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1. speed up traveling - in Player Features and Ideas Discussion [original thread]
over years I play game then leave then come back so on and so forth. one of the biggest reason I keep quiting the game is travel. time is money when I get on I don't want to have to spend a week just traveling. there needs to be way to improve i...
- by dadar - at 2015.03.30 00:24:44
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2. sp don't matter then why do pvp corps have a min requirement - in EVE General Discussion [original thread]
Scipio Artelius wrote: Can you link to a post showing someone saying that a day 1 character can go around owning others? My recollection of most of the posts is that the overwhelming view of experienced players is that every character can be u...
- by dadar - at 2014.03.14 00:54:00
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3. sp don't matter then why do pvp corps have a min requirement - in EVE General Discussion [original thread]
masternerdguy wrote: Usually because it proves you've played the game for a certain amount of time and have shown an interest in the topic. that doen't make sense I have an account with 10 mil sp that I have't played a single day just log i...
- by dadar - at 2014.03.14 00:48:00
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4. sp don't matter then why do pvp corps have a min requirement - in EVE General Discussion [original thread]
ok I keep reading these forums and the top people keep quoting that sp doesn't matter trial accounts can own people on day 1 yada yada yada I am wondering just who there owning haulers mining barges I know there not owning skilled pvp pilots. if...
- by dadar - at 2014.03.14 00:39:00
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5. Can we get the option to remap our skill points? - in EVE General Discussion [original thread]
Herzog Wolfhammer wrote: My ex had a druid in WoW. She remapped the SP over 30 frikkin' times. that's impressive considering wow doen't even have sp you can't relate wow's talents even remotely to sp. now if she was able to switch classe...
- by dadar - at 2014.03.14 00:09:00
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6. Can we get the option to remap our skill points? - in EVE General Discussion [original thread]
Tippia wrote: Divine Entervention wrote: This game has no "try before you buy" regarding ships. Someone may choose to want to fly a Golem. Why a golem? I don't know, this is just an example. Maybe whoever the guy is decided that a golem loo...
- by dadar - at 2014.03.14 00:06:00
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7. Can we get the option to remap our skill points? - in EVE General Discussion [original thread]
i am all for this myself it would fix the major downside that new players have. the amount of skills in this game is overwhelming for a new player there are so many skills so many paths to chose from picking the wrong skills at the wrong time ca...
- by dadar - at 2014.03.13 16:52:00
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8. 17.5 mil sp toon looking for amarr or caldari fw corp - in Alliance and Corporation Recruitment Center [original thread]
as title states I am enlisted in amarr fw but would be willing to swith to caldari fw. I play mostly 10pm to 4am est I fly a mix of ships t2 hacs for amarr and caldari (all tho at the present my wallet can't afford these losses so sticking to t1...
- by dadar - at 2014.03.12 03:17:00
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9. cap and remote reapir what effects does it have - in EVE General Discussion [original thread]
Icarus Able wrote: That is really really odd. Were you overheating anything? As overheating causes faster cycle time which means you wont be capstable even if the fitting window says so we found the problem the build calls for an 10mn after...
- by dadar - at 2014.03.11 10:24:00
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10. cap and remote reapir what effects does it have - in EVE General Discussion [original thread]
Icarus Able wrote: Storm Novah wrote: Samoth Egnoled wrote: I am not 100% certain, but it sounds as if your cap is only stable when you're at peak regen. so if your cap was below that when you started then you wouldnt be cap stable and ar...
- by dadar - at 2014.03.11 10:18:00
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11. cap and remote reapir what effects does it have - in EVE General Discussion [original thread]
Storm Novah wrote: Samoth Egnoled wrote: I am not 100% certain, but it sounds as if your cap is only stable when you're at peak regen. so if your cap was below that when you started then you wouldnt be cap stable and are likely to run out. I...
- by dadar - at 2014.03.11 10:15:00
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12. cap and remote reapir what effects does it have - in EVE General Discussion [original thread]
as I stated in the op the bs was not neuting or using energy vampire. mallar started out full cap only running disruptor web and 5 guns in fitting its listed as stable yet when actualy using thos mods it runs out of cap in about 4 min. full to n...
- by dadar - at 2014.03.11 10:08:00
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13. cap and remote reapir what effects does it have - in EVE General Discussion [original thread]
am wondering if there is some hidden downside to being remote repaired been testing some builds on singularity with my mallar and my inddy toon flying an logistic cruiser works great can tank a bs at point blank all day except my maller keeps ...
- by dadar - at 2014.03.11 09:43:00
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14. my feed back - in Test Server Feedback [original thread]
stop seeding stupid pirate faction ships so you can do some real testing against ships that are actually flown in pvp on a regular basis pirate faction ships are the exception not the rule. bring back the old rule set with combat area ship restri...
- by dadar - at 2014.03.10 04:16:00
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15. my view and first impressions and ideas on fw - in Player Features and Ideas Discussion [original thread]
JetStream Drenard wrote: [quote=dadar] Just dont try to tell everyone else to change the game to fit your style of play. Change your style of play to fit the game. I am not telling anyone to change the game I am making suggestions people d...
- by dadar - at 2014.03.08 02:53:00
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16. my view and first impressions and ideas on fw - in Player Features and Ideas Discussion [original thread]
Gigan Amilupar wrote: Yeah, no. No one should ever be arbitrarily locked out of space. Why shouldn't pirates have the ability to roam around FW lowsec? And what do you mean they don't take any risks? Anyone flying around in lowsec is experienci...
- by dadar - at 2014.03.07 20:38:00
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17. my view and first impressions and ideas on fw - in Player Features and Ideas Discussion [original thread]
just a fw noobs ideas after couple days of trying it out. it should be a requirement to be enlisted for a side to enter the faction warfare systems. being forced to take security hits from neutrals popping into outpost they have no business in ...
- by dadar - at 2014.03.07 19:52:00
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18. t2 electronic attack cruisers and battleships - in Player Features and Ideas Discussion [original thread]
friend just pointed that out to me I never looked at recon cause thought they wree just for scouting type stuff lol
- by dadar - at 2014.03.07 17:48:00
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19. t2 electronic attack cruisers and battleships - in Player Features and Ideas Discussion [original thread]
wonder if we will ever see t2 ew cruisers and battleships I hope so I love flying the t1 cruisers and frigs mostly the cruisers would love to see a t2 variant
- by dadar - at 2014.03.07 17:03:00
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20. cerb vs zealot - in Ships and Modules [original thread]
been playing around with eft trying to figure out which pvp ship I want to use I can fly the Cerberus and the zealot. I have all t2 guns for zealot the question is whats the strong points of each for pvp I know most of the people I talk to ru...
- by dadar - at 2014.03.02 00:26:00
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