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1. Empire research POS slots - do they sell? - in Science and Industry [original thread]
or just lock down your BPOs and no one can take them without a vote, which requires corp shares...
- by Thevlyn - at 2008.12.31 10:46:00
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2. EVE Mail changes to come in EVE Online: Quantum Rise 1.0.1 - in EVE General Discussion [original thread]
Perhaps consider lowering the number of DED messages to 1 per PoS per hour. as a director i recieve 3 per pos per hour.
- by Thevlyn - at 2008.11.18 20:03:00
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3. EVE Online Quantum Rise Issues Thread - in EVE Information Portal [original thread]
Minor Some stargates in Domain, near nifshed are still using old graphics on premium content. Just incase your not aware of this.
- by Thevlyn - at 2008.11.12 15:51:00
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4. EVE Online Quantum Rise Issues Thread - in EVE Information Portal [original thread]
**Important** Production tab in PoS managment is bugged badly. Everytime something is on/off lined the screen randomly rearanges its sort. Problem: i click on offline, then hit the button again where online should appear. you have now offlined ano...
- by Thevlyn - at 2008.11.12 15:48:00
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5. POS Management - Production Tab - in Science and Industry [original thread]
yes, bugreport it and hope they fix it fast. it makes reactions so annoying i considered turning them off so i didnt have to deal with it... not only do they display randomly, but when you offline, they rearange randomly, and rearange again when y...
- by Thevlyn - at 2008.11.12 15:35:00
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6. Orca! Orca! Orca! The Dev Blog You've Been Waiting For! - in EVE Information Portal [original thread]
the skills were never mining director V, they were mining foreman 3, which was changed to director 1. and getting director 1 only takes all of what, 5-10 days? not a big deal really. ORE ships 5 (mining barge) is the killer for those who dont have...
- by Thevlyn - at 2008.11.06 05:26:00
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7. New Dev Blog from Chronotis: RollinĘ RollinĘ RollinĘ - in EVE Information Portal [original thread]
love the changes so far, and i have not read the whole post just yet. but seeing as you are changing the industrials, please look over the coventor. as it is it is less useful then it has potential for. with the prereq of astrology 5, once you can...
- by Thevlyn - at 2008.11.02 03:20:00
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8. Orca! Orca! Orca! The Dev Blog You've Been Waiting For! - in EVE Information Portal [original thread]
Edited by: Thevlyn on 31/10/2008 13:48:44 If you really care about the Orca and want to see it, take the time to read the whole discussion. Seriously, so many people are either saying the exact same thing, or saying something that CCP has alre...
- by Thevlyn - at 2008.10.31 13:47:00
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9. Orca! Orca! Orca! The Dev Blog You've Been Waiting For! - in EVE Information Portal [original thread]
Edited by: Thevlyn on 30/10/2008 15:19:59 considering i am asking them to remove director and mining forman 5 (being its prereq), as it is too costly and doesnt fit well compared to other command ships. and for many of the people flying it wil...
- by Thevlyn - at 2008.10.30 15:17:00
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10. Orca + Hulk/Mack = ?max bonuses? math help pls - in Science and Industry [original thread]
Lord Fitz I will assume you were just not crunching the numbers, as i know you know your stuff. But 2 hulks with decent skills (not max) will fill 4 cans in ~22min. not 40min. i did test the hold out on sisi, and in an orca with max skills and rig...
- by Thevlyn - at 2008.10.30 15:06:00
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11. Orca! Orca! Orca! The Dev Blog You've Been Waiting For! - in EVE Information Portal [original thread]
First, i love this ship. Second, my alt can already fly it, so i give this opinion based off thought and not desire. Mining Director 1 is an excessive requirement for the orca. Please make it conform to other command ships as far as the leadership...
- by Thevlyn - at 2008.10.30 13:42:00
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12. Orca! Orca! Orca! The Dev Blog You've Been Waiting For! - in EVE Information Portal [original thread]
for those of you who are so bad at math, with director 5, mindling implant , specalist 4, and just the duration fleet mod. You get 21% duration reduction and 15% yield. if you add these to a speadsheet, together they give an overall bonus of 44% m...
- by Thevlyn - at 2008.10.28 14:40:00
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13. Orca! Orca! Orca! The Dev Blog You've Been Waiting For! - in EVE Information Portal [original thread]
i have not read through all the posts on this discussion, but maybe my input will help. I recommend increasing the cargo hold to that of a jump freighter. Reasons: Jump freighter has its own separate ability which makes it better at its job then t...
- by Thevlyn - at 2008.10.25 18:15:00
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14. Live Dev Blog, Introducing CCP t0rfifrans - Thursday 23rd October - in EVE Information Portal [original thread]
Edited by: Thevlyn on 23/10/2008 20:35:23 is ocra coming into the game before December? and a skill queue would alleviate the downtime terror, patch day terror, and omg i forgot to change my skill issue. i am making sure you thought of that as...
- by Thevlyn - at 2008.10.23 20:34:00
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15. Mining Foreman skill in hauler during mining ops? - in Science and Industry [original thread]
the real concern is if you decide to go all the way with leadership and get yourself director, which would open mods to your op. once you have that option, you cannot be in a hauler, as you require a BC or command ship to use the mods. not to ment...
- by Thevlyn - at 2008.10.21 16:47:00
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16. On to missile/drone "nerf" and missions - in Game Development Forum [original thread]
i am not sure exactly what you guys have been reading, but what i have read is that everything is changing for the better. The idea being that a larger ship will go slower then a smaller one. frigates are suppossed to be BETTER after the change, n...
- by Thevlyn - at 2008.10.16 15:27:00
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17. Idea For better BPO and perhaps BPCs - in Science and Industry [original thread]
Originally by: Alona Gene How would that trans into extra profit? I would think that the more BP's you would have to buy, the more it costs???... Extra profit because each step requires more work. if you buy all of the materials, and t...
- by Thevlyn - at 2008.10.14 15:03:00
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18. Life after a Hulk.. - in Science and Industry [original thread]
Edited by: Thevlyn on 14/10/2008 14:52:04 Originally by: Revolution Rising As someone who has one, I'd suggest the Rorqual. They are far superior to the JF or normal Freighter for moving ore - moving it around in empire might be a litt...
- by Thevlyn - at 2008.10.14 14:51:00
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19. POS Mining and reactor setup question - in Science and Industry [original thread]
you need to online a reactor first, once a reactor is online, it will accept links. if it is offline it will not accept links but will retain any it already has. as paople have stated, drag the output side of a silo and drop its output into the in...
- by Thevlyn - at 2008.09.22 12:07:00
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20. Corporate inheritance? - in Science and Industry [original thread]
Yes, a CEO can do anything he wants with the corp so long as he is CEO
- by Thevlyn - at 2008.09.19 16:30:00
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