Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.18 16:50:00 -
[1]
Edited by: Tamahra on 18/02/2009 16:50:53 Edited by: Tamahra on 18/02/2009 16:50:26 For the usual negativity-trolls: Please read the thread thoroughly before you reply :p
Ok here goes:
One of the main reasons why many people dont go to low sec or 0.0 is the skill-training time they lose (because of the implants).
One of the main reasons why many people dont play Eve Online is because they are so far behind the old time players and think they can never catch up, and they can almost do nothing actively to increase the speed at gaining skill-points; also: many people dont like the skilling-over-time system, without the possibility to play actively for the increase of their skills.
One of the main reasons why it takes 17 years in real time to max a char (or so its being said) is because there are already a plaethora of skills in the game and CCP could ALWAYS add more skills in the near or far future, completely as they wish.
Now the idea is: (which can or should also be combined with the new wurmhole system and the newly enhanced exploration systems)
Add a new type of Wormholespace, where we can farm a new type of NPCs, for additional bonus-skillpoints. NOT at a rate which would draw the balance of the game out of order, just some small bonus where we can actively play for.
The lower the security of the wurmhole space system is, the more bonus skillpoints youll get out of it. It would still be fun to some people to farm for bonus-skillpoints in high sec, but to get more out of it, youd have to go to low sec or 0.0.
They could make it so that the new npcs drop some sort of medals or whatever, that could later be turned into some contract, which when you activate it, adds the skillpoints to your skillpoint-account.
Hey, with 17 YEARS in REAL to max a char, and the possibility to ALWAYS introduce new and more skills to the game, isnt it about time that those players who just love the kind of farming style, can actively do something to get a small bonus to their skills??
Thank you in advance for your replies. Both negative and positive are welcome, just read the complete OP before you reply.
|
Makhar
Independent Miners Guild
|
Posted - 2009.02.18 16:53:00 -
[2]
I can see where you're going with this, but I kinda liked that there was a major part of the game that couldn't be farmed or powerlevelled and simply requires patience.
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.18 16:58:00 -
[3]
Originally by: Makhar I can see where you're going with this, but I kinda liked that there was a major part of the game that couldn't be farmed or powerlevelled and simply requires patience.
it would only be a small bonus, even if you farm alot for it. Hey a small bonus could NEVER EVER hurt the game or those who dont want to farm.
And my idea would also lead to another benefit: Even more people would be online at every given time of the day.
|
Mr Crowley
Minmatar Rising Ashes INC SATRAPY
|
Posted - 2009.02.18 16:59:00 -
[4]
level grinding is for WOW and every other MMO.
who cares how long it takes to max a char?
Unlike other MMO eve is not about maxing a char, eve is about what you do with your char.
I will agree that player ramp up is a bit rough in eve, and the introduction of tech 3 will further widen the gap unless implemented correctly with very little stat changes.
But so far as all the other rubbish your suggesting, well me thinks you need to adapt to eve not adapt eve to you.
No discussion of moderation in signatures please - email us if you have any questions - Jacques([email protected]) |
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.18 17:01:00 -
[5]
Originally by: Mr Crowley
But so far as all the other rubbish your suggesting, well me thinks you need to adapt to eve not adapt eve to you.
i will happily accept your apologies if they implement that or any other of my suggested features sometime in the future.
|
Iron Cog
|
Posted - 2009.02.18 18:48:00 -
[6]
I understand where your coming from but i think there's a better route to the same end. Its always been an opinion of mine that games should take into account how much time you spend doing something. To apply that to your concept i would suggest that say you were training Frigates 4, you would get additional sp for every so much amount of time spent actually flying one, not docked but out in space. The same would go for a specific gun type, every so many shots fired you get some sp for the skill that denotes that type of gun. Sp given for every minute spent with an afterburner running, the possibilities are endless but it boils down to the more you use something the more sp you get for it just for using it. of course the amount would be small so as not to throw off balance to the game.
|
Esmenet
Gallente
|
Posted - 2009.02.18 19:04:00 -
[7]
Originally by: Tamahra
Originally by: Mr Crowley
But so far as all the other rubbish your suggesting, well me thinks you need to adapt to eve not adapt eve to you.
i will happily accept your apologies if they implement that or any other of my suggested features sometime in the future.
I suggest you prepare yourself for a long wait.
|
Cheekything
Gallente Fallen Angel's Blade.
|
Posted - 2009.02.18 19:05:00 -
[8]
I think personally that you need to go back to WoW, not in a rude sense but your posting ideas which people who joined eve wanted to escape from.
1) You can lose SP in high, low and 0.0. Implants are not expensive anymore since the LP systems and with jumpclones you can store them while you change to a PVP clone.
2) Again your missing a point while these older players may have more SP they have trained skills you may never need to train. You only need to play eve for about 6 months and to be focused and you can be more effective in a HAC than a 100mill SP older player.
Eve's skill system is great because you can have the choice to do anything and you can focus on a ship and perfect it quickly, you just can't pefect every ship in one go.
3) Your third point is covered above.
4) Farming Sp.... That's just plainly stupid because CCP would have to rework the whole SP system, which would involve bugs etc.
However in game it'd make no bloody sense how does killing make you read a book faster?, if you've not noticed eve you train skill books which is like learning at school it takes time kicking the local geek may make you pass the test but you dont learn faster.
Tamahra I think that you need to play eve more and stop trying to rush things by suggesting ideas that would make EVE into the SAME old MMORPG, what you don't seem to get is that a good idea for the game would be things like Ships that adapt to the user which would be the sorta thing that'd benefit users such as yourself that want to grind.
However when you propose an idea you need to not just state random facts out of your anus.
Quote: One of the main reasons why many people dont play Eve Online is because they are so far behind the old time players and think they can never catch up
This is not true at all.... and has no merit to your cause it's an assumption based on your limited experience.
Again i'm not trying to bash you because I like where your going with your ideas, even if they dont work for eve they are unique.
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.19 08:40:00 -
[9]
Edited by: Tamahra on 19/02/2009 08:42:19 Edited by: Tamahra on 19/02/2009 08:41:17
Originally by: Cheekything I think personally that you need to go back to WoW, not in a rude sense but your posting ideas which people who joined eve wanted to escape from.
I have probably played way more mmos than you did (of course, including WoW). Why you think that the ability to farm for a few additional SP, the emphasis here is on "a few" would disturb your play-style, is really beyond me.
you wouldnt HAVE to do it you know.
Originally by: Cheekything
1) You can lose SP in high, low and 0.0. Implants are not expensive anymore since the LP systems and with jumpclones you can store them while you change to a PVP clone.
yes you can store them and change to a PVP clone, which has lesser or no implants, unless you are one of the VERY few players whos able to make billions of isks per month and can afford the risk to lose five +5 implants.
Originally by: Cheekything
2) Again your missing a point while these older players may have more SP they have trained skills you may never need to train.
No im not missing this point. But alot people are drawn away from eve online because they miss this point, and will always do, unless CCP changes something.
Originally by: Cheekything
Farming Sp.... That's just plainly stupid because CCP would have to rework the whole SP system, which would involve bugs etc.
uh. No. just no. I dont know what the reason behind your arguing is, but from this quote i suspect that its not out of an objective point of view. you are probably worried that those that could be more active in eve online than you are, might get a slight edge over you. They could easily implement a system where people get additional SP assigned to their account.
Originally by: Cheekything
However in game it'd make no bloody sense how does killing make you read a book faster?
there your arguing doesnt really make any sense anymore. The rest of Eve is sooo realistic, of course.. and because of this, being able to farm for additional skill points is even more unrealistic, so lets skip this idea...... *facepalm* (sorry :p)
Originally by: Cheekything
However when you propose an idea you need to not just state random facts out of your anus.
i havent made up any random facts. Just go and have a look at some other forums before you bring up arguments like this
|
Total Disaster
Caldari Frontier Industry
|
Posted - 2009.02.19 09:02:00 -
[10]
everyone can confirm you that you don't need alot of SP to have fun in eve. just specialize your character from scratch and you'll be an ace pvper, miner, trader, whatever in 2 month.
And for the SP farming thingy. The unique skill system eve has made it what it is now. I'm sorry that I can't play 23/7 eve because I happen to have a RL and a strange thing called job. I stick with eve because time rewards you, not grinding like a braindead.
|
|
Sir Molly
Caldari ELTIE PVPER'S
|
Posted - 2009.02.19 09:33:00 -
[11]
im not going to write a bunch of words when three will suffice
this is dumb
|
Irn Bruce
|
Posted - 2009.02.19 13:03:00 -
[12]
Originally by: Tamahra Hey, with 17 YEARS in REAL to max a char, and the possibility to ALWAYS introduce new and more skills to the game, isnt it about time that those players who just love the kind of farming style, can actively do something to get a small bonus to their skills??
Since you can happily farm NPCs all you like with just a couple of months of skill training, what's the point in training any more? In fact, the better your skills get, the less the challenge of killing NPCs, so you could argue that you're better off not training skills past a certain point to keep it interesting, if all you want to do is be a boring rat farmer.
In other words W.O.W.
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.19 13:29:00 -
[13]
Edited by: Tamahra on 19/02/2009 13:29:56
Originally by: Irn Bruce
Since you can happily farm NPCs all you like with just a couple of months of skill training, what's the point in training any more? In fact, the better your skills get, the less the challenge of killing NPCs, so you could argue that you're better off not training skills past a certain point to keep it interesting, if all you want to do is be a boring rat farmer.
In other words W.O.W.
Its not about "the better your skills the more fun", in case you missed that.
I myself for example also want to use (not only fly) minmatar battleships one day, or amarr ones. Gallente and Caldari i can already use at a moderately efficiently rate.
Its about enabling my char to have access to all the other technologies that are there. Not necessarily about grinding for the ultimate uber Pwnag RxxR Char.
So your arguments are quite invalid. There are a plaethora of skills out there, and be it only to try this or to try that ship. Thats the point in having an additional source of gaining a small amount of bonus skill points.
I really dont know why you guys cant grasp this.
|
Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.02.19 13:56:00 -
[14]
I have little interest in CCP making Eve more palatable to "the masses" for the sake of drawing in more customers and making the galaxy more crowded. Eve is a special game that keeps the right players for the right reasons. It grows slowly, and steadily, and from my experience long time players stick with it.
This idea is not beneficial. ~ Santiago Fahahrri Galactic Geographic |
Falun Assad
Caldari Shadows of the Dead
|
Posted - 2009.02.19 14:30:00 -
[15]
To make it simple:
the average age of eve players is somewhere between 25-60.
At that age you have a real life, meaning a job, a wife/husband and probably kids, as a result most eve players cant play from 14:00 to 24:00h.
if we would introduce a mechanic where playing alot gives you an advantage in skills, eve would get crowed with stupid little teenies with too much spare time.
NOBODY wants that!
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.19 15:17:00 -
[16]
Edited by: Tamahra on 19/02/2009 15:18:57
Originally by: Falun Assad To make it simple:
the average age of eve players is somewhere between 25-60.
At that age you have a real life, meaning a job, a wife/husband and probably kids, as a result most eve players cant play from 14:00 to 24:00h.
if we would introduce a mechanic where playing alot gives you an advantage in skills, eve would get crowed with stupid little teenies with too much spare time.
NOBODY wants that!
--->"NOBODY wants that!" nice, go pull some more crap out of your ass, thanks. You are talking about yourself maybe. but theres lots and lots players who would love EVE for such a system, especially those who had considered playing eve but then were taken away by the pure passive skill over time gain.
Im working too, have a girlfriend who i have to spend alot of time with, we are doing alot of sports. and still im an EVE player. Or do you not count those as Eve Players who want new systems to being implemented. If its so you can kiss my ass anyways.
We are talking about a small bonus to the skill points for those who want to farm. How could this ever lead into an unfair advantage for those who play more??
It will depend on how difficult the farming is and how long you need to farm for 1 skill point bonus.
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.19 15:21:00 -
[17]
Originally by: Santiago Fahahrri I have little interest in CCP making Eve more palatable to "the masses" for the sake of drawing in more customers and making the galaxy more crowded. Eve is a special game that keeps the right players for the right reasons. It grows slowly, and steadily, and from my experience long time players stick with it.
This idea is not beneficial.
its always in the interest of a mmo company to draw more players in and provide them with a playstyle to their likings, without unbalancing or nerving the rest of the game, of course..... , even if you cant get that into your congrete-head.
|
Johli
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2009.02.19 15:22:00 -
[18]
Originally by: Sir Molly im not going to write a bunch of words when three will suffice
this is dumb
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.19 15:24:00 -
[19]
Originally by: Sir Molly im not going to write a bunch of words when three will suffice
this is dumb
maybe it exceeds your attention-span to write more than three words, or maybe its the lack of intellect, but writing "this is dumb" doesnt contribute nothing to the discussion. its just a fail-troll, nothing more, nothing less.
|
Karentaki
Gallente Oberon Incorporated Morsus Mihi
|
Posted - 2009.02.19 15:24:00 -
[20]
Edited by: Karentaki on 19/02/2009 15:26:58
Originally by: Sir Molly im not going to write a bunch of words when three will suffice
this is dumb
Quoted For Truth!
And to counter the OP's statement above: your objective seems to be to change the core of the game such that in order to be competetive you have to grind rats, and taking a break from the game sets you back hugely compared to other players. New players would still be at a disadvantage, only now the older players would have another way to farm SP with the ability to kill and new players who try and get in on it.
Quote:
EVE is like a sandbox with landmines. Deal with it.
|
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.19 15:27:00 -
[21]
Originally by: Johli
Originally by: Sir Molly im not going to write a bunch of words when three will suffice
this is dumb
explain why, or gtfoott and stfu, Troll
|
AshtarDJ
Filthy Scum Scum Alliance
|
Posted - 2009.02.19 15:28:00 -
[22]
Stop trying to make Eve like other MMOs... we play Eve exactly because it's different.
A "noob" with 10 mill sp can easily take down solo an older player with 60 mill sp. He just needs to be smart and use good tactics.
You say you want more sp to be able to use everything... well... 1 account isn't supposed to have it all. It isn't even unique for Eve. If you are that curious about other races, start a new account or buy a partially trained char from the forums.
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.19 15:29:00 -
[23]
Originally by: Karentaki Edited by: Karentaki on 19/02/2009 15:27:17
Originally by: Sir Molly im not going to write a bunch of words when three will suffice
this is dumb
Quoted For Truth!
And to counter the OP's statement above: your objective seems to be to change the core of the game such that in order to be competitive you have to grind rats, and taking a break from the game sets you back hugely compared to other players. New players would still be at a disadvantage, only now the older players would have another way to farm SP with the ability to kill any new players who try and get in on it.
Did you actually Read what im was originally writing. It would only be a SMALL bonus that you could get to your skill points, even for excessive farming. It would never ever unbalance the game in anyway.
PLEASE can you at least READ the OP
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.19 15:35:00 -
[24]
Originally by: AshtarDJ Stop trying to make Eve like other MMOs... we play Eve exactly because it's different.
A "noob" with 10 mill sp can easily take down solo an older player with 60 mill sp. He just needs to be smart and use good tactics.
You say you want more sp to be able to use everything... well... 1 account isn't supposed to have it all. It isn't even unique for Eve. If you are that curious about other races, start a new account or buy a partially trained char from the forums.
Just another failtroll. I never said i want more sp to use everything. DOH. Read the OP, can you, please?
Its all about giving the players a new gaming experience by being able to do even more different things in eve.
|
Karentaki
Gallente Oberon Incorporated Morsus Mihi
|
Posted - 2009.02.19 15:36:00 -
[25]
Originally by: Tamahra
Did you actually Read what im was originally writing. It would only be a SMALL bonus that you could get to your skill points, even for excessive farming. It would never ever unbalance the game in anyway.
PLEASE can you at least READ the OP
So, what SP gain do you suggest per hour such that new players can catch up with older players in a reasonable time, yet older players can't get an even greater advantage by doing the same thing? Remember that a new player starts with 900k SP, and the oldest players have over 100 million SP.
I still maintain that SP doesn't matter as much as you think it does though. A 2 week old player can still tackle a 2 year old player, and if the new player has sufficient tactical awareness and the correct T1 ship they certainly stand a reasonable chance of winning.
Quote:
EVE is like a sandbox with landmines. Deal with it.
|
AshtarDJ
Filthy Scum Scum Alliance
|
Posted - 2009.02.19 15:37:00 -
[26]
Stop trolling ppl who just disagree with your bad ideas dude. Seriously, you need to learn to manage your anger. Hit a pillow!
|
Falun Assad
Caldari Shadows of the Dead
|
Posted - 2009.02.19 15:38:00 -
[27]
Originally by: Tamahra Edited by: Tamahra on 19/02/2009 15:18:57
Originally by: Falun Assad To make it simple:
the average age of eve players is somewhere between 25-60.
At that age you have a real life, meaning a job, a wife/husband and probably kids, as a result most eve players cant play from 14:00 to 24:00h.
if we would introduce a mechanic where playing alot gives you an advantage in skills, eve would get crowed with stupid little teenies with too much spare time.
NOBODY wants that!
--->"NOBODY wants that!" nice, go pull some more crap out of your ass, thanks. You are talking about yourself maybe. but theres lots and lots players who would love EVE for such a system, especially those who had considered playing eve but then were taken away by the pure passive skill over time gain.
Im working too, have a girlfriend who i have to spend alot of time with, we are doing alot of sports. and still im an EVE player. Or do you not count those as Eve Players who want new systems to being implemented. If its so you can kiss my ass anyways.
We are talking about a small bonus to the skill points for those who want to farm. How could this ever lead into an unfair advantage for those who play more??
It will depend on how difficult the farming is and how long you need to farm for 1 skill point bonus.
[rant] gettin cheeky, huh? well then i can do that, too...
1. school from 0800 to 1400 aint work! 2. havin a girlfriend, livin at her parents, aint nearly as stressful as havin a wife.., trust me on that! 3. squeezin your wiener aint sport..!
[/rant]
but seriously, if it is an insignificant bonus, why implement it? a significant advantage would be worth implementing, since it might attract new customers, but it would carry the risk scaring of the current customer base. so in the end its really not beneficial enough for CCP to implement this.
Also, maybe you should read the threads about the "speed rebalance" and "nos fix", you will find a lot of player whining and complaining about minor adjustments for improved game-balance. just imagine what people would say, if CCP really intended to implement a WoW like skill mechanic...
just in case i havent noticed, most eve players despise WoW...
|
Korerin Mayul
|
Posted - 2009.02.19 15:42:00 -
[28]
hemmm,
not opening the field to 'powerleveling' is important. however; incentivising new players is also important.
i agree with your synopsis of the problem, however, i think there is a better solution to it; there should be some why of making younger players worthwhile, somthing they can contribute in the short term.
|
Tamahra
Garoun Investment Bank
|
Posted - 2009.02.19 15:52:00 -
[29]
Edited by: Tamahra on 19/02/2009 15:57:20
Originally by: Karentaki
So, what SP gain do you suggest per hour such that new players can catch up with older players in a reasonable time, yet older players can't get an even greater advantage by doing the same thing? Remember that a new player starts with 900k SP, and the oldest players have over 100 million SP.
I still maintain that SP doesn't matter as much as you think it does though. A 2 week old player can still tackle a 2 year old player, and if the new player has sufficient tactical awareness and the correct T1 ship they certainly stand a reasonable chance of winning.
Oh well this wouldnt be an issue at all. They could make it so that the "Skill-Boni" drop in form of some artifacts, ancient books or ancient notes, from certain ships in the new wormhole space or in additional wormhole space that is specifically designed for these skill-point-bonus things.
There would be lower tier places where you could farm lesser expemplars of those relics and higher tier ones. the higher tier ones you can access only through low sec or 0.0. And only those would drop the better relics, and in return lead to better results aka more bonus points.
They could involve skills into this as well, so that beginners cant begin with top grade bonus point farming right away.
The prerequisites for these skills would be some science related stuff, that older players will most likely have by then anyways.
And then they could make a tiny skill-tree where the higher you have it, the more you get out of those artifacts.
something like that.
Another thing is: Newer ppl wouldnt have access to the better sites
theres alot of possibilities
|
Karentaki
Gallente Oberon Incorporated Morsus Mihi
|
Posted - 2009.02.19 15:54:00 -
[30]
Edited by: Karentaki on 19/02/2009 15:56:51
Originally by: Korerin Mayul hemmm,
not opening the field to 'powerleveling' is important. however; incentivising new players is also important.
i agree with your synopsis of the problem, however, i think there is a better solution to it; there should be some why of making younger players worthwhile, somthing they can contribute in the short term.
Starting with a new character it takes them about a week to train up to be a reasonable tackler. Assuming they train other skills and want to be able to do at least a bit of damage, it's a month before they can be PvP capable. This does not mean they will stand a good chance in lowsec (I died rather fast the first time I tried to fight there), but the largest barrier to successful PvP is not skill, it's attitude. After 2 months a player should be knowledgeable enough and skilled enough to kill unprepared pilots in lowsec. I know I scored my first solo kills when I was under 2 months. For gang combat a new player can act as a light tackler within 2 weeks.
Other options for new players include:
scout - requires a shuttle (no skills) tackler - requires frigate + web + scram (1 week) prober - requires basic astrometrics skills (2 weeks) DPS cruiser - requires cruiser + med guns/missiles/drones + other basic skills (a month)
and there are probably plenty I haven't thought of. This just shows that SP isn't everything; Teamwork and attitude are.
Originally by: Tamahra Oh well this wouldnt be an issue at all. They could make it so that the Skill-Boni drop in form of some artifacts or ancient notes from certain ships. To decrypt them youd had first to learn a skill that would let you decrypt them.
The prerequisites for the decrypt-skill would be some science related stuff, that older players will most likely have by then anyways.
And then they could make a tiny skill-tree where the higher you have it, the more you get out of those decription-artifacts.
something like that.
Another thing is: Newer ppl wouldnt have access to the better sites where the npcs drop better artifacts and ancient notes that can be decrypted.
theres alot of possibilities
Wait, so now you don't want it as a way for newer players to be competitive. You want it as a way for older players to farm SP. WONDERFUL! In what way does this not force people to grind in order to be competitive?
Quote:
EVE is like a sandbox with landmines. Deal with it.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |