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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
GyokZoli
Caldari
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Posted - 2009.03.06 11:01:00 -
[181]
Is cloaking work the same way in W-space as working now in K-space? Will the Sleepers be able to detect cloaked ships? |
Meissa Anunthiel
Redshift Industrial
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Posted - 2009.03.06 11:04:00 -
[182]
You mentionned any W-space system to have at least one wormhole. If a system in W-Space is connected via wormhole to another system in W-Space and neither has an extra wormhole, that essentially means each of them has their "at least 1 wormhole" and there's essentially nothing to do for you but to wait til they collapse, is that right?
How likely is this scenario?
would jumping back & forth on this wormhole cause it to collapse or would the wormhole have "leftover capacity" below that of our ship resulting in a "not enough mass left to jump" situation (thereby resulting in being forced to wait).
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Furb Killer
Gallente
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Posted - 2009.03.06 11:10:00 -
[183]
Moon mining in W-space would have resulted in small corporations/alliances also being able to do it for the usefull stuff, instead of only a few big ones having basicly all of them.
Now the price will just keep rising of t2 stuff, with equal supply and increasing demand. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Nyota Sol
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Posted - 2009.03.06 11:10:00 -
[184]
Originally by: CCP Abathur
Originally by: Gnulpie No static belts in wormhole space. If you want to find some belts, you need to scan them out.
Correct.
Quote: The belts are rubbish at the moment though, the roids are to small and at least the 'easy' wormhole systems have bad ore - in essence, most level 1 mission are better to mine, and they don't have that insane dangers and difficulties of logistics.
But there are still a couple of days to polish up everything
They are getting some love.
Would it be game-breaking to just add another set of concentrated ore types? (i.e. Luscious Veldspar, Radiant Omber, Hulking Scordite)
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Cadde
Gallente Gene Works
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Posted - 2009.03.06 11:21:00 -
[185]
Originally by: GyokZoli Is cloaking work the same way in W-space as working now in K-space? Will the Sleepers be able to detect cloaked ships?
My testing so far is that being cloaked means the sleepers ignore you until you happen to bump into something and get decloaked. I have also been able to MWD my covops around the pocket while people are fighting them because the covops is low on the threat list. However, once the sleepers wants you dead you have about 0.01 seconds to react before you are in your pod.
So my advise to you, stay cloaked and you should be fine!
My opinions belong to me, you can't have them!
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Katamari D
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Posted - 2009.03.06 11:23:00 -
[186]
Why do we call it K-space? :(
I keep thinking of it as the reciprocal space spanded by the reciprocal K-vectors. Why not R? R as in Real space? I know that the wormholes just leads to other points in the unknown universe, so it's hardly UNreal space on the other side. Maybe I'm just being picky and I'll get used to it eventually.
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Braaage
Ministry of Craft
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Posted - 2009.03.06 11:30:00 -
[187]
Originally by: Katamari D Why do we call it K-space? :(
K-System/K-Space : Known space from Empire to 0.0 W-System/W-Space : The unknown space that is formed by the wormhole systems K-W : A K-space to W-space bridge W-W : A W-space to W-space bridge W-K : A W-space to K-space bridge WH : Wormhole --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more |
Psihius
Caldari Atomic Scrapyard
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Posted - 2009.03.06 11:30:00 -
[188]
Edited by: Psihius on 06/03/2009 11:31:36 It's time to call your mommy!
Looks like W-space is going to be a real fun after all. Imagine a hard-tanked armor PvP gang get's into system witch messes with their armor tank and other gang shows up with shield tank (special fun - the gang is smaller, even maybe with less big ships) and owns hard armor tanked gang :)
CCP, great job. Continue in such manner, make changes also to K-space and you own all other MMO's.
One question: are there wormholes witch will allow passage only in one way? That would be even more fun :)
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CCP Prism X
Gallente C C P CCP
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Posted - 2009.03.06 11:31:00 -
[189]
Originally by: Katamari D Why do we call it K-space? :(
I keep thinking of it as the reciprocal space spanded by the reciprocal K-vectors. Why not R? R as in Real space? I know that the wormholes just leads to other points in the unknown universe, so it's hardly UNreal space on the other side. Maybe I'm just being picky and I'll get used to it eventually.
You're probably being overly captious. I offer you this as proof: I agree with you
I've been trying to change the nomenclature back to: NEWEDEN and then Sleeper Space but I'm not getting anywhere with it.
P.S. The only reason I decided on the term 'captious' over 'picky' is due to an internal joke, not because I wanted to extra negative connotation. ~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Karanth
Gallente Independent Fleet Dark Taboo
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Posted - 2009.03.06 11:47:00 -
[190]
Screw the haters. Also thank you for giving concrete evidence about moon materials, jump clones, and that we can't use jump drives.
Originally by: CCP t0rfifrans
Sorry, no. You have to go into wormholes and get farmed by the new AI NPCs like everyone else...
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Doctor Mabuse
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Posted - 2009.03.06 12:21:00 -
[191]
Originally by: CCP Prism X
I've been trying to change the nomenclature back to: NEWEDEN and then Sleeper Space but I'm not getting anywhere with it.
Please can we start refering to W-space as 'Witch Space'? Just a nod in the direction of another famous Space Trader game that probably started them all off...
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Who's trip-trapping on my bridge? |
Una D
Ex Coelis The Bantam Menace
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Posted - 2009.03.06 12:21:00 -
[192]
Edited by: Una D on 06/03/2009 12:26:26
Originally by: Katamari D Why do we call it K-space? :(
I keep thinking of it as the reciprocal space spanded by the reciprocal K-vectors. Why not R? R as in Real space? I know that the wormholes just leads to other points in the unknown universe, so it's hardly UNreal space on the other side. Maybe I'm just being picky and I'll get used to it eventually.
I feel that you need a break from semiconductor physics. Go out and smell the world. Also, isn't it called Omega space and not k space even if it does contain k vectors?
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adriaans
Amarr Ankaa.
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Posted - 2009.03.06 12:37:00 -
[193]
not having moon mins in w-space sucks, t2 prices are already starting to get very high, and with more and more and more new players coming they will just keep increasing unless more is added.
other than that huge negative part, lokking forward to w-space -sig- Support the introduction of Blaze M crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |
Exus
Smoke and Fly Academy BULLFROG.
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Posted - 2009.03.06 12:50:00 -
[194]
Edited by: Exus on 06/03/2009 12:50:26 what about local chat please ?
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Tiree
Amarr Kinetic Vector
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Posted - 2009.03.06 13:04:00 -
[195]
Originally by: Exus Edited by: Exus on 06/03/2009 12:50:26 what about local chat please ?
There is a local chat, but you will only show up there if you type something in there.
So in other words, noone will know you are there, unless you "broadcast" something in local or you show up on their scanners.
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Nyphur
Pillowsoft
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Posted - 2009.03.06 13:14:00 -
[196]
Edited by: Nyphur on 06/03/2009 13:13:56
Originally by: Venkul Mul
Originally by: Nyphur They don't salvage into normal rig components, they salvage into special sleeper components.
I am going on hearsay, but apparently someone that salvaged a Sleeper wreck got 200+ T2 circuits.
Sounds like a bug to me, aren't they meant to give sleeper salvage that is used somewhere in the T3 production chain? If it's not a bug and if it's definitely restricted to the tougher sleeper areas, it's pretty awesome :D.
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Drone 16
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Posted - 2009.03.06 14:03:00 -
[197]
Hello, Will bombs work in W-space? Thanks
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Vrikshaka
0ff-Peak Esoteric Cutthroats
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Posted - 2009.03.06 14:25:00 -
[198]
Sorry if this has been asked before, but I've not been able to find an answer to this anywhere:
If in front of a wormhole that leads to K-space, will you receive any info as to what sec rating the target system has? Or will any < -5.0 player risk getting concordokkened due to ending up in a 0.5-1.0 system?
Thanks, V
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BenjaminBarker
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Posted - 2009.03.06 16:06:00 -
[199]
Will there be limit to the number of wormholes in a W-Space or K-Space system? Is it simply random and you could end up in a 'hub' with links to a dozen other K-Space/W-Space or is it balanced to prevent or limit this?
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Nyota Sol
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Posted - 2009.03.06 16:08:00 -
[200]
Originally by: CCP Prism X
Originally by: Katamari D Why do we call it K-space? :(
I keep thinking of it as the reciprocal space spanded by the reciprocal K-vectors. Why not R? R as in Real space? I know that the wormholes just leads to other points in the unknown universe, so it's hardly UNreal space on the other side. Maybe I'm just being picky and I'll get used to it eventually.
You're probably being overly captious. I offer you this as proof: I agree with you
I've been trying to change the nomenclature back to: NEWEDEN and then Sleeper Space but I'm not getting anywhere with it.
P.S. The only reason I decided on the term 'captious' over 'picky' is due to an internal joke, not because I wanted to extra negative connotation.
Let's negotiate.
We'll call it Sleeper-space and Kitty-Space.
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Inquisitor Berthez
Make Love To War
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Posted - 2009.03.06 16:10:00 -
[201]
Quote: You cannot activate a cynosural beacon in W-space nor can you activate your jump drive (on those ships equipped with one) to escape.
This just ruined my day
Pimp my NavPoc
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.03.06 16:36:00 -
[202]
Originally by: Inquisitor Berthez
Quote: You cannot activate a cynosural beacon in W-space nor can you activate your jump drive (on those ships equipped with one) to escape.
This just ruined my day
Well, if you could find a jump drive that goes 12,000ly
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Clansworth
Blackwater USA Inc.
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Posted - 2009.03.06 17:00:00 -
[203]
Originally by: Drone 16 Hello, Will bombs work in W-space? Thanks
Pretty sure all combat mechanics in W-Space are as 0.0 K-Space... therefore, bubbles, bombs, and the like all function normally.
System Influence |
Rin Marcosad
Gallente
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Posted - 2009.03.06 17:36:00 -
[204]
Originally by: CCP Abathur
Originally by: Dmian Are consecutive W-space to W-space wormholes controlled? I mean, say I'm a very unlucky pilot that goes through a wormhole to W-space. The wormhole collapses. I find a new wormhole, go through it. Damn! more W-space. Mkay, maybe next one... I find another one, go through it, more W-space. Oh! my, well, let's try another one before going suicidal. Then, bam! anothe W-space. Is there a limit? Or could a very unlucky fellow spend a lot of time in W-space and get the Galactica syndrome?
Yes, just without Grace Park and Tricia Helfer.
Any ETA on a fix for this?
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General Paul
Atomic Heroes Chain of Chaos
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Posted - 2009.03.06 17:50:00 -
[205]
Originally by: Xoth Freefall -------------------------------------------------------------------------------- Edited by: Xoth Freefall on 05/03/2009 23:52:32 from verison 6.10.83552 of the test server carrier mass changes niddy from 922,500k to 1,014,750k thanatos from 1,057,500k to 1,163,250k chimera from 1,080,000k to 1,188,000k archon from 1,012,500k to 1,113,750k
mothership mass changes hel from 1,127,500k to 1,409,375k nyx from 1,292,500k to 1,615,625k wyvern from 1,320,000k to 1,650,000k aeon from 1,237,500k to 1,546,875k
titan mass changes ragnarok from 1,537,500k to 2,075,625k erebus from 1,762,500k to 2,379,370k Leviatihan from 1,800,000k to 2,430,000k Avatar from 1,687,500k to 2,278,125k
dread mass changes Naglfar from 1,025,000k to 1,127,500k Moros from 1,175,000 to 1,292,500k Phoenix from 1,200,000k to 1,320,000k Revelation from 1,125,000k to 1,237,500k
edit: freighter and jump frieghter Fenrir from 1,025,000k to 820,000k Obelisk from 1,175,000k to 940,000k Charon from 1,200,000k to 960,000k Providence from 1,125,000k to 900,000k
Just a thought, make amarr the biggest mass since they are armor tankers ? Caldari being shield tankers (with lighter structures and armor) should not be top of this pile. Its just silly
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2009.03.06 18:16:00 -
[206]
Great dev blog. It was very interesting to read, not too long and not too much into detail. Perfect.
Also, from my point of view, great decision to not seed moon-minerals in W-space. That brings some nice balance and doesn't completely shift the 'in'-space from 0.0 to wormhole space. I appreciate your decision not to allow super caps through wormholes, and overall I really hope all this turns out to work as expected. It seems you really tried to find a way to expand the existing content instead of just introducing new stuff that in fact replaces the old stuff.
Well done!
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.03.06 18:18:00 -
[207]
Originally by: Rin Marcosad
Originally by: CCP Abathur
Yes, just without Grace Park and Tricia Helfer.
Any ETA on a fix for this?
This.
Totally this. I think we need a fix for this ASAP.
I'd be happy if that fix included Mary McDonell as well please.
(Pretty please with sprinkles and whipped cream on top, and for me this is being EXTREMELY nice and sweet-tempered.)
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Rookie Info
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Posted - 2009.03.06 23:39:00 -
[208]
It would be wonderful if we could group probes to change all their ranges at the same time, and to move them together. Please add a hot link to Rooki Info in your bio. |
Toobit Hor
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Posted - 2009.03.07 03:47:00 -
[209]
Originally by: "Cypher" Why, oh why, didn't I take the Blue Pill
Just how deep does this wormhole go?
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seleka
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Posted - 2009.03.07 05:56:00 -
[210]
A question: is people anchoring pos in w-space something that you want, a design goal even?
I realize that currently setting up a pos is theoretically possible.
What i do care about though is a reason for people to actually populate the space (and in an environment without stations that requires pos). Live over there rather than making short trips that only last a day max and leave through the same wormholes that you entered through.
Of course its completely natural for a lot of people to resort to short encounters with w-space and not deal with logistical challenges etc. But wouldn't it be nice if a good portion of players actually felt a reason to settle there for a while at least even if it means a lot of hassle? After all there are 2499 systems and for player interaction and competition to happen there needs to be a lot of people going there.
I don't know what those reasons might be specifically but i'd like to know if this aspect is part of the design scope? Or is wh space purely intended as a casual environment where logistics and infrastructure don't exist?
I realize no one (including me) wants too many pos warfare/capital blob kind of game mechanics there and i feel the basic design of wh space is epic win. But i think maybe in the current iteration there is just a bit of lack of structure.
Maybe it would be possible for some new pos modules running on some sort of new harvest to modify certain aspects of the surrounding space. I.e. a module that increases the mass cap for the wormholes in the system, or one that increases their duration or other things so taking the risk and settling in the wild west means you can accomodate the environment just a tiny little bit. Meaning the incentive for setting up a pos is not to have an isk printing machine but to ease settling and 'pioneering' in this unfriendly part of space.
Another module could yield information on the number of people in system maybe.
Or one that is used to create wormholes into k-space. Of course it would need some drawbacks like high cost, some sort of fuel that needs to be harvested, some sort of huge recalibration time (like 2 months), a limit of only one module per system and corp/ally and a random chance of failing often.
Ok, i am dreaming up stuff but those wormholes really make me excited. :)
And i think the idea of accomodating w-space to some degree by building infrastructure is much better than any lazy isk incentive can ever be. Maybe w-space could by some mysterious ways scale down the hp/offense of pos so people can siege with a larger force of bs rather than a capital blob?
Anyway about local: Will local still show accurate total number of people in the systems or count only the people that are displayed due to talking?
If i talk how long will i be shown in local? Will someone who enters the space 5 minutes after i said something still see me?
And if i talk to someone in local and then relog will i still be seen before talking again?
Sorry i know those are kinda stupid questions but i'd like to make sure i 'get this'.
Also don't flame i know those ideas are probably fatally flawed und unbalancing i am just putting it out there. cheers and see you i w-space. :)
P.S. sorry for the wall of text - my own eyes bleed if its any consolation
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