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81. Idea to for allowing capital ships in high security space - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650
- by zus - at 2016.07.16 15:44:16
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82. Salvage, salvage everywhere... - in Player Features and Ideas Discussion [original thread]
what will help is to allow for some wreckage debris to be completely disintegrated .
- by zus - at 2016.07.16 15:17:31
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83. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
AAA+
- by zus - at 2016.07.16 14:30:59
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84. - XP points idea - - in Player Features and Ideas Discussion [original thread]
One of the recent updates enable for experience points accumulation via the destruction of NPC's . My idea is somewhat more in the line of EVE standards Instant of accumulating XP points , you increase Attribute levels for a short duration of t...
- by zus - at 2016.07.16 14:26:35
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85. - Tactical Shield manipulation idea and trickle through damage ... - in Player Features and Ideas Discussion [original thread]
The Idea is for a Tactical Shield manipulation adjustment option of Shield density on the Fly. For example : Shield Density 100% - 75% - 50% - 25% Now we only have fixed 100% Density and no Shield Manipulation. I like to add another thought Lo...
- by zus - at 2016.07.15 22:24:52
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86. - Tactical Shield Manipulation Idea - - in Assembly Hall [original thread]
Synergy
- by zus - at 2016.07.12 02:38:54
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87. - Tactical Shield Manipulation Idea - - in Assembly Hall [original thread]
The Idea is for a Tactical Shield manipulation adjustment option of Shield density on the Fly. For example : Shield Density 100% - 75% - 50% - 25% Now we only have fixed 100% Density and no Shield Manipulation.
- by zus - at 2016.07.10 17:24:30
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88. - Skill related idea - - in EVE General Discussion [original thread]
That is exactly the point you maximize learning with practice and study simultaneously
- by zus - at 2016.07.05 02:46:47
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89. - Skill related idea - - in EVE General Discussion [original thread]
One of the recent updates enable for experience points accumulation via the destruction of NPC's . My idea is somewhat more in the line of EVE standards Instant of accumulating XP points , you increase Attribute levels for a short duration of t...
- by zus - at 2016.07.05 01:20:31
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90. Caldari Navy Issue Scorpion Fit - in Ships and Modules [original thread]
Scorpion Navy Caldari Navy Rapid Heavy Missiles 6 Drone Link Augmentor ll - 1 Caldari Navy X-Large Shield Booster - 1 Shield Booster Amplifier ll - 1 Missile Guidance Computer ll - 2 Caldari Navy Adaptive Invulnerability 2 Large Micro J...
- by zus - at 2016.06.29 01:12:21
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91. - Suggestion - - in Ships and Modules [original thread]
[quote=zus][quote=zus]the suggestion is to change all the Warp Stopping EW equipment to Delay Taking in count Ship size / speciality / skill of user & receiver. [ When numerical value determines the efficiency of Warp to 100% then you can...
- by zus - at 2016.06.27 00:30:23
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92. - Suggestion - - in Ships and Modules [original thread]
zus wrote: the suggestion is to change all the Warp Stopping EW equipment to Delay Taking in count Ship size / speciality / skill of user & receiver. ?
- by zus - at 2016.06.26 23:48:47
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93. - SUGGESTION - for high sec space passage for Capital Ships - in Assembly Hall [original thread]
My suggestion is to be able to obtain factional Passport after acquiring enough Standing with specific Faction in order to have passage to there space . So more players can enjoy using capital ships in high sec on missions and whatever they enjoy...
- by zus - at 2016.06.20 20:29:46
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94. - Suggestion - - in Ships and Modules [original thread]
the suggestion is to change all the Warp Stopping EW equipment to Delay Taking in count Ship size / speciality / skill of user & receiver.
- by zus - at 2016.06.20 19:13:53
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95. Rewriting the Game to allow only one Account per Player - in Player Features and Ideas Discussion [original thread]
is easier to create New EVE using a new and improved engine , since 2003 until now a lot has changed at the game engine technology that can accommodate the needs of today's EVEOnline For CCP to create the New EVE is not too hard , this way people...
- by zus - at 2016.06.20 18:20:22
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96. { Knowing is half the battle } - in Skill Discussions [original thread]
the suggestion is to be able to defend against 'skills that you already know / equipment that you can use'
- by zus - at 2016.06.20 17:33:14
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97. - Just a thought of improvement - - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: I feel the inevitability of the Alpha Strike is in the near future for a small group of vessels. https://forums.eveonline.com/default.aspx?g=posts&t=389109&find=unread this will fix that a so Alpha strike ...
- by zus - at 2014.12.07 17:39:05
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98. - Just a thought of improvement - - in Player Features and Ideas Discussion [original thread]
Balancing: Smaller vessel are faster than large and can move away from large vessels and clear from warp Disruptors effective range Bigger vessels will have stronger warp drive and eventually will over cam a smaller vessels warp disruption and wa...
- by zus - at 2014.12.07 17:26:46
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99. Highsec needs higher level content with worse rewards. - in Player Features and Ideas Discussion [original thread]
A thought, What if missions are more alive more adaptive and adjust to their adversary - Starting soft and testing you and then asking for more reinforcements - Depending your weaknesses and their needs in defense attack and in E-War,with less ...
- by zus - at 2014.12.07 03:17:25
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100. - Just a thought of improvement - - in Player Features and Ideas Discussion [original thread]
It will allow for a superior class of vessel to eventually break free from lesser classed vessel that it can't damage due to size difference. This method will delay the jump not disable it completely. Specialized vessels will be more effective ...
- by zus - at 2014.12.07 02:44:34
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