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Psiri
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Posted - 2009.03.01 15:12:00 -
[31]
Edited by: Psiri on 01/03/2009 15:12:38
Originally by: Sidus Isaacs AB AF's are pretty much fail tbh.
AB AF's are alive and kicking, there are ways to work around the dangers of being tackled by ships that operate above scrambler range. I wouldn't ever trade my AB fits over a craptastic low dps ship like the rail harpy. The Blarpy sucks and the rail harpy should be able to land a nice kill/loss ratio, but it can only take on a quite limited set of targets.
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Laedy
NQX Innovations
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Posted - 2009.03.01 15:13:00 -
[32]
I find Afterburner/scram AF's (I fly the ishkur) works great TBH.
Never had much problems getting into range, use the scram to cut the other ship's mwd and orbit really close. The low sig radius is the main bonus of using an AB instead of mwd, plus you get more room to fit an active tank too.
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Psiri
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Posted - 2009.03.01 15:40:00 -
[33]
Edited by: Psiri on 01/03/2009 15:40:04
Originally by: Sidus Isaacs Edited by: Sidus Isaacs on 01/03/2009 13:04:38
Originally by: rubico1337 maybe im dumb, but why would you put a MWD on an AF if you are intending to get into scram range?
Well, to actually ge tinto range. If you got an AB, and any other ship an MWD, you are just being silly :) Might as well fly a Mining Barge in combat :P
An AF can got faster then cruisrs with MWD, and thus close distance and keep them pinned down easily.
Close range mwd ships work fine, especially versus other frigates. That being said I'll jump an mwd fit (long range or close range) anyday of the week in my AB fit.
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Ka Jolo
The Tuskers
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Posted - 2009.03.02 02:50:00 -
[34]
Originally by: Ravenal The fitting rules I followed should give you SIMILAR results.
I dispute this premise.
In EVE, each racial line of ships is meant to have strengths and weaknesses in relation to the other lines, not to be similar. Thus Minmatar ships are fast, Gallente ships like point-blank range, Caldari ships excel in PvE and gang combat but suffer in solo PvP, etc. Some tactics call for a ship with a powerful active tank, some for a ship with face-melting DPS. This is what lends EVE its variety and much of its attraction.
A blaster Enyo, for example, may out-DPS another ship--but that EFT DPS may never become a factor if the target is able to apply its inferior DPS from outside the Enyo's range. Some AF's are better for taking on frigates, others shine when fighting cruisers. Pilots must choose to sacrifice one or more tactical element in order to maximize one or more others; they may fit an AB instead of a MWD, for example, in order to stabilize their cap and fit better mods elsewhere.
Much better to talk about what AF's are best for what--because some clearly are--than to talk about how they aren't similar. Solo PvP? Killing bigger ships? Anti-drone? Heavy tackle? Sniping? Missions? Different scenarios call for different ships. Even then, however, AF's are not similar in that they do not all have an equal number of relevant situations in which they shine. So yeah, there may be some nerfs or buffs coming. I just hope the developers are more sophisticated than to simply compare a cookie-cutter set of modules for all AF's in the process.
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Smokeyblood
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Posted - 2009.03.02 03:05:00 -
[35]
So whats a decent ishkur setup and what kind of ships are you going to take down with it?
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Ravenal
The Fated E.Y
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Posted - 2009.03.02 04:17:00 -
[36]
Originally by: Ka Jolo
Originally by: Ravenal The fitting rules I followed should give you SIMILAR results.
I dispute this premise.
In EVE, each racial line of ships is meant to have strengths and weaknesses in relation to the other lines, not to be similar. Thus Minmatar ships are fast, Gallente ships like point-blank range, Caldari ships excel in PvE and gang combat but suffer in solo PvP, etc. Some tactics call for a ship with a powerful active tank, some for a ship with face-melting DPS. This is what lends EVE its variety and much of its attraction.
Very true - my baseline might be wrong, said that before. I did have some problems coming up with a baseline... the AB/MWD dispute (I'm a big fan of AB) ... dam mod or not because for tackling DPS isn't that high on the priority list ... unless you are going solo or small gang.
Yes, each race has its role but the AF as a type "should" have some similarities. Seeing the hilarious damage of the vengeance and hawk when using their BONUS compared to almost any other AF is just sad. You'd think as a developer of sub par merchandise you'd do something to get back into the competition.
Quote: Again, we can tick the bottom two off this list and we're left with: Small Minmatar ships are good, rocket ships are bad. Not exactly a ground-breaking theory...
Yeah, there was this discussion a while back (last summer or something) about AF respec/rebalance. And here I am thinking why hasn't anything happened? This being as obvious as you seem to be stating and all.
oh, and stating the obvious again... hint hint to unbelievers of the message of this thread. . |
The Ratface
Hunters Imperiale
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Posted - 2009.03.02 04:33:00 -
[37]
Originally by: Kingwood Also, fit Vengeance with blasters, not rockets.
quoting for truth
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2009.03.02 06:49:00 -
[38]
I end up killing any AF but a max Ishkur. Doesn't mean I fit wrong or played wrong its just a beast.
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Cpt Cosmic
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Posted - 2009.03.02 07:39:00 -
[39]
Originally by: Ravenal Wolf: dps 165 - EHP 8150
that is quite low for dps. 2 dmg mods + dcu + plate = win
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Ig Neus
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Posted - 2009.03.02 11:11:00 -
[40]
Originally by: Smokeyblood So whats a decent ishkur setup and what kind of ships are you going to take down with it?
I do not even fly an Ishkur these days but... 3 Ions II, small NoS AB II, Web II, Scrambler II SAR II, Reactive Plating II, DCU II Warriors II
It is going to take down any Frigate that gets into scramble range for sure and a good amount of cruisers as well. Need some skills, both game sps and controling ones ;p
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TimMc
Gallente Extradition
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Posted - 2009.03.02 11:16:00 -
[41]
Originally by: The Ratface
Originally by: Kingwood Also, fit Vengeance with blasters, not rockets.
quoting for truth
Some very sad truth. Rockets need to get their damage doubled, and Vengence needs second bonus of 5% bonus to RoF of rockets.
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Ravenal
The Fated E.Y
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Posted - 2009.03.02 13:07:00 -
[42]
Originally by: TimMc Some very sad truth. Rockets need to get their damage doubled, and Vengence needs second bonus of 5% bonus to RoF of rockets.
Oh no! please... not rof. I know that ups the dps but they empty the launchers fast enough already (double or triple the amount of rockets the launchers can hold - then its ok to give ROF bonus)
velocity or flight time bonus would be awesome - as well as rocket base damage increase. . |
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