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121. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Aralyn Cormallen wrote: Veskrashen wrote: The fact that a defender can easily "bottle up" a group of BLOPS boats or SBs or folks coming in through a wormhole is precisely the reason... You've still yet to explain how this does not constit...
- by Veskrashen - at 2015.03.11 18:23:37
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122. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: fyi fw folks can catch interceptors because acceleration gates don't allow you to warp in at range everyone gets dumped into the same spot on the destination grid when i was a more destitute gbs i used to abuse this ...
- by Veskrashen - at 2015.03.11 18:03:47
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123. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: MailDeadDrop wrote: CCP Fozzie wrote: Harry Saq wrote: @CCP Fozzie Would it be feasible to have the Entosis module activate an interface as suggested in m prior post here: https://forums.eveonline.com/default.as...
- by Veskrashen - at 2015.03.11 17:52:01
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124. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Everything you said is rubbish. Your ignorance and nullbear blinders are showing. baltec1 wrote: I want small gangs not an endless swarm of cepters that you will not catch with any sniper that a defender would be forced to ...
- by Veskrashen - at 2015.03.11 17:48:12
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125. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Aralyn Cormallen wrote: 90%? High bar? Try like 1% and the lowest bar offered. Take a look around any sov region these days, its Ceptor, Ceptor, Ceptor, Co-ops, Ceptor, Ceptor, Astero. Its dull. And why would they want to bring bigger ships, ...
- by Veskrashen - at 2015.03.11 14:20:02
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126. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: So what exactly do you find fun about having to deal with attacks on your sov from ships you cant catch for 4 hours every day of every year? Zero fights, zero kills and no fun to be had at all. THIS is what is so bad about the t...
- by Veskrashen - at 2015.03.11 14:12:02
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127. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Sougiro Seta wrote: Going from one pole to another is just a dumb move. "We don't want sov to be a structure grinding inferno" -> "Let's make sov attainable with frigates at zero risk, gypsy factional sovwar for everyone!" Frigates are in...
- by Veskrashen - at 2015.03.11 12:01:52
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128. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Aralyn Cormallen wrote: When was the ship class called Escapers? Or Avoiders? They are Interceptors, their reason to be is to Intercept. And they do that well, their bubble-immunity allows them to crash through attempts to delay a pursuit and i...
- by Veskrashen - at 2015.03.11 11:56:25
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129. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Carniflex wrote: Leaving aside a trollceptor that is not an issue as far as I can see I think one thing that IS an issue with the new sov system is maximum supported population density by a given 0.0 system. This is issue because if an alliance...
- by Veskrashen - at 2015.03.11 11:27:21
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130. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
So, having read the multitude of responses, I've got some thoughts to put down to e-paper: 1. It's critical that this is a module, rather than a deployable. Reship times MATTER when your sov is determined by timer-based mechanics. Even if someone...
- by Veskrashen - at 2015.03.11 05:27:03
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131. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
SoulLess Zealot wrote: its kind of amazing seeing people continuously spout reasons why dooms day fits that can just reinforce regions unimpeded. When all it takes is 1person to contest someone elses entosis link.. Why are people still trying t...
- by Veskrashen - at 2015.03.10 12:55:02
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132. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Zazad Antollare wrote: Veskrashen wrote: We're being assaulted 23/7/365 across a much wider front with no notification system and a far smaller playerbase. And yet, not only do we survive, we thrive on the conflict it brings. Tell me mo...
- by Veskrashen - at 2015.03.10 12:53:52
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133. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
knobber Jobbler wrote: Are you going to be on guard 4 hours a day, every day, waiting at your keyboard to get an alliance mail to say your sov structures in system xyz and 10 others are under attack? Sounds like a job, doesn't sound like fun. D...
- by Veskrashen - at 2015.03.10 12:52:42
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134. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: I've been going over this in my mind. Really the only issues with the module and the ships is speed, interceptor (bubble immunity), cloaky ships, and T3's (cloaky bubble immune). None of those are actually problems. 1. B...
- by Veskrashen - at 2015.03.10 12:44:55
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135. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Sougiro Seta wrote: You're clearly overestimating the willingness of most humans to spend 4h a day working on his pixel spacecraft, to get less in return than they'll get in Osmon running lvl4s. You're clearly underestimating the time and eff...
- by Veskrashen - at 2015.03.10 12:37:49
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136. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Sougiro Seta wrote: All the goonhaters are realizing that, what it's probably going to be annoying for the big boys, is gonna ruin the game experience of all those null inhabitants you don't hate? Not really. If they can't deal with GewnTroll...
- by Veskrashen - at 2015.03.10 12:07:37
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137. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Regarding fuel for the Entosis Link: It's not a bad idea, but really really changes the dynamic in that the idea ships then become cloaky boats with large cargo holds - Cloaky Nullified T3s, for example. Plus those groups with good logistics. It ...
- by Veskrashen - at 2015.03.10 12:05:47
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138. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: while this system shares some blood with faction warfare, it's not faction warfare there are no acceleration gates forcing all contenders into a tiny spit of space where they can be engaged at will you have to try a ...
- by Veskrashen - at 2015.03.10 11:57:16
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139. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Yes, it should be quite like structure shooting, writ small. After all, your drakes must stay on grid until the hp bar gets to where it reinforces, so you should stay on grid until the sov laser gets the sov laser bar thing...
- by Veskrashen - at 2015.03.10 11:53:18
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140. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Veskrashen wrote: Alavaria Fera wrote: What about instead of just "1 link and that's it", you changed it to "more than one link counts, but only up to.. 5" Not an unlimited N+1, but one which caps at a low enough leve...
- by Veskrashen - at 2015.03.10 11:51:36
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