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1. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
DAMIT Im back again after 3 days with no disconnection issues at all. There was a small fix 18mb or so some days ago, but not quite sure. Then these DC issues were all over me again. Being idle for approx 5 min and Im disconnected WITHOUT except...
- by durazell - at 2016.03.22 14:51:00
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2. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
It seems that the DC issues I had with the eve client was on my shoulders entirely: A friend of mine came by and had a quick look at my network setup.He noticed that I had a specified dns address active in properties for the TCP/ IPv4 . Where i...
- by durazell - at 2016.03.14 21:51:41
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3. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
For the first time ever I downloaded the test server client. It seems my connection stays 100% alive on test server !? Problems for me continues on tranquillity. ALWAYS disconnected/socket closed after 5-10 min of being idle in station or space. ...
- by durazell - at 2016.03.13 21:00:46
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4. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
A friend of min upgraded from trial today. Like me he is located in Denmark. He is having the exact same issues; gets disconnected from idle status after about 5-10 min.
- by durazell - at 2016.03.12 14:47:51
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5. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
I keep on getting disconnected/socket closed during gameplay. I can play for hours without prb, BUT as soon Im idle for more than 5 minuttes Im disconnected again. This issue has occured ever since 29 feb or perhaps earlier. I've played eve for al...
- by durazell - at 2016.03.10 07:42:43
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6. Thanks for the Skill Points CCP - in EVE General Discussion [original thread]
Damit just lost connection again in the middle of undocking. I would gladly trade those 200k back in return for a stable server
- by durazell - at 2016.03.04 14:15:47
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7. [Proposal] Fix sound issues - in Assembly Hall [original thread]
Quote: Now on to the issue, some items, like outgoing fire, have been tweaked a while ago, and together with latest bufixes work pretty well. However we can still not hear explosions of destroyed ships or buildings as close as 4000 meters ( ...
- by durazell - at 2010.07.22 18:01:00
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8. New Dev Blog: PLEX? In my space? It's more likely than you think. - in EVE Information Portal [original thread]
Ban plex/isk conversion asap. Money can't be bought in the bank. You need to WORK for your isk/dollars or macro economics get seriously disturbed. Ingame or outgame.
- by durazell - at 2010.07.10 17:45:00
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9. [Proposal] Fix sound issues - in Assembly Hall [original thread]
Izen; You mean the option to choose between a sloppy and accurate sound picture :-) Or was it mute since irl space is soundless. Thank you CyberGhost for this detailed post covering most of these non rewarding sound issues. I must say its easy f...
- by durazell - at 2010.03.07 23:57:00
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10. New Dev Blog: Adding flavor to your faction meal - in EVE Information Portal [original thread]
Guristas: Supposed to be a cross-over between Caldari and Gallente, Guristas try to mix missiles and hybrids with little effiency. Now combine missiles, shields from Caldari and drone management capabilities from Gallente Gurista hybrid guns. N...
- by durazell - at 2009.11.27 02:32:00
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11. Apocrypha 1.5 Feedback Thread - in EVE Information Portal [original thread]
Edited by: durazell on 21/08/2009 08:02:24 Edited by: durazell on 21/08/2009 08:00:23 Quote: If you didn't see an issue with putting a 500M isk rig on a cruiser or frig in the first place then you really cant complain about it now.....
- by durazell - at 2009.08.21 08:00:00
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12. Apocrypha 1.5 Feedback Thread - in EVE Information Portal [original thread]
"Since the effect is the same for each size rig, you will not lose anything from this transition besides having paid more in the past for a rig where a smaller size is subsequently available in the future." "A medium rig using current salvage ...
- by durazell - at 2009.08.21 07:17:00
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13. New Dev Blog: Unholy Rage - in EVE Information Portal [original thread]
Flashy graphs, but ISK is still being traded through plex disturbing the "free economy". Behavior, game play and macro economics are influenced by easy access to legal ISK for the vast majority of eve players. CCP have engaged into the profitable ...
- by durazell - at 2009.08.18 17:29:00
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14. EVE Online Apocrypha 1.2.2 deployment thread. - in EVE Information Portal [original thread]
Edited by: durazell on 19/05/2009 14:41:50 servers up again at 1500 gmt stated Tranquility is down due to a database issue - we expect to be back online at approximately 1500 GMT/UTC.
- by durazell - at 2009.05.19 14:41:00
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15. EVE Online Apocrypha 1.0.2 Issues thread. - in EVE Information Portal [original thread]
Where are 80 % of the SOUND when missiles explodes upon impact? what Genius decided to nerf explosion sounds ? Just asking since its QUITE emasculating NOT hearing anything when your expensive faction launchers open fire and missiles impacts wit...
- by durazell - at 2009.03.28 12:16:00
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16. Eve Online Apocrypha 1.0.2 Patch Deployment Wednesday 25th March 2009 - in EVE Information Portal [original thread]
It must be clear to everyone by now, that the newly applied Apocrypha sound picture has raised a lot of speculation. 1/3 of the posts in this thread is sound related. At first I believed that the lack/reduction of sound from missile explosions upo...
- by durazell - at 2009.03.25 14:43:00
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17. Sound problems after Apocrypha patching - in Issues, Workarounds & Localization [original thread]
Edited by: durazell on 11/03/2009 17:30:24 Edited by: durazell on 11/03/2009 17:30:11 Turn EVERYTHING all the way up and go out and survey a roid belt with a scanner. You can barely hear the noise that is made. NPC rats hit you with fire,...
- by durazell - at 2009.03.11 17:29:00
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