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41. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Cordo Draken wrote: Seriously, an Arazu can RSD you to the point you can't target anything outside of 10km, but you don't see people whining about it. While I can't speak for the person you're responding to I have, in fact, seen people whin...
- by Shereza - at 2013.07.25 07:53:00
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42. Why would anyone fly a Vargur? - in Ships and Modules [original thread]
The redeemer's almost as good as the paladin for Sansha, Blood Raider, and rogue drone NPCs, roughly equal for Serpentis, EoM, Mordus, and mercenaries, and better for Angel and Guristas NPCs. It might be a black ops ship, but its got bonuses and a...
- by Shereza - at 2013.07.25 07:10:00
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43. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Correct me if I'm mistaken, but is it not the farther you are out from the primary furball the greater the chance their is of someone MWD'ing in the opposite direction of you and the jumping back on top of you? If that is accurate then wouldn't ha...
- by Shereza - at 2013.07.25 01:46:00
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44. MINES - in Ships and Modules [original thread]
How does that help with dozens if not hundreds or even thousands of mines per gate around hundreds of gates pinging their surrounding area ever couple seconds to see if they need to blow up or not?
- by Shereza - at 2013.07.24 18:50:00
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45. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Whitehound wrote: Meditril wrote: The main problem with ECM is its very long cycle time of 20 seconds. This is longer than some fights and therefore overpowered. In my opinion ECM cycle time should be reduced to 5 seconds while also reducing...
- by Shereza - at 2013.07.24 18:48:00
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46. MINES - in Ships and Modules [original thread]
Justice Angel wrote: As for the lag mines us to bring if they are cloaked mines and only ships that can see them would be covert ops/mine sniffing ships that would cut down on the lag for fleets not so much for the covert guys lol That migh...
- by Shereza - at 2013.07.24 17:57:00
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47. sound issue - in Issues, Workarounds & Localization [original thread]
This issue has been pretty bad since Odyssey for me as well, but I've been having this problem off and on for a couple years now. Prior to Odyssey it was something like a 1:10 chance for the EVE client to start without audio, and having the audio...
- by Shereza - at 2013.07.24 17:33:00
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48. Blinking Stars - in Player Features and Ideas Discussion [original thread]
Akuno Hirl wrote: Can you imagine how fantastic would it be if the stars we see on the eve's galaxy blinked just like the real life ones? All those flashy dots shining in a magical rhythm in the background of your ship. It isnt hard to implem...
- by Shereza - at 2013.07.24 04:40:00
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49. Space barbies and ship painting - in Player Features and Ideas Discussion [original thread]
I actually kinda like #4, but it might be something to consider that players in such an unpaid state could still acquire PLEXes, and only PLEXes, via trades, market purchases, or contracts. This way if they decide at a later date to start playing ...
- by Shereza - at 2013.07.24 04:30:00
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50. Hull Specalisation - in Player Features and Ideas Discussion [original thread]
Honestly, I like this idea, but I'd rather see it as something akin to the EVE equivalent of post-cap leveling in other MMOs like Rift with Planar Advancement and Everquest with Alternative Advancement. Within that context these would need to be h...
- by Shereza - at 2013.07.23 23:21:00
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51. Rail Ship - lvl4's - in Ships and Modules [original thread]
Rokh is passable with railguns. [Rokh, Railgun] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II X-Large Shield Booster II EM Ward Field II Thermic Dissipatio...
- by Shereza - at 2013.07.23 23:11:00
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52. miner harassing - in Player Features and Ideas Discussion [original thread]
Karma Codolle wrote: Costs are more based in supply and demand. ISK hasn't inflated too much in the past years. Sure theres been more options to make isk, but it hasn't inflated it. Mineral cost has gone up, dev's have made alterations to miner...
- by Shereza - at 2013.07.23 20:35:00
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53. Rail Ship - lvl4's - in Ships and Modules [original thread]
[Hyperion, L4] Core X-Type Large Armor Repairer True Sansha Armor Thermic Hardener True Sansha Armor Kinetic Hardener Magnetic Field Stabilizer II Magnetic Field Stabilizer II Drone Damage Amplifier II Drone Damage Amplifier II Core X-Type 100MN ...
- by Shereza - at 2013.07.23 03:41:00
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54. Rail Ship - lvl4's - in Ships and Modules [original thread]
The hyperion and the navy megathron are pretty comparable for PvE work. They each have their advantages, bot overall they're quite comparable, and quite a bit superior to the standard megathron IMLTHO. Navy megathron's a bit faster, has better gun...
- by Shereza - at 2013.07.23 02:51:00
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55. Armageddon or Apocalypse for L4s - in Ships and Modules [original thread]
Low to medium skills: Abaddon Medium skills (with sufficient drone/missile training): Armageddon High skills & -> Sansha/Blood Raider/Rogue Drone NPCs: (Navy) Apocalypse -> Guristas & Angel NPCs: Armageddon -> Serpentis, mercen...
- by Shereza - at 2013.07.22 23:58:00
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56. PLEASE ADD A "CONFIRM" BUTTON IN THE TRADE UI - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Arya Regnar wrote: RoAnnon wrote: Totems Machsell wrote: Just like World of Warcraft. That's where you lost me... I think he lost most of us there. I tried to ignore it and thought "I am feeling nice ...
- by Shereza - at 2013.07.22 22:17:00
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57. Petition for name purging - in EVE General Discussion [original thread]
Hannibal Octavianus wrote: A LOT of the really good names in the game, are taken by characters who don't even play. Just a few examples are: Han Solo Carl Sagan, Neill Degrass Tyson Luke Skywalker etc etc....... You um, you didn't list any ...
- by Shereza - at 2013.07.22 21:50:00
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58. drones are a weapon system - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Not irrelevant. Missile launchers also require Weapon Upgrades for the their damage module. It may be in a different tab, but the individual skill itself affects all weapon systems to a certain degree (it IS the skill for ...
- by Shereza - at 2013.07.22 07:35:00
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59. [Proposal] Sansha Faction Tank Selection - in Player Features and Ideas Discussion [original thread]
Technically there's four factions that produce armor modules. There's no deadspace equivalent for them, but Domination faction armor modules do exist. There's also Caldari Navy and Republic Fleet faction shield stuff and Federation, Imperial, and ...
- by Shereza - at 2013.07.22 07:23:00
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60. miner harassing - in Player Features and Ideas Discussion [original thread]
Been mining in EVE for almost seven years now. Nobody has ever tried to extort money from me. I've been one-shotted in a bantam while mining in low-sec by someone who just wanted to see if they could one-shot me, I've been repeatedly bumped while ...
- by Shereza - at 2013.07.22 07:18:00
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