside the box why not change ECM completely. Instead of it being chanced based where it completely prevents a ship from shooting. Make it hit every time, but make it 60% effective (like webs) to the DPS of the ship (so you lose 60% of your dps). Then reduce the range so it is in line with Webs/Neuts. The value of the Falcons will still be nice as it can damp the DPS of 1-2 larger ships yet it won't be so crippling where it will be automatic primary.
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CCP Chronotis
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Posted - 2009.03.25 16:55:00 -
[630]
Originally by: Tarminic Why the 5% Optimal and Velocity bonuses? Aren't the standard bonuses 10%?
I ninja updated the original posts to correct this
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