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1. Gun assist - in Assembly Hall [original thread]
Either allow turrets/missiles the assist options or remove them from drones. Make people play the game.... But in all seriousness, remove drone assist completely and Adhere to the same rules as turrets/missiles. Fighters and fighter bombers sho...
- by Thirtythousand - at 2014.02.25 14:54:00
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2. Why probing has to be so easy? - in Player Features and Ideas Discussion [original thread]
As a casual player, I agree with the above. I feel no need to improve probing skills beyond 3s as I can scan sites down in a covops ships in 30s on avg. Hunting someone? Usually one or 2 cycles after d-scan localization. With 3s! Not even good ski...
- by Thirtythousand - at 2014.02.25 13:06:00
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3. [Idea] for new players to eve - in Assembly Hall [original thread]
Well, I love the idea, but with. Being scripted, and removing everything after, is there a reason it needs to be the character you just made? Is there no reason it could be a small demo/stand alone teaser where you just fly a lore non capsuleer pi...
- by Thirtythousand - at 2014.02.20 17:49:00
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4. Solar System Descriptions - in Player Features and Ideas Discussion [original thread]
+1 systems of significant worth like media covered fights? trade hubs? would be cool to read a discription of a system to learn there was a huge fight there. and when new ones happen they get updated to include those fights. would really ad to t...
- by Thirtythousand - at 2014.02.19 19:43:00
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5. Rookie ships! easily introducing newbies to fit theories. an idea! - in Player Features and Ideas Discussion [original thread]
altho i do like the idea of teaching things like logi and minning, fleet ops will teach fleet centered hulls, like logi. you forget how hard making that 1st million was as a new player. unless you beg in a trade hub. or someone generously donate...
- by Thirtythousand - at 2014.02.19 19:35:00
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6. Reactive Armor Hardener Cap Scaling (Paper Cut 1001) - in Player Features and Ideas Discussion [original thread]
+1 love the proposition of keeping the cap use the same! love the module as it has replaced many an EANM on my bc/bs fits. if resists persisted when the module was off, that would be great.
- by Thirtythousand - at 2014.02.13 13:42:00
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7. Rookie ships! easily introducing newbies to fit theories. an idea! - in Player Features and Ideas Discussion [original thread]
Mascha Tzash wrote: Thirtythousand wrote: altho i did consider that idea. i dont think its beneficial to eve in allowing a warp disruptor that can only work on other rookie ships. still nothing stopping people from just buying them :P as ...
- by Thirtythousand - at 2014.02.12 13:13:00
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8. Rookie ships! easily introducing newbies to fit theories. an idea! - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: I figure a 10km disrupter would be pretty harmless. That's basically scram/web range and puts the rookie at a sever disadvantage. Rookie ships are already slow, low EHP and easy to kill. This just allow them to engage at a...
- by Thirtythousand - at 2014.02.11 23:54:00
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9. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
i really think shifting the FW zones to be between highsec empires would make the best lore. but barring that. i think this would create many niches for players, blockade runners would be huge fun and hauling contracts to another region would mea...
- by Thirtythousand - at 2014.02.11 23:31:00
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10. Proposal! rookie ships and new pilots! - in Assembly Hall [original thread]
i posted this over in the ideas & features and has been getting positive feed back. wouldnt mind bringing this to the CSM for a more critical look! be nice! https://forums.eveonline.com/default.aspx?g=posts&m=4224706#post4224706
- by Thirtythousand - at 2014.02.11 23:14:00
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11. Rookie ships! easily introducing newbies to fit theories. an idea! - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: All as Civilian version ofc. That should give Newbs an example of the core modules for most fits, and help them know what to look for when they start making their own. The disrupter is included for lulz, to allow podded pi...
- by Thirtythousand - at 2014.02.11 23:11:00
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12. Rookie ships! easily introducing newbies to fit theories. an idea! - in Player Features and Ideas Discussion [original thread]
i like the ideology of: Show, don't tell. eve has enough telling you what to do as it is. but i have an idea! since the tutorial is already a mega text wall, and no matter how many times i told my friends they need to actually do it, they all sk...
- by Thirtythousand - at 2014.02.11 15:41:00
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13. Rookie ships! easily introducing newbies to fit theories. an idea! - in Player Features and Ideas Discussion [original thread]
fittings are designed around t1 fits. without skills. PG and CPU changes may unbalance some things, thats why you test and tweak! this is still a proposition so hear me out :P also, with the fittings so tight it should limit some of the issues. al...
- by Thirtythousand - at 2014.02.11 15:41:00
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14. What would happen if CCP finally nerfed hisec? - in EVE General Discussion [original thread]
thing i find funny, looking at that chart up top there, jita was 1.2 trillion isk less in losses then the most expensive battle ever in eve history. jita ALONE. not including orther mission/trade hubs. yes high sec is safer.
- by Thirtythousand - at 2014.02.07 12:05:00
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15. What would happen if CCP finally nerfed hisec? - in EVE General Discussion [original thread]
La Nariz wrote: Nevyn Auscent wrote: :words: no sources :words: no data :words: plenty of fallacies :words: So in other words you have no data or sources to back anything up and are wildly flinging things at the wall hoping one will stick...
- by Thirtythousand - at 2014.01.28 23:25:00
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16. What would happen if CCP finally nerfed hisec? - in EVE General Discussion [original thread]
La Nariz wrote: Thirtythousand wrote: I'm also pretty sure that, without counter arguments, valid facts, or even accurate observations, that last post is only a ment to attack and derail arguments. Should high sec be less safe? No. Eve n...
- by Thirtythousand - at 2014.01.27 19:14:00
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17. What would happen if CCP finally nerfed hisec? - in EVE General Discussion [original thread]
La Nariz wrote: Thirtythousand wrote: Jenn aSide wrote: Thirtythousand wrote: It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots? WH c4-6 is also not considered solo content. Upgraded co...
- by Thirtythousand - at 2014.01.27 18:47:00
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18. What would happen if CCP finally nerfed hisec? - in EVE General Discussion [original thread]
Jenn aSide wrote: Thirtythousand wrote: It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots? WH c4-6 is also not considered solo content. Upgraded complexes in null is also built on community. ...
- by Thirtythousand - at 2014.01.27 18:37:00
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19. What would happen if CCP finally nerfed hisec? - in EVE General Discussion [original thread]
It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots? WH c4-6 is also not considered solo content. Upgraded complexes in null is also built on community. FW needs to pay for peoples ships or they stop ...
- by Thirtythousand - at 2014.01.27 18:11:00
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20. What would happen if CCP finally nerfed hisec? - in EVE General Discussion [original thread]
Jenn aSide wrote: [quote=Pinky Hops] -non-FW low sec (lvl4/5 missions, low sec exploration) (dead last) low sec exploration has good payouts, if your the pirate comming in to kill/steal. great way to introduce the next step of eve expl...
- by Thirtythousand - at 2014.01.27 15:27:00
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