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1. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale Originally by: Kaar Huuuuuuuuuuuuuge list of interesting things to discuss about 0.0 mechanics and combat...but not a single word on local chat? Really?? Local isn't a nullsec problem, it's an EV...
- by Woulvesbaine - at 2011.08.18 00:12:00
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2. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Edited by: Woulvesbaine on 17/08/2011 00:14:00 Remove local. Removing local will accomplish several of CCP's stated goals. It will create more roles for new players (means more subs for you guys). It will reward intelligence and communication...
- by Woulvesbaine - at 2011.08.17 00:13:00
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3. WTS 23Mill SP Cyno V Recon/ Industry/ Gunner/ Invention Toon - in Character Bazaar [original thread]
Nicely priced toon . . .
- by Woulvesbaine - at 2011.02.27 05:40:00
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4. Huginn fit (for small gang) - in Ships and Modules [original thread]
Originally by: Intigo Edited by: Intigo on 07/10/2010 12:45:39 This fit is worth ****. Your role is merely as a tackler and (very light) missile DPS. Shield tank your Huginn, an armor tank consisting of 3 slots and no plate is absolu...
- by Woulvesbaine - at 2010.10.07 20:26:00
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5. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
No. I would say "Cosmetically Only" were I not concerned that such a route is itself a slippery slope towards full implementation of being able to purchase advantages. ***WARNING WALL OF TEXT*** Should the game go that route, I will quit. I am...
- by Woulvesbaine - at 2010.10.07 19:59:00
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6. New uses for PLEX? - in Test Server Feedback [original thread]
Wow. Not a good move.
- by Woulvesbaine - at 2010.09.22 06:17:00
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7. A Better Solo Ship? - in Ships and Modules [original thread]
Because of Falcon.
- by Woulvesbaine - at 2010.09.03 03:06:00
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8. Vote EVE Online: Tyrannis for the European Games Award! - in EVE General Discussion [original thread]
I tried to get a bunch of my friends to come in and post but we all jumped in at the same time and lagged out. Sorry CCP.
- by Woulvesbaine - at 2010.07.28 14:56:00
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9. Eve Fitting Tool - in Ships and Modules [original thread]
How long can I really ________ before my cap runs out? Feature request: take into consideration number of cap charges in cargo to determine true running time. E.g. If I am "cap stable at 54%" in eft, but from using cap 800's. It would be handy...
- by Woulvesbaine - at 2009.09.08 21:10:00
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10. Best PVP ship to train to, for semi-industry toon (reward!) - in Ships and Modules [original thread]
Originally by: Freighter Jjoe Originally by: Unity Love Elo, Getting bored of industry and so want to train towards a pvp ship. Would be using it in 0.0 mainly for small roaming gangs. Possibly fleet ops but normally use a carrier...
- by Woulvesbaine - at 2009.05.25 19:30:00
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11. Whats more fail? Black Ops or T3? - in Ships and Modules [original thread]
Originally by: Zaerlorth Maelkor Originally by: Trader Jjenna Heak even retraining a rank 1 skill at level IV probably takes 3-4 days depending on attributes. Forget level V. What are your attributes at, exactly? 4 willpower...
- by Woulvesbaine - at 2009.05.21 20:37:00
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12. Cyclone Shield Boost Fit - in Ships and Modules [original thread]
Curious - wonder if you should put one of those rigs that reduces shield boost cap use. Forgot what its called. Doubt they are too expensive. But don't know if it will really get you that much more run time.
- by Woulvesbaine - at 2009.05.05 18:15:00
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13. Thorax fun - in Ships and Modules [original thread]
Something like - 1600 MFS x3, Suitcase, Point MWD Web 5 electron II Hams or EC-600's Don't have EFT handy (not at home) so . . . just a guess from memory. Not even sure on full slot layout.
- by Woulvesbaine - at 2009.04.25 20:21:00
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14. Ultimate Missioning Duo - in Ships and Modules [original thread]
I have had a lot of fun and success with Domi and Apoc doing Fed Navy missions. Probably dual domis would be better because you can switch out damage types with ease using drones. But Apoc (fitted with MP2) puts out a lot of dps and moves onto ...
- by Woulvesbaine - at 2009.04.25 19:39:00
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15. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. Projectiles could use a bump - especially arties. 2. Blaster boats maybe could get an increase in speed so they could get in range. Or slight boost to blaster optimals. I like the former better because it preserves the in-your-face aspect ...
- by Woulvesbaine - at 2009.04.20 05:57:00
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16. low sp amarr pvp - in Ships and Modules [original thread]
arbitrator is a fun cruiser. tank or plate the bottom, mids should be imho mwd, cap charge, and tracking disruptors. Highs should be one drone link, and some nos/neuts or projectile weapons. But since you are low sp atm, I would not cross train in...
- by Woulvesbaine - at 2009.02.25 00:53:00
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17. Rate this pvp Myrm - in Ships and Modules [original thread]
I am presuposing that you like the Myrm and have good skills towards it. This being said, I agree with some of the other posters that it looks a little slow to tackle. 1) Would you be willing to train projectile skills (t2)? If so, I might go ...
- by Woulvesbaine - at 2009.02.16 22:39:00
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18. Apocrypha suggestions and feature requests - in Test Server Feedback [original thread]
Edited by: Woulvesbaine on 16/02/2009 19:42:03 Title: Limited local blackout Category: wormholes etc Description: Due to wormhole activity local (chat channel) does not reveal present pilots. In wormhole systems and possibly a few surrou...
- by Woulvesbaine - at 2009.02.16 19:41:00
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19. T3 and SP - in Ships and Modules [original thread]
This is not a criticism of this one mechanic per say, but I think the result will not be to encourage people to PvP. As a PvP'er i am more interested in mechanics which will encourage others to get out of empire and get into PvP. Eve is already an...
- by Woulvesbaine - at 2009.02.13 01:38:00
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20. Active tanking dying? - in Ships and Modules [original thread]
'm sure someone can do the numbers, but in general when you are getting primaried - even ineffectively (just a few of your enemies), the length of time you will last with buffer will outpace any benefit from a repper. Generally you need more then ...
- by Woulvesbaine - at 2009.01.28 12:57:00
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