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61. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Originally by: betty drunkenlord lol, bots have a GREAT impact on all players who buy plex since they collectively increase demand for plex (+ some of them via rmt decrease supply of plex) -> bots crowds out player's accounts who are f...
- by SyntaxPD - at 2010.12.15 23:18:00
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62. New Dev Blog: Raging On - in EVE Information Portal [original thread]
by fact. EVE economy can eat all botter together also. If they bot isk - minerals will rise in price and more ppl or bots will go for mining and manufactuing, shifting prices down If they bot for minerals - they will fall in price and more ppl w...
- by SyntaxPD - at 2010.12.15 13:03:00
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63. New Dev Blog: Raging On - in EVE Information Portal [original thread]
Edited by: SyntaxPD on 15/12/2010 00:53:15 1. Ban bots. Every banned bot brings you another 15$ when it's holder will go for new account. 2. What is your GMs salary? How many bots can be clearly indentified by one man in a standard 8 hours wor...
- by SyntaxPD - at 2010.12.15 00:50:00
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64. New Dev Blog: EVE and ShaderModel support û Episode II - in EVE Information Portal [original thread]
Edited by: SyntaxPD on 16/10/2010 11:28:23 i support this path of improvements. But i was going to subscribe second time to enjoy double eve with my pretty old laptop. I will not do this now.
- by SyntaxPD - at 2010.10.16 11:26:00
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65. Tune EVE Graphics with Nvidia Driver like in other games ?? - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 29/08/2010 01:16:09 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=650997 This will help you.
- by SyntaxPD - at 2010.08.29 01:16:00
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66. Level 6 skills - in Player Features and Ideas Discussion [original thread]
CCP can just add another "Advanced Gunnery" x16 with 1% bonus per lvl anytime they wish
- by SyntaxPD - at 2010.08.27 06:27:00
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67. I want to destroy an outpost! - in Player Features and Ideas Discussion [original thread]
Support. How it should work: 1. fight for outpost 2. Mak it yours. 3. Now you're able to destroy it with a week or month countdown. This way it wouldn't be possible to just destroy all stuff everywhere, but you should think about use this one o...
- by SyntaxPD - at 2010.08.21 01:06:00
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68. Remove that ******ed password requirements - in Player Features and Ideas Discussion [original thread]
who is tardino ?
- by SyntaxPD - at 2010.08.19 08:29:00
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69. DUST 514 pre-order - in Player Features and Ideas Discussion [original thread]
Hello, i have some mates who bought xbox not long ago. They are also playing EVE. We'd like to pre-order DUST 514. Good if it's possible to do with ISK, just like with plex.
- by SyntaxPD - at 2010.08.19 06:17:00
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70. Corporate PI - in Player Features and Ideas Discussion [original thread]
Originally by: Abdiel Kavash This seems like the most sensible and easiest to implement idea. Create a new role, dunno, "Planetary Manager", who can view other corp members' networks and create routes from/to the corp-owned storage. Y...
- by SyntaxPD - at 2010.08.19 04:23:00
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71. Corporate PI - in Player Features and Ideas Discussion [original thread]
just bump
- by SyntaxPD - at 2010.08.19 00:41:00
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72. Remove that ******ed password requirements - in Player Features and Ideas Discussion [original thread]
Hello, I'm happy user of 60 characters (including UP and low symbols plus digits) password.
- by SyntaxPD - at 2010.08.19 00:28:00
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73. Corporate PI - in Player Features and Ideas Discussion [original thread]
I love this idea too much to let topic sink
- by SyntaxPD - at 2010.08.09 23:32:00
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74. Corporate PI - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 07/08/2010 01:27:12 Originally by: Fournone Edited by: Fournone on 07/08/2010 00:46:29 Following post is assuming that P.I. is semi private, owned by the corp and rented or taxed by the corp to its members......
- by SyntaxPD - at 2010.08.07 01:16:00
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75. Corporate PI - in Player Features and Ideas Discussion [original thread]
exactly yes. Moon mining is now far less headache than PI.
- by SyntaxPD - at 2010.08.07 00:30:00
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76. Corporate PI - in Player Features and Ideas Discussion [original thread]
going up. There're also a bunch of topics asking for group control of extractors. I think it would be a good idea to implement this one and group control.
- by SyntaxPD - at 2010.08.04 01:02:00
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77. An idea or two - in Player Features and Ideas Discussion [original thread]
Edited by: SyntaxPD on 04/08/2010 01:03:44 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1360278&page=1 looks like we have to make up a "TODO" list for PI and then harass dev to implement theese things
- by SyntaxPD - at 2010.08.04 00:56:00
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78. Corporate PI - in Player Features and Ideas Discussion [original thread]
this topic needs to be higher
- by SyntaxPD - at 2010.07.29 11:13:00
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79. Corporate PI - in Player Features and Ideas Discussion [original thread]
Well, there's PI and there is 6 planets per character restriction. Pi is designed as whole new industry branch, like invention and manufactruing, but now it's more like private stuff, what shouldnt be. Why not to make corporate Pi-sharing, just ...
- by SyntaxPD - at 2010.07.27 23:36:00
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80. Schematic: Beer - in Player Features and Ideas Discussion [original thread]
Ok, thx for your post and is a time for real idea. The idea is to produce such things like spirits, tobacco, cigaretes, crash, drop, maybe even prostitutes on the lowsec planets. Agent missions, where the agent ask you to bring him smokes must go...
- by SyntaxPD - at 2010.06.01 03:57:00
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