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1. Pilots (high SP) looking for null space - in Alliance and Corporation Recruitment Center [original thread]
Please excuse my colleague, he didn't respond to what you want to know. He is right about one thing though, please have a convo with us ingame, so we can clarify stuff. Now, back to business: * Our space is not frontline, but we do have guests. *...
- by VoggFight - at 2011.10.27 23:36:00
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2. Anom Thanatos - in Ships and Modules [original thread]
With Gallente Carrier IV and Fighters IV, your 9 Fighters will do 972 DPS. Gallente Carrier V gives you 1125 DPS Fighters V gives you 1080 DPS Go with Carrier V.
- by VoggFight - at 2010.11.26 14:19:00
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3. looking for a reasonable step up from the (navy) dominix for missions - in Ships and Modules [original thread]
I wouldn't take a Nightmare if you mission outside of Amarr Space. The fixed damage types most of the times aren't too effective. This also goes for the Vindicator. However, the Vindi can do excellent Serpentis/Guristas/Mordus/EoM missions. But I ...
- by VoggFight - at 2010.11.16 12:34:00
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4. halp - in Ships and Modules [original thread]
Edited by: VoggFight on 26/10/2010 15:28:54 Seing your fit, I'd advise you to start pvping in frigs. But to summarise: 10MN mwd.. doesn't work cap recharger.. not in pvp (well, occasionally) where is your tank/buffer?
- by VoggFight - at 2010.10.26 15:27:00
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5. Mach for Mission DPS - in Ships and Modules [original thread]
Why not Arties? [Machariel] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Power Diagnostic System II Sensor Booster II, Scan Resolution Tracking Computer II, Tracking Speed Trac...
- by VoggFight - at 2010.10.05 15:20:00
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6. damn Jorun - in Ships and Modules [original thread]
Jorun DPS: 848 Exp & 212 Kin http://eveinfo.com/npcship/26807/eve-online-jorun-red-legs-greaves.html You could try this Myrm fit: [Myrmidon, Jorun] Medium Armor Repairer II Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Harden...
- by VoggFight - at 2010.10.02 12:08:00
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7. Remap to learn Learning, or not? - in Skill Discussions [original thread]
Hello, I'm going to make an alt and I want to train all the learning skills first. The character is going to be a Minmatar - Brutor - Slave Child. I'd like to know how much time I'll save when I remap for All learning V and Cybernetics V. The ch...
- by VoggFight - at 2010.09.28 10:38:00
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8. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: iKill Giants In creating a Rupture fit, I noticed a difference in cap stability between the fit on EFT with L5 skills and the same fit on EVE with L4 cap skills. The fit on EVE with L4 was stable. The fit on EFT was not. Not...
- by VoggFight - at 2010.09.25 09:34:00
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9. Eve Fitting Tool - in Ships and Modules [original thread]
I was looking to the EFT Preferences and I tried the: Enable fitting shortcuts. This could be very handy, but you HAVE to select the results by name, and you cannot select results based on CPU or PG. Can this be fixed? That 1) blabla actually re...
- by VoggFight - at 2010.09.25 00:05:00
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10. loki RR - in Ships and Modules [original thread]
Originally by: Brek Blood Edited by: Brek Blood on 24/09/2010 20:54:26 Back to the loki, I have it set up with a cap stable RR, or shield transfer but it seems to go slow, is there a way to push more out of the repping/xfer other than ...
- by VoggFight - at 2010.09.25 00:00:00
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11. Hawk or Harpy? - in Ships and Modules [original thread]
You can easily fit a Hawk with Standard Missile Launchers.. Even when going into a complex, this fit should be good enough for you to spew missiles @ 60km, keep going above 1k m/s stable and pulse your shield booster if needed. With the resists a...
- by VoggFight - at 2010.09.24 10:10:00
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12. loki RR - in Ships and Modules [original thread]
You can also Armor buffer the Loki to 120k EHP and play bait as your buddies bring Armor RR ships. Shield buffers to go around 60k on the Loki. It's a must to have a Scimi/Basi in fleet when you take that baby for a spin, since you WILL be primary...
- by VoggFight - at 2010.09.24 10:04:00
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13. Fed Navy Comet Useful In PvP? - in Ships and Modules [original thread]
I've flown this in PVP Roaming gang, was a lot of fun. Make sure there's a screen in front of your ship, you don't always want to see that blinking light. There are better ships to fly, this one is pretty unique in PVP, I like it: [Federation N...
- by VoggFight - at 2010.09.24 09:55:00
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14. Best lvl 4+5 mission runner - in Ships and Modules [original thread]
Rattlesnake can tank 2200 dps (missionspecific setup). With a Basilisk as support it can tank 3500 dps. But the best combination (tanker+logistics) is a Vulture+Basilisk (more then 4k dps tank). A Nighthawk is only a bit behind. Rattlesnake is o...
- by VoggFight - at 2010.09.22 09:50:00
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15. Searching for items - in Ships and Modules [original thread]
You can use this site, to compare prices too: http://www.eve-central.com/ These prices are not always 100% accurate
- by VoggFight - at 2010.09.10 14:53:00
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16. armor tanking pick one - in Ships and Modules [original thread]
#2, unless it¦s vs Angel or Drones
- by VoggFight - at 2010.09.06 23:04:00
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17. Fitting and Using a Sacrilege in a Small Gang (8-12) - in Ships and Modules [original thread]
With the Sacri's base shield resists (EM: 0%, Therm: 20%) I don't think a scimi/basi can keep up if you run across Amarr ships, ships shooting RF EMP or EM/therm missiles.. Even with 4x Medium Shield transporters on the Sacrilege, it can only take...
- by VoggFight - at 2010.09.03 12:02:00
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18. Shield Resistance Amplifiers / Armor Hardeners - in Ships and Modules [original thread]
I was merely pointing out the the DC also gives you armor resists and that your statement is wrong: There is no mid-slot module that increases armor resists like the DC gives you shield resists. But the DC also gives armor (and hull) resists, so ...
- by VoggFight - at 2010.09.03 11:47:00
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19. Shield Resistance Amplifiers / Armor Hardeners - in Ships and Modules [original thread]
Originally by: VanNostrum And why isn't there a med slot module that increases armor resists like Damage Control increases shield resists? Troll? Damage Control II Shield resists: +12.5% Armor resists: +15% Hull resists: +60% The D...
- by VoggFight - at 2010.09.03 11:08:00
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20. Shield Resistance Amplifiers / Armor Hardeners - in Ships and Modules [original thread]
Originally by: Skippermonkey It would be nice to be able to choose active OR passive for both shield and armor. As it stands you have to go passive for armor, and you have to go active for shields. Call that diversity? My passive sh...
- by VoggFight - at 2010.09.03 11:05:00
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