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81. Schematic: Beer - in Player Features and Ideas Discussion [original thread]
INPUT Water Bacteria Smth else OUTPUT Beer ---------------------------------- INPUT Beer Coolant OUTPUT: Chilled Beer yamm...
- by SyntaxPD - at 2010.05.31 00:00:00
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82. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Ok, there're 2 problems figured in dev blog: 1. Quote: Ships in these locations have always been very difficult to pin down, and following the changes made to the scanning system last year they've become nigh-on impossible to locate. Rig...
- by SyntaxPD - at 2010.04.15 11:35:00
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83. Future Proof - in My EVE [original thread]
SOOOOOOO epic ! Now, man, please, fill this and add this AWESOME movie s part of portfolio.
- by SyntaxPD - at 2010.04.14 22:57:00
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84. Video broadcasting - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 09/04/2010 09:07:44 1.Set up special password (maybe api like) 2.Tell it to your friend 3.Friend log in (to the eve, for bandwidth save, so broadcating shouldn't be in real video format) and input your char name and this...
- by SyntaxPD - at 2010.04.09 09:05:00
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85. Station overhaul lets bring back life to the stations! - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 08/04/2010 03:39:02 I will be happy if they make it like on hangars video. http://www.youtube.com/user/ccpgames?blend=2&ob=4#p/c/989256B68D78EC0E see the "Visuals" playlist
- by SyntaxPD - at 2010.04.08 03:39:00
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86. More space - in Player Features and Ideas Discussion [original thread]
No, we already have empire for carebears. Just open a map and switch to NPC-kills filter. You'll find all the cluster is inhabibated.
- by SyntaxPD - at 2010.04.06 23:18:00
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87. Deep space - in Player Features and Ideas Discussion [original thread]
Or just a respond from dev like "sry, guys, EVE universe is designed sa fully known by backstory"
- by SyntaxPD - at 2010.04.06 06:01:00
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88. Deep space - in Player Features and Ideas Discussion [original thread]
Maybe we actoally do not want such radical injection to current eve universe. BUT the things say: current cluster is overpopulated. If there was much less people, the space would feel unknown, Like on SiSi. And it is enough to just get the feel, e...
- by SyntaxPD - at 2010.04.06 05:52:00
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89. Deep space - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 06/04/2010 03:09:20 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1289497 sort of this. Another player who find out currente space insufficient
- by SyntaxPD - at 2010.04.06 03:08:00
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90. More space - in Player Features and Ideas Discussion [original thread]
Strategical bump.
- by SyntaxPD - at 2010.04.01 23:47:00
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91. Why not double rocket damage? - in Player Features and Ideas Discussion [original thread]
highsec hulks will cry blood...
- by SyntaxPD - at 2010.03.29 23:21:00
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92. Removing Jita type systems and lag - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 29/03/2010 22:35:41 Hello, I'm a trader in EVE. Huge part of my income is from the market. I'm a parasite on healthy (but still handicapped) body of EVE economics. And i love the market as it is now.
- by SyntaxPD - at 2010.03.29 22:35:00
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93. More space - in Player Features and Ideas Discussion [original thread]
I always though the soldiers of fortune use map filters for that.
- by SyntaxPD - at 2010.03.29 22:14:00
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94. More space - in Player Features and Ideas Discussion [original thread]
True. Untill it is not quake3.
- by SyntaxPD - at 2010.03.29 03:43:00
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95. More space - in Player Features and Ideas Discussion [original thread]
I like EVE space as is, no core changes needed. It's amazing and maybe this is a reason why i opened this tread, people always want more of amazin thing . But let's face the statistics, when EVE cluster became like today in size? What highest onl...
- by SyntaxPD - at 2010.03.27 12:34:00
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96. Courier Contracts:issuer be able to - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 27/03/2010 10:57:01 // dead post
- by SyntaxPD - at 2010.03.27 10:55:00
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97. Courier Contracts:issuer be able to - in Player Features and Ideas Discussion [original thread]
signed
- by SyntaxPD - at 2010.03.27 06:53:00
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98. More space - in Player Features and Ideas Discussion [original thread]
I though, but it seems to be unlogical. EVE is all about human-made, and humans tend to blobbing, So the circles-empires become too stratched. Even more, we need believable backstory, why this highsec empires not connected by guarded route. It sho...
- by SyntaxPD - at 2010.03.27 06:43:00
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99. Beyond Incarna - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 25/03/2010 22:27:20 2023. Reciprocity Major update for Dust 514, graphics totally renewed. Ship's crews and even more. Vessels could be boarded. In space? Yeah, in space! But to comletely take a ship, take those guy...
- by SyntaxPD - at 2010.03.25 22:25:00
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100. More space - in Player Features and Ideas Discussion [original thread]
You're right, but the space should seems empty. High sec empire is a huge part of current space, not the biggest, but still big. What makes people sit there? Good income, trade hubs and distance to low\null security space. They can travel any corn...
- by SyntaxPD - at 2010.03.25 22:07:00
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