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1. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
lol, allot of gankers tears in this thread; few days ago when wreck hp buff was announced you where all , now we are drowning in your tears; you will need several more t1 destroiers to gank a freighter now, oh my god the sky is falling! you are...
- by gascanu - at 2016.02.12 11:30:47
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2. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
D3m0n sam wrote: CCP Larrikin wrote: Hi Mates, We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details. Cheers, CCP Larrikin Thankgod. i say let's wait an see...
- by gascanu - at 2016.02.10 17:10:03
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3. My Response to Force Auxiliary and Fighter Skillbooks - Now rant-Fre... - in Player Features and Ideas Discussion [original thread]
the normal solution would be to decrease carrier/fax rank 14 skill to rank 8 (or whatever the number ), so that you will only need half of the SP you need now for carrier lvl V; with the sp reimb a player can inject the other half into fax, so voi...
- by gascanu - at 2016.02.10 10:23:44
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4. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Danmal wrote: CCP Fozzie wrote: Hey folks. There's a small change that's currently planned for our February release and we'd like to get your feedback. Up until now, wrecks (other than those belonging to Ship Maintenance Array and X-Large S...
- by gascanu - at 2016.02.01 16:06:58
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5. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
ganking buff... well i'm glad to see CSM doing the good work...
- by gascanu - at 2016.02.01 16:00:55
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6. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
HeXxploiT wrote: Another thing I just realized. The race is on. Which Trillionair will be the first to have all skills in eve trained to Lvl5. Until now it wasn't even possible. i don't get it; why should this be a "problem"? if someone wa...
- by gascanu - at 2016.01.30 09:14:54
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7. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Josef Djugashvilis wrote: Dibz wrote: CCP Quant wrote: we know the extractor prices When are you going to tell us then? They want you to hand over your wallet before they tell you more like they are not sure how high can push t...
- by gascanu - at 2016.01.29 21:44:32
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8. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
CCP Quant wrote: HeXxploiT wrote: So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game. This is a deliberately misleading comment because CCP so obviously sets t...
- by gascanu - at 2016.01.29 14:36:32
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9. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
xWOMB RAIDERx wrote: - Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted Could someone clarify this? If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them? Or...
- by gascanu - at 2016.01.28 20:31:54
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10. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Mike Thalos wrote: Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil. this way it will b...
- by gascanu - at 2016.01.28 19:54:55
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11. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Daide Vondrichnov wrote: CCP Rise wrote: Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Hi, is this possible to delay a bit this feature, lik...
- by gascanu - at 2016.01.28 19:53:06
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12. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Masao Kurata wrote: gascanu wrote: that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap... I'm expecting 1500-2000 aurum FWIW, 1500 is what I would consider reasonable but I would not be shocked...
- by gascanu - at 2016.01.28 19:09:01
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13. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Masao Kurata wrote: gascanu wrote: still, no word on the prices of these things(extractors)... come on, they're almost here, isn't the price already set? CCP probably wants the outrage at them costing a monocle each to not precede initial...
- by gascanu - at 2016.01.28 18:52:58
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14. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
still, no word on the prices of these things(extractors)... come on, they're almost here, isn't the price already set?
- by gascanu - at 2016.01.28 18:41:59
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15. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Prices! can we has them?
- by gascanu - at 2016.01.28 15:35:09
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16. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
so when we get to know the price of the extractors? i think allot depend on this "little" detail, so how long till CCP will announce it?
- by gascanu - at 2016.01.25 12:17:20
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17. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: gascanu wrote: afkalt wrote: words.. words ...words... something something highsec . really guys, what part of the big restrictions you need to know are that you cannot use this module in high sec you guys don't ...
- by gascanu - at 2015.11.18 16:46:06
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18. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Braden Fanguard wrote: CCP Rise wrote: There's a lot of specifics to consider here but the big restrictions you need to know are that you cannot use this module in high sec. Honestly CCP Rise, I would allow its use in high sec. You've go...
- by gascanu - at 2015.11.18 14:59:39
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19. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: words.. words ...words... something something highsec . really guys, what part of the big restrictions you need to know are that you cannot use this module in high sec you guys don't understand? this mod is banned fr...
- by gascanu - at 2015.11.18 14:22:18
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20. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Lynxovat Fujiwara wrote: If we take 2 command destroyers near each other and activate MJFG with interval of 1 sec, will second MJFG begin spoon up and then both will jump 2 times or second command destroyer will get error and it's MJFG cycle wi...
- by gascanu - at 2015.11.18 12:28:22
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