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41. Nerf high sec incursions - in Player Features and Ideas Discussion [original thread]
Lucrii Dei wrote: Bl1SkR1N wrote: As title says, they are source of tons of easy and safe isk. Probably one of the main factors for plex price going so high. Bring some trade-off into them. Isn't that how eve should be? Much like income ...
- by Zmikund - at 2014.10.20 11:06:00
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42. Nerf high sec incursions - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: You mean other then incursion ships costing several billion isk each exploding every day because even with the highly well sorted fleets with grade A logi pilots and baller FCs who have their running down to a science? But...
- by Zmikund - at 2014.10.20 10:51:00
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43. 0.0 ms/s - in Player Features and Ideas Discussion [original thread]
Bl1SkR1N wrote: Bumping is part of the game, small subsidize for not being able to kamikadze into other ships. Bumping is most stupid part of this game ... and there is a lot of stupid things ...
- by Zmikund - at 2014.10.19 13:36:00
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44. stripminers should do damgae. Period. - in Player Features and Ideas Discussion [original thread]
Actually ... why not? If it would be balanced ... i would love to see roam of procurers melting ships by their mining lasers :-D
- by Zmikund - at 2014.10.17 23:33:00
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45. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
i expect this new anti-capital bomb is ment to be counter for supers and titans so can we get something like immunity or at least effect reduction for triaged carriers and sieged dreads?
- by Zmikund - at 2014.10.16 11:28:00
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46. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
why is devoter only one getting drones?
- by Zmikund - at 2014.10.16 11:15:00
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47. T3 weapons - in Player Features and Ideas Discussion [original thread]
so basically you want all guns be same ... right now you have 4 different weapon types ... if your proposal would get implemented we would still have 4 weapon tipes but all fo them would be pretty much same ... well ... except rockets ... so why s...
- by Zmikund - at 2014.10.15 23:34:00
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48. Logi (oneiros) rebalance idea - in Player Features and Ideas Discussion [original thread]
Hi can we please get some boost for oneiros? because right now only reason to fly that ship is when you dont have 2 guardian pilots. Generally oneiors is worse than guardian in almost every factor, it has lot weaker tank, it is much easier to coun...
- by Zmikund - at 2014.10.15 16:35:00
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49. [Jove] Project Galileo - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: No, if only because screw mission runners. actually, make it only offered to pilots whoa re -10.0 standings, and havent been in highsec for a minimum of 6 months, you know, so the Jove know they arent still "working for t...
- by Zmikund - at 2014.10.13 22:01:00
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50. Nestor remodelling - in Player Features and Ideas Discussion [original thread]
tbh nestor would look much better without that ring and vertical wings, and withotu htem model would also fit much better into heavy armor tanked ship concept
- by Zmikund - at 2014.10.08 07:09:00
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51. Bring Titan Guns to Pre nerf state. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: This isn't WoW just because it's bigger costs more and you need to have more exp to fly it does not make it better then that frig you flew in your first week. but it should ... whats the point of 80b ship u skill 3 ye...
- by Zmikund - at 2014.10.05 21:26:00
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52. Bring Titan Guns to Pre nerf state. - in Player Features and Ideas Discussion [original thread]
Hairpins Blueprint wrote: Nariya Kentaya wrote: I personally find it funny how restricted and weak supers are for ebing, well, supers. theres no terrifying feeling of dread when they are on field, because 90% of the time, theyll never be abl...
- by Zmikund - at 2014.10.04 20:38:00
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53. ISK Sink - in Player Features and Ideas Discussion [original thread]
Well ... EVE rly need lot of NPC isk sink ... there is too much ISK in game ... but CCP seems not to care since this is long term problem and they did nothing about it till now ...
- by Zmikund - at 2014.10.04 20:19:00
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54. Covert Ops Design - in Player Features and Ideas Discussion [original thread]
Leonard Nimoy II wrote: w/ nerf to local, nobody would ever run null sec anoms or mine. because you would be too scared to put your drake out of station doesnt mean other would be too ... wormholes has no local and farming there is pretty fin...
- by Zmikund - at 2014.10.01 22:45:00
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55. Sensor Redundancy - in Player Features and Ideas Discussion [original thread]
Good idea, but what caught me more is how everywhere they call nestor useless ... after his last changes i think nestor is perfectly fine ... it was designed as wormhole vessel and as one its perfect for its role ... i dont see any reason why shou...
- by Zmikund - at 2014.10.01 22:36:00
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56. Eve player base - in EVE General Discussion [original thread]
hi, are there any available graphs / statistics of how many active accounts / how many new accounts stay in game for some time? Something like graph of player amount over years or something ... just for info ...
- by Zmikund - at 2014.10.01 21:48:00
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57. Wormhole stabiliser ( structure ) - in Player Features and Ideas Discussion [original thread]
i like this idea, anything that makes wormholes more interresting, but only as long as it works for any wormhole (or at least between any WH systems) + only if it would increase only wh time, not mass
- by Zmikund - at 2014.10.01 21:24:00
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58. Lowsec gates don't shoot frigs/destroyers - in Player Features and Ideas Discussion [original thread]
Seraph IX Basarab wrote: Or have CCP change it so that a solo frig can fight at a gate in lowsec and then you can accept that. Or maybe you should accept that CCP will cahnge everything as you cry for it
- by Zmikund - at 2014.09.30 21:47:00
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59. Proposed Capital Ship jump range nerf is not the answer - in Player Features and Ideas Discussion [original thread]
Proposed Capital Ship jump range nerf is rly good answer to reduce control of bigger aliances and forcing them to cooperate little by not being able to move fleets trough whole universe instantly ... best would be to reduce jump range of capitals ...
- by Zmikund - at 2014.09.28 17:43:00
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60. Make Wormoles more Attractive - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: So when we rolled the wormholes closed in the last wormhole corp I was in and proceeded to watch for new incoming wormholes while doing capital escalations in a c6, that wasn't as near to total security as you can get in th...
- by Zmikund - at 2014.09.27 16:24:00
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