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1. The low sec problem - in Player Features and Ideas Discussion [original thread]
Personally, i like the idea. Keep in mind, that with such an influx of players nowdays, the space we have is getting eaten up. Now, 0.0 is overcrowded nowdays...but even more so, lowsec. FW added folks to lowsec. The hard copy of eve got more peop...
- by Waxau - at 2009.06.21 08:09:00
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2. New role for dreads - Mobile Shield - in Player Features and Ideas Discussion [original thread]
Gotta be honest...One of the best written posts on these forums for a while. Esp that you've included your own 'balance' or downside to the mod. Interesting concept, and one which could have a feasable use. What you could also do, is for more va...
- by Waxau - at 2008.03.16 13:40:00
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3. New Ship Class : Supply Capital - in Player Features and Ideas Discussion [original thread]
Dont like it. The problem at the moment is carriers are so popular for the sake of logistics alot of the time. Faction loot being sold in empire? Jumped by carrier. Corps/Alliances moving? Jumped by carrier. What there needs to be is a capit...
- by Waxau - at 2007.09.05 21:13:00
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4. Stealth Bubble idea FIXED! - in Player Features and Ideas Discussion [original thread]
Ok so theres been a number of threads so far of 'What if we had a bubble that could cloak people, and - O M G - Overpoweredwtfbbqsauce. However - I have a fix. You're at, lets say a gate in 0.0. You anchor your 'cloak bubble' at 50km (certain a...
- by Waxau - at 2007.09.02 01:15:00
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5. Since the Graphics update is coming... - in Player Features and Ideas Discussion [original thread]
Sod the charts - Anyone whos caldari specialised HAS or has though of atleast training up gallente. Simple as that. Ferox (Therefore vulture) needs one extra turret. Moa (therefore eagle) needs another turret slot. The ferox dps is less than a...
- by Waxau - at 2007.08.07 13:05:00
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6. Capital sized Transport ship. - in Player Features and Ideas Discussion [original thread]
Logistics is far too easy at the moment with carriers - And no, dont nerf carriers for that reason, as they're already weak enough imo. Would make 0.0 alliances have an easy life. Logistics is what defines many alliances often.
- by Waxau - at 2007.08.04 20:22:00
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7. Super POS - in Player Features and Ideas Discussion [original thread]
Originally by: Straith Originally by: Kudaro Might be an insteresting idea but I do not like the "defensive mode". In fact, I hate almost anything that has to do with repairing armor for the simple fact that it defies basic chemist...
- by Waxau - at 2007.07.28 16:58:00
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8. Super POS - in Player Features and Ideas Discussion [original thread]
No flame here. Intriguing idea, however having been in POS warfare recently, i can personally say its one of the most dull sides of eve. When folks say "Pos bashing, X up" i dont feel thrilled to type X. Which isnt what a game is for:) So id pers...
- by Waxau - at 2007.07.28 13:02:00
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9. Corporation Tool -> For new Corporation Upgrades in rev 3 possibly? - in Player Features and Ideas Discussion [original thread]
Below is my Idea: When looking down local, with the upgrades in rev 1, it was made possible to see standings IN your chat windows. Beforehand you had to click info, then standings, then see a big red -10.0 to realise they were hostile - UNLESS yo...
- by Waxau - at 2007.07.28 13:00:00
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10. Reduce the number of capital ships in game. - in Player Features and Ideas Discussion [original thread]
Im against, for one simply reason - Insurance. removing insurance wont do anything, except ENSURE folks blob with them. An example... Youre in 0.0, a 10 man gang vs a 10 man gang. One has a carrier. He thinks 'crap, i could use it' .... at which...
- by Waxau - at 2007.06.18 12:00:00
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11. Ship Age - in Player Features and Ideas Discussion [original thread]
Originally by: Camilo Cienfuegos I really can't see any use or need for this... but I must say the idea tickles me. I have an old Badger Mk2 that I purchased on contract with the hull badly beaten in. I'm strangely attached to this ship no...
- by Waxau - at 2007.06.17 18:15:00
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12. Ship Age - in Player Features and Ideas Discussion [original thread]
Perhaps something which could be expanded even more so, however i personally am a hoarder of ships. Last ship i lost was about 5 months ago, and im rather proud of it :) However, id love ships to have a 'history' of both owners, and general age. ...
- by Waxau - at 2007.06.17 18:07:00
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