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141. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: Veskrashen wrote: Promiscuous Female wrote: you're not stuck on grid, you go very fast which allows you to evade anyone attacking you, burn off grid, then disengage at will As noted before, there are a multitud...
- by Veskrashen - at 2015.03.10 04:03:15
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142. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Promiscuous Female wrote: you can also break gatecamps with sufficient pvp force so again i have to wonder why you hold them in such contempt Because they don't want to have "military superiority on grid". That's...
- by Veskrashen - at 2015.03.10 03:54:25
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143. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: you're not stuck on grid, you go very fast which allows you to evade anyone attacking you, burn off grid, then disengage at will As noted before, there are a multitude of counters that are faster, can catch it, and k...
- by Veskrashen - at 2015.03.10 03:48:19
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144. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Zazad Antollare wrote: Veskrashen wrote: Zazad Antollare wrote: You people really dont get it, the best way to deal with this is not changing how interceptors work or how the link interacts with the ship, its making that the link works in...
- by Veskrashen - at 2015.03.10 03:44:16
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145. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: interceptors are faster than any defender (hint: 8 AU/s warp speed), probes show up on dscan allowing you to disengage, after disengaging you go to work on another structure, and a single viable counter to an intercept...
- by Veskrashen - at 2015.03.10 03:42:24
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146. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Zazad Antollare wrote: You people really dont get it, the best way to deal with this is not changing how interceptors work or how the link interacts with the ship, its making that the link works in a way that is equal to all ships so that no sh...
- by Veskrashen - at 2015.03.10 03:32:47
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147. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: Veskrashen wrote: Promiscuous Female wrote: Veskrashen wrote: Interceptors already have counters nope You are absolutely blind if you think that. i tend not to see unicorns yes this doesn't make me blin...
- by Veskrashen - at 2015.03.10 03:24:31
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148. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: Veskrashen wrote: Interceptors already have counters nope You are absolutely blind if you think that.
- by Veskrashen - at 2015.03.10 03:14:43
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149. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: It's Structure Shooting Mk2: Structure Lasering Ok, sounds good to me. Let's stick with the module concept. Not that drakes could really troll sov by shooting and scooting, but it's ok since we want frigates in their ones ...
- by Veskrashen - at 2015.03.10 03:13:56
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150. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: After all, your drakes must stay on grid until the hp bar gets to where it reinforces, so you should stay on grid until the sov laser gets the sov laser bar thing to the reinforce point. Exactly! Stay on grid until the ti...
- by Veskrashen - at 2015.03.10 03:02:54
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151. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: i feel like it still needs to be a ship-mounted module but it definitely needs anti-interceptor properties like the ones mentioned repeatedly in this thread Nope. Interceptors already have counters. How much their ab...
- by Veskrashen - at 2015.03.10 03:02:00
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152. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Maybe they're actually worried about goons shotgunning all over the place and figure that requiring the ship to be tied up will deter us. I mean it isn't so much about risk, as making it boring for the attacker (they have t...
- by Veskrashen - at 2015.03.10 01:36:43
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153. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Putting the little (probably expensive) entosis thing at risk is putting something at risk. What you want is specifically "put a hull at risk" which is to say, you want to get killmail off it. It obviously won't do if pod...
- by Veskrashen - at 2015.03.10 01:30:47
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154. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Well i guess if you're worried about killboard stats. Otherwise losing an expensive thing ... ship or otherwise is still an issue. But making a drone would imply no killmail. A deployable would presumably give a killmail,...
- by Veskrashen - at 2015.03.10 01:23:39
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155. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Zazad Antollare wrote: **** idea incoming i like the idea of the thing beeing like a deployable but as someone said they could carpet bomb a region really easily with almost zero risk, so why not make it like a drone? ...
- by Veskrashen - at 2015.03.10 01:09:01
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156. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Lena Lazair wrote: If you were the last person on grid, dropped a deployable, and left, your (deployable) still has active military control of the grid. It's still trivial for a single small ship to come contest this control if you leave it und...
- by Veskrashen - at 2015.03.10 01:04:34
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157. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: What about instead of just "1 link and that's it", you changed it to "more than one link counts, but only up to.. 5" Not an unlimited N+1, but one which caps at a low enough level that a small gang will easily be above it i...
- by Veskrashen - at 2015.03.10 00:57:54
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158. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Lena Lazair wrote: Veskrashen wrote: Lena Lazair wrote: Based on the goals stated, I'm struggling to figure out why this isn't a new-style deployable. Because part of the idea, at least in my read of things, is to have more people activ...
- by Veskrashen - at 2015.03.10 00:34:31
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159. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: An interesting idea... Defenders must shoot the structure deployable. This is of course different from the SBU, as it has to be dealt with immediately (it will reinforce the thing, unlike SBU where the attackers must co...
- by Veskrashen - at 2015.03.10 00:28:34
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160. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Lena Lazair wrote: Based on the goals stated, I'm struggling to figure out why this isn't a new-style deployable. Because part of the idea, at least in my read of things, is to have more people active and vulnerable in space. While a Trollcep...
- by Veskrashen - at 2015.03.10 00:23:19
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