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101. - Just a thought of improvement - - in Player Features and Ideas Discussion [original thread]
Regarding Warp Scrambler and Warp Disruptors: The suggestion is to have a warp core that needs to charge up to 100% for a vessel to warp, Depending the vessels class and size you will have different size of capacity and charging capabilityGÇÖs ...
- by zus - at 2014.12.07 01:09:04
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102. ' Suggestions to improve EVE to be more Realistic ' - in Player Features and Ideas Discussion [original thread]
- by zus - at 2014.12.06 23:19:36
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103. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
I Concur
- by zus - at 2014.12.06 23:14:01
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104. ' Suggestions to improve EVE to be more Realistic ' - in Player Features and Ideas Discussion [original thread]
Cargo mass applied to ship mass. = escape tactics, drop cargo to accelerate and maneuver faster or warp a way Need to activate weapons in order to fire, Active weapons increase signature radius.= defensive tactics deactivated weapons les sig...
- by zus - at 2014.12.03 04:38:19
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105. ' Suggestions to improve EVE to be more Realistic ' - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: We are playing a game with spaceships that move like submarines moving in molasses, with guns firing volkswagon's at each other, extremely limited telemetry and tracking speeds and engagement ranges that are ridiculously s...
- by zus - at 2014.12.03 01:35:11
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106. ' Suggestions to improve EVE to be more Realistic ' - in Player Features and Ideas Discussion [original thread]
in many ways, Closer to reality the better.
- by zus - at 2014.12.03 01:25:50
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107. ' Suggestions to improve EVE to be more Realistic ' - in Player Features and Ideas Discussion [original thread]
Cargo mass applied to ship mass. Need to activate weapons in order to fire, Active weapons increase signature radius. Third timeGÇÖs the charm, Weapons initial fire - 75%, second fire -50%, third fire -25% after the three shots all shots are 100%
- by zus - at 2014.12.03 01:19:27
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108. The Next Expansion ...A REAL Expansion - in Player Features and Ideas Discussion [original thread]
my idea is this every solar system is linked with a gate so we can travel across the hugely an explored space in between, what if it was a way to explore that an populated space with no sun or planets with no lows and regulations, but only the h...
- by zus - at 2013.01.31 23:09:00
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109. one thought for those that like a challenging adventure with sum privacy on thei... - in Player Features and Ideas Discussion [original thread]
it is very realistic for this game you are exploring far in deep space beyond the reach of conventional sensors the only way sum one can find you is if someone from there opens a cynosural field for pirates to came in what a treachery, any way si...
- by zus - at 2012.11.30 03:19:00
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110. one thought for those that like a challenging adventure with sum privacy on thei... - in Player Features and Ideas Discussion [original thread]
my idea is this every solar system is linked with a gate so we can travel across the hugely an explored space in between, what if it was a way to explore that an populated space with no sun or planets with no lows and regulations, but only the h...
- by zus - at 2012.11.29 18:48:00
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111. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
Sounds good it makes sense.
- by zus - at 2012.11.16 20:59:00
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112. { a thought about components that effect other ships } - in Player Features and Ideas Discussion [original thread]
first I like too then you for your interest and valuable input and that you took the time to research the fittings on the ships I very match appreciated, I am glad you did not check the Ishtar to one thing I see is that modules that are classi...
- by zus - at 2012.11.01 16:32:00
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113. { free to navigate though out the solar system } - in Player Features and Ideas Discussion [original thread]
you remember when we use to bookmark 15km past the star gate so we can warp to zero - 0 - next time it don't take allots o effort to set several safe spots any way free warping this way is really nice it gives the feeling of reality and it ha...
- by zus - at 2012.11.01 02:21:00
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114. { a thought about components that effect other ships } - in Player Features and Ideas Discussion [original thread]
again even those ships will need cop boosters and cpu upgrades to pose significant threat adding shield extender or 1600 armor platy is to match now the use one 1600 platy, the shield extenders use more cpu and the EW is very demanding on the cp...
- by zus - at 2012.11.01 01:47:00
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115. New Item Suggestion: Beacons - in Player Features and Ideas Discussion [original thread]
use a BOOK mark and drop it on space near a station or gate .
- by zus - at 2012.10.28 20:34:00
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116. { a thought about components that effect other ships } - in Player Features and Ideas Discussion [original thread]
Angeal MacNova wrote: Why should it be any different? Quote: why not have all high slots of a ship for external use ! since there main purpose is to equip weapons for inflicting damage The drone upgrade module that increase their damage ...
- by zus - at 2012.10.28 20:08:00
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117. How to make Frigates more usefull against capital blobs - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Why.. Should a tiny frigate be effective against a gigantic mammoth titan? It doesn't really make sense.. Try shooting at a tank with a pistol, it doesn't matter where you aim.. aim inside the gun and heat the projec...
- by zus - at 2012.10.28 19:59:00
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118. { a thought about components that effect other ships } - in Player Features and Ideas Discussion [original thread]
Angeal MacNova wrote: I've thought about it myself.... As for the shield/armor tank argument. What had me thinking this idea was the fact that the drone upgrade module to increase their damage took up a low slot and I thought how such a thing...
- by zus - at 2012.10.28 19:40:00
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119. { a nice idea for the fighters and fighter boomers } - in Player Features and Ideas Discussion [original thread]
Mag's wrote: I want a fighter boomer. okay I fix it for you my friend
- by zus - at 2012.10.28 19:35:00
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120. { a nice idea for the fighters and fighter boomers } - in Player Features and Ideas Discussion [original thread]
Romvex wrote: go play space invaders isn't it what EVE is
- by zus - at 2012.10.27 14:46:00
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