Pages: [1] 2 3 4 |
1. Eve general market discussion - buying and selling - in Player Features and Ideas Discussion [original thread]
She want's to be able to sell items she doesn't have. And then buy them after the fact. It's not a bad idea but it would have to be done in such a way that you cannot access the money from the sale until you actually get the item. So as to preve...
- by WarlockX - at 2011.02.03 01:05:00
|
2. Journal User Interface Additions - in Player Features and Ideas Discussion [original thread]
I agree, would be useful ----------------------------------------------- Free Trade Corp - Flash page
- by WarlockX - at 2011.01.26 17:56:00
|
3. The Ultimate Unexploitable Unassailable Solution to Blobbing - in Player Features and Ideas Discussion [original thread]
So anytime i want to defend a station/pos/gate or anything just bring 2000 shuttles? Or how about this, i have my 10 freighters full of stuff and I have 2000 ppl in shuttles come with me to them invincible. ha ha ha ha ha ------------------------...
- by WarlockX - at 2010.11.25 04:44:00
|
4. The Death Penalty Has to Go - in Player Features and Ideas Discussion [original thread]
One of the most important features of eve is the market. The market is driven by the fact that ships die and you need to buy new ones. The market is more important then your incovinience ----------------------------------------------- Free Trad...
- by WarlockX - at 2010.02.25 20:17:00
|
5. NAVIGATION UI NEEDED - in Player Features and Ideas Discussion [original thread]
/signed ----------------------------------------------- Free Trade Corp - Flash page
- by WarlockX - at 2010.02.16 20:39:00
|
6. Adjustment to decloaking simulation - in Player Features and Ideas Discussion [original thread]
Originally by: DeathsEmbrace Adjusting the mechanic to make any ship lockable the moment the cloak deactive solves this issue. Not possible. Your lag to the server is always going to be >0. Even with the fastest internet in the...
- by WarlockX - at 2010.02.12 03:26:00
|
7. destroyers - in Player Features and Ideas Discussion [original thread]
Originally by: Viktor Fyretracker Originally by: Meeko Atari Originally by: Thargat Originally by: Viktor Fyretracker or could even do like WW2 Destroyers and push them into ASW(in the case of EVE that would be Anti...
- by WarlockX - at 2010.02.12 03:18:00
|
8. Automatic Mining Cycle Disable - in Player Features and Ideas Discussion [original thread]
Originally by: Triple Entendre Edited by: Triple Entendre on 06/02/2010 21:26:50 Aww. I was hoping this was going to be an anti-macro 'disable cycle' thing. Solving the afk mining by needing people to restart every cycle (as has been s...
- by WarlockX - at 2010.02.07 02:02:00
|
9. Computer virus weapon - in Player Features and Ideas Discussion [original thread]
So i take it they have never heard of firewalls or anti virus in the future? ----------------------------------------------- Free Trade Corp - Flash page
- by WarlockX - at 2010.02.05 18:30:00
|
10. Staking penalities. - in Player Features and Ideas Discussion [original thread]
Originally by: Foraven Originally by: mundus123 Ok, since your a good laugh, explain to us all what is it yoru trying to fix, explain it. In all of your post it seems as though you want to nerf everything and really just break the ...
- by WarlockX - at 2010.02.02 19:07:00
|
11. Periodic reset for eve game universe - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 would this allso make titans none existant again as well, eve finaly has goten to the point where we have more than 5 of them. and as i recall does it not take well over a year to train for a titan and the skills r...
- by WarlockX - at 2010.02.02 17:54:00
|
12. ship names - in Player Features and Ideas Discussion [original thread]
Ppl can see your ship names. It's the first thing a pvper changes so his ship name doesn't give away which one is him ----------------------------------------------- Free Trade Corp - Flash page
- by WarlockX - at 2010.02.02 16:51:00
|
13. Periodic reset for eve game universe - in Player Features and Ideas Discussion [original thread]
Worst Idea ever. ----------------------------------------------- Free Trade Corp - Flash page
- by WarlockX - at 2010.02.02 16:41:00
|
14. eliminating macro miners - in Player Features and Ideas Discussion [original thread]
These stupid ideas really must stop. A macro can do anything a player can do. Including clicking a ****ing button. It can click 100 buttons and type up a paragraph in a few seconds. ----------------------------------------------- Free Trade Corp...
- by WarlockX - at 2010.02.01 19:34:00
|
15. UI Improvement: Status Effect Indicators - in Player Features and Ideas Discussion [original thread]
Amazing! ----------------------------------------------- Free Trade Corp - Flash page
- by WarlockX - at 2010.02.01 16:22:00
|
16. New Warp Alignment looks STUPID on small ships. - in Player Features and Ideas Discussion [original thread]
It makes perfect sense. You maintain momentum in original direction even when fully turned. Makes much more sense then before. PS. Drag in space is caused by warp engines, much in the same way webs cause drag on ships. That's why you can't pulse ...
- by WarlockX - at 2010.01.29 20:48:00
|
17. Moving away from raw damage... - in Player Features and Ideas Discussion [original thread]
Edited by: WarlockX on 29/01/2010 19:25:16 Edited by: WarlockX on 29/01/2010 19:22:46 Signature of guns : Edited by: WarlockX on 29/01/2010 19:21:08 http://wiki.eveonline.com/wiki/Gatling_Pulse_Laser_I Signature Resolution 40 m ht...
- by WarlockX - at 2010.01.29 19:21:00
|
18. Freighters no more sidewarp/instawarp! - in Player Features and Ideas Discussion [original thread]
Which way you warp doesnt change the speed of entering warp ----------------------------------------------- Free Trade Corp - Flash page
- by WarlockX - at 2010.01.28 15:27:00
|
19. A small change to High sector war decs - in Player Features and Ideas Discussion [original thread]
Here is the common misconception ppl make with eve: They link pilots with -> people. And concord with -> police. But what its actually closer with is pilots -> gods corps -> countries Countries go to war with other countries all the...
- by WarlockX - at 2010.01.27 21:47:00
|
20. Bounty Paid from Insurance? - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Edited by: Valandril on 27/01/2010 12:35:00 So because one feels like throwing money around, other players should loose money ? Amazing. I'm actualy going to throw bounty on all my WTs to grief them even more. ...
- by WarlockX - at 2010.01.27 15:54:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |