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21. [WTS] 96.2M SP PVP Character : All Subcaps/Moros Pilot - in Character Bazaar [original thread]
bump
- by Tsubutai - at 2014.02.21 04:57:00
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22. WTB PVP character - in Character Bazaar [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=323649&find=unread 33B Starting, make me a decent offer for B/O
- by Tsubutai - at 2014.02.20 20:52:00
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23. [WTS] 96.2M SP PVP Character : All Subcaps/Moros Pilot - in Character Bazaar [original thread]
This awesome character is for sale. His skillsheet can be seen here (pw = 12345): http://eveboard.com/pilot/Tsubutai Highlights include: All frigs, destroyers, cruisers, and battlecruisers at V; Minmatar and Gallente BS V; Amarr and Ca...
- by Tsubutai - at 2014.02.20 20:51:00
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24. WTS: 88.9m SP subcap pvp specialist - in Character Bazaar [original thread]
Quote: Payment is completed. This receipt can be printed out for your records. ReceiptPrint 10 Aug 2013 20:41 EVE Character transfer Payment Method Plex Account Information ************* *************@*******.com EVE Character transfer 2 Pil...
- by Tsubutai - at 2013.08.10 20:43:00
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25. WTS: 88.9m SP subcap pvp specialist - in Character Bazaar [original thread]
B/O accepted.
- by Tsubutai - at 2013.08.10 20:16:00
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26. WTS: 88.9m SP subcap pvp specialist - in Character Bazaar [original thread]
Thanks for the bids guys. Ghost RD wrote: 26b bid, would like a screenshot of Jump Clones though before auction ends :) No problem; OP updated with images showing the three pirate implant clones and demonstrating that the character has a fu...
- by Tsubutai - at 2013.08.10 07:44:00
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27. WTS: 88.9m SP subcap pvp specialist - in Character Bazaar [original thread]
This character is for sale by auction. His skillsheet can be seen here (pw = eve): http://eveboard.com/pilot/Tsubutai Highlights include: All frigs, destroyers, cruisers, and battlecruisers at V; Minmatar and Gallente BS V; Amarr and Caldar...
- by Tsubutai - at 2013.08.09 20:52:00
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28. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Heat links sound a little underwhelming given that no one really uses the heat subs on T3s; I can't imagine ever dropping any of the current skirmish links for a prop mod heat reduction ganglink unless it did something ridiculous like allow you to...
- by Tsubutai - at 2013.08.07 16:22:00
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29. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Tsubutai, 02, 03, 08, 12, 14, 18, 20, 21, 29, 40, 46, 47, 60, 64, 98
- by Tsubutai - at 2013.08.04 10:37:00
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30. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Rynnik wrote: 1: 400 m/s is a MASSIVE margin... 2: You are vastly understating the utility of a med neut.... you really don't have much cause to write off the impact of that med neut as some kind of default setting - and we haven't talked abou...
- by Tsubutai - at 2013.08.03 06:34:00
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31. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Vagabond: I'm still fairly confused about how there is so much resistance on this ship design. The complaints range quite a bit but I think the most legitimate one is that the Vaga struggles to project damage compared to its com...
- by Tsubutai - at 2013.08.02 20:50:00
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32. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Leskit wrote: CCP Fozzie, with the buffs to self reps and reduction in warfare link bonuses (specifically the rep speed and cap usage), what is the net change? e.g. a player running a single rep with the fleet booster for rep speed before odyss...
- by Tsubutai - at 2013.08.02 17:16:00
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33. The Beginning of the End for OGB - in Warfare & Tactics [original thread]
Cearain wrote: I think ccp should hold off on buffing active tanks until ogb is done away with. Legion makes armor rep ships god mode already. The nerf to link strength outweights the buff to local reps - legion/damnation-boosted active ta...
- by Tsubutai - at 2013.08.02 11:59:00
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34. The Beginning of the End for OGB - in Warfare & Tactics [original thread]
The proposed changes won't have a big impact. With current Loki boosts, an unheated T2 point reaches 36.7km; after the nerf, it'll be 33.3 km with Claymore boosts and 32.9 with Loki boosts. You're still not getting away from that fine gentleman in...
- by Tsubutai - at 2013.08.02 10:07:00
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35. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Are there any plans to change the skill prerequisites for using mindlinks? You say that you want to smooth out the advancement path for using links effectively, but since mindlinks require the appropriate warfare spec skill at V, there's a really ...
- by Tsubutai - at 2013.08.02 08:55:00
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36. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
The change to the interdiction maneuvers link strength is probably a bit too conservative if anything. On paper, the reduction in its strength sounds quite dramatic, since it's going from a 52.7% increase in tackle range with a current max-skilled...
- by Tsubutai - at 2013.08.02 06:43:00
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37. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Another way to prevent some of the risk-reducing tactics used to protect link alts would be to have them inherit the aggression/suspect/criminal/weapons flags of the people they're boosting, in the same way that logistics pilots do. That'd prevent...
- by Tsubutai - at 2013.08.01 15:38:00
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38. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
The nerf to POS boosting is good, but it will be circumvented by having heavily tanked linkships right on the edge of the forcefield so they can duck inside to safety if threatened. It might be good to have the link-suppressing effect extend out t...
- by Tsubutai - at 2013.08.01 15:09:00
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39. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Looks like a very promising start.
- by Tsubutai - at 2013.08.01 14:02:00
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40. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Good god that claymore. Double rof bonuses and explosion velocity will be pretty brutal.
- by Tsubutai - at 2013.08.01 13:58:00
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