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61. EVE fleets are using Teamspeak? - in EVE General Discussion [original thread]
No matter which VOIP software you choose you will still suffer latency and artifacting from the analog to digital conversion, compression, and conversion back. For really clear comms, you have to get a physical connection.
- by beakerax - at 2016.02.06 22:04:36
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62. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: But I suppose we'll all see how this really plays out. This is true. I'm not fully convinced the twitter image was the official price announcement anyways.
- by beakerax - at 2016.02.06 06:19:31
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63. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: it's unfortunate that they still found a way to avoid achieving their stated goals. truly, no-one could have anticipated this
- by beakerax - at 2016.02.06 05:59:55
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64. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Rain6637 wrote: Natsuko can't hear you, they're playing Blade & Soul. my remark was actually directed at Jenn but things worked out ok I guess Tyberius Franklin wrote: They're still rooted in the same false overvaluation of SP and the...
- by beakerax - at 2016.02.06 05:44:12
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65. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
oh god smugness overload
- by beakerax - at 2016.02.06 05:20:38
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66. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
As much as I would love to see this program wither and die I have to say this price point is absurd. 2 PLEX to move 3.5m sp? A slightly bigger cut than the character bazaar, no?
- by beakerax - at 2016.02.06 05:01:57
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67. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Moac Tor wrote: For big alliances and entrenched vets this will be easily affordable, for everyone else this will be prohibitive. Malcanis's Law applies perfectly. they are more affordable (and more useful) for vets no matter what price they are
- by beakerax - at 2016.02.06 03:01:19
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68. New Skills - in EVE General Discussion [original thread]
You have the kind of OCD that requires skills to be maxed out; the devs have the kind of OCD that requires each skill to perform exactly one function. Don't pity the new players, they get to live in a tidier world.
- by beakerax - at 2016.02.03 08:15:27
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69. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Rain6637 wrote: Will you explain the Aria connection to EVE in greater detail? I found this article, but it only mentions Valkyrie. https://www.ariasystems.com/company/press-release/ccp-games-selects-aria-systems-active-monetization-platform ...
- by beakerax - at 2016.01.28 11:28:24
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70. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Yaasmine wrote: this is a poll http://i.imgur.com/lgXNmsG.png a poll that is 92% positive to it this is also a poll http://i.imgur.com/o1k1Pxs.png that is 88% positive to it this is also a poll http://i.imgur.com/Rflvo75.png tha...
- by beakerax - at 2016.01.28 00:13:57
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71. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Yet try as we might we can't seem to get that to work without also transferring the SP that character has. I know. It's weird. It's almost like, at present, skill points are not a property that is separable from the c...
- by beakerax - at 2016.01.27 07:10:57
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72. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Zappity wrote: The point of the character bazaar equivalency is to point out that the principle of buying SP with ISK is already present in the game. Actually, you can only buy characters on the character bazaar. Strange but true.
- by beakerax - at 2016.01.27 06:55:54
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73. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
itt people have trouble distinguishing between figuratively buying-áSP and literally buying SP
- by beakerax - at 2016.01.26 22:49:32
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74. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Since this is going through, might as well look on the positive side: tradable SP creates a wonderful opportunity for CCP to nerf link alts into the ground. :optimism:
- by beakerax - at 2016.01.26 09:34:21
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75. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
CCP Rise wrote: We werenGÇÖt sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in new...
- by beakerax - at 2016.01.26 02:55:15
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76. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
speaking both practically and philosophically: it depends on which half
- by beakerax - at 2016.01.09 03:56:00
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77. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
This thread is still going around in circles? Did I miss anything? Tyberius Franklin wrote: Hamish McRothimay wrote: Go on tell me where they sell the skill points I double dare you I take back the edits, maybe it really is just reading c...
- by beakerax - at 2016.01.08 07:18:22
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78. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Nah, I was leaving 10+ seconds between scans while testing this.
- by beakerax - at 2015.11.04 22:49:08
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79. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Tipa Riot wrote: Maybe I was too impatient while testing ... however, in the current interface there is no delay, the update is instant, and that's the point. The delay between touching a slider and the result+animation varies quite a bit for...
- by beakerax - at 2015.11.04 22:22:07
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80. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
It used to be that the opacity of a signature in the solar system map would change when your probes were on top of it. It was a nice visual indication that your probes were where you meant them to be. The new map doesn't seem to do thisGǪ? While...
- by beakerax - at 2015.11.03 23:48:44
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