Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. Lets expand our interactions, with the pirate factions - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: drug runs drugs need to be more accessible to new players and definitely need to be regarded as much a part of the meta as thermodynamics drugs need closer attention I do wish I know about wonderful stuff about drugs long t...
- by unidenify - at 2016.01.15 03:19:28
|
82. PI: be able to multi-select inputs when creating routes - in Player Features and Ideas Discussion [original thread]
it is only annoying part for me on PI part. repeat cycle of create route/link between everything. I do like this idea other idea would enable keyboard shortcut
- by unidenify - at 2016.01.14 19:25:40
|
83. Module and skill ideas - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Quote: Ore specialization Skill allowing advanced mining to slightly increase the mining rate for one specific ore type. Sacrificificing tank or cargo space for yield is already part of the mining meta, though I think ...
- by unidenify - at 2016.01.14 19:23:51
|
84. Module and skill ideas - in Player Features and Ideas Discussion [original thread]
those idea has make me silent and wonder if you have any understanding how to balance game?
- by unidenify - at 2016.01.14 18:38:43
|
85. When Will Anchorable Bubbles Finally Generate Killmails? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Lan Wang wrote: wait i may have read it wrong, do you mean shooting bubbles to get a mail or you appear on the killmail of a ship in your bubble? I was just going to remark on this, there appear to be two distinct lines...
- by unidenify - at 2016.01.14 18:33:15
|
86. Regulate Plex Trade! - in Player Features and Ideas Discussion [original thread]
Hairpins Blueprint wrote: Barrogh Habalu wrote: Hairpins Blueprint wrote: People buy less plex because they get more isk for it... I'm not sure how to interpret OP's thought... People Buy PLex to put it on market to get Legal ISk fo...
- by unidenify - at 2016.01.10 21:42:05
|
87. Exploration Questions - Relic Hunting and Wormholes! - in EVE General Discussion [original thread]
Grauth Thorner wrote: Mercury Madullier wrote: Demica Diaz wrote: 3. No NPC's in Relic or Data sites in High, Low or Null Sec. This is only true of sites with faction names in the name of the site. If it does not say blood this or sep...
- by unidenify - at 2016.01.09 00:00:27
|
88. Basic Setting: Refuse all corp inites - in Player Features and Ideas Discussion [original thread]
join then awox them, now they will stop to spam
- by unidenify - at 2016.01.07 23:06:26
|
89. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I wonder what impact it would have on afk cloaker if we remove ability to see Index on system info window except for alliance who own sov and those people with blue standing?
- by unidenify - at 2016.01.07 07:46:50
|
90. Proteus look revamp - in Player Features and Ideas Discussion [original thread]
basically you hate what your ship look. big deal, I hate Raven mode hull, don't mean I go and ask for change.
- by unidenify - at 2016.01.02 04:21:03
|
91. More Group PvE or Encouraging New Player Group PvE - in Player Features and Ideas Discussion [original thread]
Incursion do have something for small group (3-5 people) but most people feel it is undervalued for its difficult maybe I recommend make scout site (for small group) much more easier to manage as entry level into Incursion.
- by unidenify - at 2016.01.02 04:19:07
|
92. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Vimsy Vortis wrote: I'm not sure on what planet strategic cruisers get battleship DPS. My battleships get between 900 and 2800 DPS. My Strategic cruisers all do about 700-800. Sure, your on-paper DPS is a lot hig...
- by unidenify - at 2016.01.02 04:10:00
|
93. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
remove hardpoint from engineering is sufficient in my opinion for nerf their DPS capability
- by unidenify - at 2016.01.02 03:54:13
|
94. Why are Navy versions of modules used with their T2 equivalents? - in Ships and Modules [original thread]
elitatwo wrote: Jace Varus wrote: For example, in some Tengu fits, people will have two Ballistic Control System II s, and then another two Caldari Navy Ballistic Control Systems. Is this to negate the stacking penalties, or do stacking pena...
- by unidenify - at 2015.12.28 20:03:44
|
95. What are T3 Cruisers used for ? - in Ships and Modules [original thread]
Triakis Cadelanne wrote: Ok so, lately I've been tryharding EFT with various ship, strategic cruiser included. I am really wondering if some people still use them for something else than boosts. I know the Tengu have its niche of PvE / WH ship....
- by unidenify - at 2015.12.26 20:34:17
|
96. Mining Standstill? - in Player Features and Ideas Discussion [original thread]
if anything, Rorq still need a love to make them viable to get out of POS and actual get used
- by unidenify - at 2015.12.26 20:27:09
|
97. ECM Rebalance Suggestion - Modulated Effects - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Now on topic, everyone listen carefully! I don't like to be jammed but it is what it is and part of what makes Guristas formidable opponents. If I hear the word "nerf" one more time I'll scream. What tango foxtroxx is wrong wi...
- by unidenify - at 2015.12.24 22:55:57
|
98. Fixing battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Serendipity Lost wrote: I have a RLML Barghest I fit out 2 days ago. I'm just waiting for the chance to use it. You (especially you) need to look into one of these bad girls. Its a ship I have never had the chance to try...
- by unidenify - at 2015.12.24 18:58:03
|
99. Advanced Spaceship Command needs a overhaul - in Player Features and Ideas Discussion [original thread]
nothing confused about it, its purpose is time sink before you can drive freighter/JF
- by unidenify - at 2015.12.24 06:10:06
|
100. Place Sell Order with a custom minimum volume - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I can see a reason to use that feature. If you are selling large amounts of a particular good and you hold a lot of the market control for that good in your region, you could sell large quantities only for cheap, whil...
- by unidenify - at 2015.12.20 02:13:54
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |