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101. Survey - in Ships and Modules [original thread]
Well we are off to a fine start! I apologize if i did not specify a particular ship class but i was just looking for a general overview of the races as a whole while some races may shine more than others i feel there is still a general scale of po...
- by Xzanos - at 2015.11.18 16:39:16
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102. Survey - in Ships and Modules [original thread]
Hey fellow space pilots, I'm here trying to gain some info from you all. This will be a short post but i would like you guys to categorize the 4 main races ships from 1-4 where 1 is the most powerful and 4 being the weakest. If you would like to p...
- by Xzanos - at 2015.11.18 16:22:03
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103. Sticky:Dev blog: EVE Online Roadmap Update (Winter 2015-Spring 2016) - in EVE Information Portal [original thread]
Bringing falloff to energy neutralizers and remote repair i feel is a bad idea unless the falloff range will be somewhere near the current max range, allowing for possible further logistics range but at a reduced efficiency, Logistics can already ...
- by Xzanos - at 2015.11.03 19:20:54
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104. Fighter Drone Assing/Assist - in Ships and Modules [original thread]
nahjustwarpin wrote: Hoshi wrote: On that screenshot you are using Geckos, they are not Fighters but Heavy Drones so they can not be assigned. this. and you should have something like "delegate control" for fighters Thank the gods for ...
- by Xzanos - at 2014.06.11 16:43:00
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105. Fighter Drone Assing/Assist - in Ships and Modules [original thread]
What im seeing on my end http://snag.gy/vvw8h.jpg
- by Xzanos - at 2014.06.11 03:14:00
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106. Fighter Drone Assing/Assist - in Ships and Modules [original thread]
From what i am understanding ( really hoping this is not outdated info ) I should be able to sit just outside POS shields while a second ship warps around with fighter assisted dps. I did not think that this would be so hard. I just cant seem to g...
- by Xzanos - at 2014.06.11 03:01:00
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107. Fighter Drone Assing/Assist - in Ships and Modules [original thread]
OK this is still not working for me. The target character is in a BC with the capability of controlling 5 drones. Is this not something that can be done anymore? I don't see anywhere to "assign" drones or fighters. Assist is the only option and it...
- by Xzanos - at 2014.06.11 02:39:00
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108. Fighter Drone Assing/Assist - in Ships and Modules [original thread]
"assigned drones can't exceed the control capacity of the assigned ship, regardless of drone controls of the carrier I believe." I think this may be the answer, will do more research on the matter.
- by Xzanos - at 2014.06.07 02:26:00
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109. Fighter Drone Assing/Assist - in Ships and Modules [original thread]
I am definitely talking about fighter drones, and am aware that normal drones do not have this capability.
- by Xzanos - at 2014.06.07 01:25:00
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110. Fighter Drone Assing/Assist - in Ships and Modules [original thread]
Hello all, I have recently been doing some carrier ratting ( insert troll here) anyways the issue i have just come across is that i have not figured out how to assign drones to a sub capital pilot. I see the assist option and the drones indeed wil...
- by Xzanos - at 2014.06.06 22:32:00
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111. Active orbiting - in Player Features and Ideas Discussion [original thread]
Love the idea i have been playing KSP recently and was just thinking the same thing. This could be a great additing to the game +1 for sure. However i will also state the i would like to see CCP work more on issues that are already in-game before ...
- by Xzanos - at 2014.05.03 09:48:00
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112. Warp To 0 and the Dock/Jump Command - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: does that mean when u fleet warp, everyone will warp to exactly 0m on the same point then bump apart in some sort of ship explosion? The fleet would ball up or blob up and warp the same way it does now, around a center p...
- by Xzanos - at 2014.02.24 20:13:00
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113. Command and Control to enhance the small gang meta/ nerf blob - in Player Features and Ideas Discussion [original thread]
And on the issue of voice comms where much of the actual fleet communication happens brodcast is more of a clarification tool although more intensly used for reps, It is not uncommon for ts/vent servers to be ipbombed or completely hacked for that...
- by Xzanos - at 2014.02.24 19:46:00
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114. Lasers Need Love - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Howabout give Amarr ships more launcher hardpoints instead? Even if they don't missile spec, it makes sense to assume they would be well aware of their damage type weakness, and would make some sort of arrangements for...
- by Xzanos - at 2014.02.24 19:32:00
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115. Warp To 0 and the Dock/Jump Command - in Player Features and Ideas Discussion [original thread]
First off I will just state that i am unsatisfied with the mechanics of both these commands. First i will state that both these at one point did not eve exist within the game and the closest you could warp to any object was 15km. This led to playe...
- by Xzanos - at 2014.02.24 19:29:00
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116. Cyno And Warp in Lag - in EVE General Discussion [original thread]
true it would still have to do a collision check but if there where none then it would not have to proceed further in calculating the effects of a collision. ------------------------------------------------ Mess with the best.....Die like the re...
- by Xzanos - at 2010.11.01 01:07:00
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117. Cyno And Warp in Lag - in EVE General Discussion [original thread]
i was just thinking that if fleets warped and cynoed in formation then we wouldn't have all the bumping and colliding. ------------------------------------------------ Mess with the best.....Die like the rest .
- by Xzanos - at 2010.10.30 23:22:00
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118. Cyno And Warp in Lag - in EVE General Discussion [original thread]
ok so i was watching some vids of huge fleet battles the other day and though to myself, how much lag is produced from the server having to calculate all the ship collisions on blobs warping on a gate, pos, ext and a cap fleet being cynoed in so o...
- by Xzanos - at 2010.10.30 21:34:00
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119. Connection Problem - in Issues, Workarounds & Localization [original thread]
well i have not problem with server status and can log into the game. ------------------------------------------------ Mess with the best.....Die like the rest .
- by Xzanos - at 2010.08.20 00:05:00
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120. Connection Problem - in Issues, Workarounds & Localization [original thread]
ok so i have internet and i can log into eve. but the in game browser and news feed say url error. i also can not download updates automatically because it can not connect to download them. same for the wow news on the launcher screen does not dis...
- by Xzanos - at 2010.08.19 22:52:00
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