Pages: [1] |
1. Removing Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T Sorry to rain on your parade, but half of your arguments against stargates are overly exagerated. First off, the autopilot is a local setting, it's not kept server-side. Your local machine plots the course, and se...
- by Thu - at 2007.03.08 22:02:00
|
2. Removing Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Tolomea To keep travel times somewhat similar to current: Elaborating on jump drives a bit: A jumpdrive can jump a ship across X parsecs/lightyears, where X is mainly dependent on the ship's size and class. It takes t...
- by Thu - at 2007.03.07 16:10:00
|
3. Longer fights, less lag, better tactics: FORMATIONS - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Edited by: Valandril on 06/03/2007 13:17:00 Originally by: Thu You are missing some major concepts. The underlying problem of fleet battle lag is the exponential increase of dataflow that occurs as mor...
- by Thu - at 2007.03.06 14:34:00
|
4. WHO WANTS ADDONS or UI CUSTOMIZATION ? (Like other Games) - in EVE General Discussion [original thread]
I like the UI pretty much the way it is. After playing WoW though, I have to say that the way you can customize your UI in that game is just absolutely great. I wis more games would provide that functionality.
- by Thu - at 2007.03.06 13:34:00
|
5. Is EVE easier for new players now? - in EVE General Discussion [original thread]
Yes it has definitely gotten a lot easier for new people. The tutorial does a decent job at showing you the main ins and outs. You start with enough skillpoints to actually do something worthwhile. You earn enough money to keep the motivation up ...
- by Thu - at 2007.03.06 13:28:00
|
6. Is EVE easier for new players now? - in EVE General Discussion [original thread]
Yes it has definitely gotten a lot easier for new people. The tutorial does a decent job at showing you the main ins and outs. You start with enough skillpoints to actually do something worthwhile. You earn enough money to keep the motivation up ...
- by Thu - at 2007.03.06 13:28:00
|
7. Longer fights, less lag, better tactics: FORMATIONS - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Dunno akita what is your 0.0 fleets experience, i guess its pretty low. Now to point first u gimme math about bandtwitch use, i assume u know exacly how eve protocol work if you can gimme so exact numbers. Next u...
- by Thu - at 2007.03.06 13:11:00
|
8. Removing Stargates - in Player Features and Ideas Discussion [original thread]
Edited by: Thu on 06/03/2007 12:35:11 Combat is of course another huge topic. Most of the combat activity today happens at stargates. If we however consider that pilots can now jump from system to system, that combat activity would simply take...
- by Thu - at 2007.03.06 12:34:00
|
9. Removing Stargates - in Player Features and Ideas Discussion [original thread]
Stargates in Eve cause a lot of problems. Whenever the number of pilots going through them rises above a certain level, these problems surface. Increased lag due to heavy activity at the gate, as well as performance problems on the client caused b...
- by Thu - at 2007.03.06 12:03:00
|
10. Here is how to passive shield tank for those that want know. - in Ships and Modules [original thread]
Originally by: Pottsey I have been thinking about making a new thread, as I can no longer edit the first posts without losing half the text. But if I did I would want a website to go with it and thatĘs something I havenĘt got time to do. I...
- by Thu - at 2007.03.05 14:33:00
|
11. Confession: I have logged to save my ship/pod/virginity - in EVE General Discussion [original thread]
Edited by: Thu on 05/03/2007 12:12:47 Edited by: Thu on 05/03/2007 12:00:24 Logging off is pretty stupid. You see... the point of actually playing a game is having fun. That's true for at least most of the people playing. The problem is, ...
- by Thu - at 2007.03.05 12:00:00
|
12. sci-fi movies that arent crap(mostly in space with big battles plz)? - in EVE General Discussion [original thread]
Edited by: Thu on 05/03/2007 10:36:02 BSG... That scene in s3 where they jump the battlestar onto the planet and then back up again shortly before it slams on the surface is clearly the best scene of this kind I've ever seen in a sci-fi movi...
- by Thu - at 2007.03.05 10:37:00
|
13. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
Remove stargates, give all ships jumpdrives (jump range dependant on ship type, etc), and then reap the performance benefits of a movement system where the nodes have to deal with only a fraction of the current system's dataload.
- by Thu - at 2007.03.04 23:49:00
|
14. Bloggers #53, Inventions, the Lottery System and a Call for Feedback - in EVE Information Portal [original thread]
Edited by: Thu on 04/03/2007 23:27:43 If you make the move to an invention based system you need to change current BPOs to be equal to their invented equivalents. If you don't do this you'll create a massive imbalance, and the entire endeavour...
- by Thu - at 2007.03.04 23:28:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |