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61. Cross-Training: Gallente to What? - in Ships and Modules [original thread]
Originally by: Omara Otawan Originally by: Kyo Haku Minmatar have arguably (sp?) the best frig/cruiser lineup, and most definitely the best destroyer. Agreed on the destroyer and cruisers. As far as frigates go, gallente has de...
- by Zilberfrid - at 2011.01.08 15:10:00
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62. Dread Not? A Question for CCP Abathur - in Ships and Modules [original thread]
Simply make them unable to field anything smaller then fighter bombers, and increase FB weapon signature radius. There's your anti capital weapon, hot-drops in low won't be as interesting anymore since, well, you can't do anything about the small ...
- by Zilberfrid - at 2011.01.07 22:57:00
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63. Allow Rorqual's in high sec - in Player Features and Ideas Discussion [original thread]
I must compliment the OP, taking heavy opposition and not resorting to trolling is something we often lack here. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.07 00:07:00
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64. Make better use of small hulls in high sec missions - in Player Features and Ideas Discussion [original thread]
This I approve. I already like to run missions in undersized ships, let me at it with missions designed to challenge them. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.06 23:56:00
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65. Make regular Missions and Ratting less boring. - in Player Features and Ideas Discussion [original thread]
I also would rush to the assembly hall to support. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.05 17:11:00
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66. High SP mission running + non-conventional ships4grinding standings. - in Ships and Modules [original thread]
Dram for l1's/l2's, Cynabal for l2's/l3's, Sleip for l3's/l4's. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.05 17:06:00
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67. Expanded selection of Drives - in Player Features and Ideas Discussion [original thread]
A counter proposal: keep the 1/10/100 MN (script or charge to increase pg seems a bit hard since mods are not switched on when fitting), but do the following. You can script for speed, or less speed with a lesser mass penalty Sampled with 1MN ...
- by Zilberfrid - at 2011.01.05 11:55:00
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68. Expanded selection of Drives - in Player Features and Ideas Discussion [original thread]
No to the adapting thingy, I like to run oversized AB's on my ships sometimes ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.05 11:21:00
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69. [proposal] Gallente war phylosophy- fix the ships, not only the guns - in Assembly Hall [original thread]
I agree. Solution 1 seems best, just make the grid comparable to other tier 3 ships. The current state is that the Abaddon and the Mael have 21k grid, the Hyp 15.750 and the Rokh 15k. I propose 21k Baddon, 21k Mael, 20k Hyp, 19k Rokh. This shoul...
- by Zilberfrid - at 2011.01.05 09:31:00
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70. New ship needed: T2 Drake. - in Player Features and Ideas Discussion [original thread]
Dear Borun, the reason the Nighthawk does not scale up well enough with regards to the drake, is that the drake, with its other tier 2 BC kin, is overpowered. Taking that as a base to make a new tech 2 ship will be overpowering as well. ----------...
- by Zilberfrid - at 2011.01.05 09:16:00
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71. [Proposal] Hybird Fix - in Assembly Hall [original thread]
Originally by: Gypsio III Edited by: Gypsio III on 04/01/2011 09:03:26 Originally by: Rip Minner But I do understand how turret tracking works. Then why are you proposing changes to tracking and Sig Resolution? What do y...
- by Zilberfrid - at 2011.01.04 18:35:00
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72. Expanded selection of Drives - in Player Features and Ideas Discussion [original thread]
I love this with loving lots of love, as long as the mass increase scales between them as well. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.04 09:34:00
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73. Battleship Weaponry Bonuses - in Player Features and Ideas Discussion [original thread]
No to the smaller weapons, and to the differing warp mechanics. I'd say yes to a tad more damage and a bit more tank though ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.02 18:28:00
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74. Interesting Tech II BC Idea from the Design Contest: Vagabonds - in Player Features and Ideas Discussion [original thread]
BC's with higher speed and smaller sig. Hmmm, you mean you wish to remove the only thing cruisers have over BC's? Not supported. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2010.12.30 22:23:00
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75. [Proposal] Change of Bloodline - in Assembly Hall [original thread]
Supported ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2010.12.30 21:44:00
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76. [Proposal] Give all mission rats sleeper AI - in Assembly Hall [original thread]
This would kill the last reason to use gallente ships. I stopped doing that a long time ago, but I still wish to state that. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2010.12.28 23:35:00
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77. easy fix for battlecruisers and their effect on battleships, cruisers - in Assembly Hall [original thread]
Not supported. Rig prices are not balanced across their types, this would mean some BC's would be punished more then others. These would be the harbi and the myrm, hardly the worst in the bunch. ------------------------------------- I like to fly...
- by Zilberfrid - at 2010.12.28 23:32:00
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78. [Proposal] Insurance De-nerf - in Assembly Hall [original thread]
Supercaps are already too strong. Insurance is already too strong. Combining the two unbalances the game more. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2010.12.28 23:28:00
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79. Battlecruisers kill the appeal of cruisers? - in Ships and Modules [original thread]
Luckily, I am not alone in my crusade for balance. I will speak as I did so often: Balance all battlecruisers against their tier 1 variant (an excellent suggestion was toning down the speed and agility of tier 2 BC's while keeping the rest of it...
- by Zilberfrid - at 2010.12.28 20:00:00
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80. Projectile Turret Tweak - in Assembly Hall [original thread]
Not supported. At least give us one gun type which can switch damage type. Fitting reqs might be a bit steeper, tracking a bit lower, but don't lose the damage types. I hear you claim that "suddenly" they switch to plasma, where you made yourself...
- by Zilberfrid - at 2010.12.23 01:01:00
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