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1. Skill Point Saving/Recovery - in Player Features and Ideas Discussion [original thread]
This is why you have 24 hours before the skill ends to set up a new one... in case you forget this.. bad luck.. In the old days you had to get up in the middle of the night to change a skill.. i sometimes miss that... planning skills so that the...
- by Sedecimdiad - at 2010.02.13 11:18:00
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2. Increase access range to POS Lab/Assembly Arrays to 5,000m? - in Player Features and Ideas Discussion [original thread]
/Signed
- by Sedecimdiad - at 2010.02.13 11:11:00
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3. Adjustment to decloaking simulation - in Player Features and Ideas Discussion [original thread]
Edited by: Sedecimdiad on 12/02/2010 14:16:09 Originally by: Santiago Fahahrri This wouldn't bring balance, it would bring a huge boost to bubble camps. Bubble + decloak pulse = perfect camp; nothing gets through. and then no one ...
- by Sedecimdiad - at 2010.02.12 14:14:00
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4. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Originally by: Virgil Travis Why not do a poll to see how many players would take any notice of who actually built their ships or modules? I imagine that this may be a little like the custom ship skin proposal in that most pilots wouldn't...
- by Sedecimdiad - at 2010.02.05 14:50:00
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5. Macrominers flagging idea - in Player Features and Ideas Discussion [original thread]
I think that it would not be a very hard task for CCP to identify the macro-miners. There are more indications that someone is marco-mining than the fact that theyre in a hulk in a system mining the crap out of it. I dont even know if CCP is acti...
- by Sedecimdiad - at 2010.02.04 10:33:00
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6. Titan bump, fix needed? - in Player Features and Ideas Discussion [original thread]
Originally by: SilentHunter13 I mean yes this is in space so technically mass doesn't mean jack In space mass does mean jack... shooting a bullit into a stationary titan would make it start to move... slowly, but it would still mov...
- by Sedecimdiad - at 2010.02.03 21:09:00
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7. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
So.. Should we discard the technical aspects where, to some, we have no clue to anyway.. its a good idea...
- by Sedecimdiad - at 2010.02.03 20:50:00
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8. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Originally by: Don Pellegrino Just stop arguing about stuff you don't and can't know and just discuss the proposal instead of trying to look cool because you have done some VB or C# in your life. agreed on the "discuss the proposal" p...
- by Sedecimdiad - at 2010.02.03 15:01:00
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9. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Edited by: Sedecimdiad on 01/02/2010 22:56:57 LALALALALA.... Let see what we can agree on ; 1. If you name your ship, that name is stored in the database, when you repackage that ship, the name is lost... 2. If you name your ship, that nam...
- by Sedecimdiad - at 2010.02.01 22:53:00
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10. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Originally by: Samantha U So explaining how it would affect the database is just 'our opinion' in your eyes. It's up to you to convince those who see flaws in your idea what it would really add to the game and why, despite those flaws, i...
- by Sedecimdiad - at 2010.02.01 20:00:00
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11. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
So... we now have some people against the idea... or any idea for that matter of you stick anything that would involve using the database or the UI under the umbrella that it slows the game down and therefore is a bad idea... I still think that i...
- by Sedecimdiad - at 2010.02.01 19:33:00
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12. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever people give critic and point out where the idea might be lacking. strong people would improve their idea and try to cover the points brought up in their proposal. weak people complain that their idea is kill...
- by Sedecimdiad - at 2010.02.01 18:57:00
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13. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Edited by: Sedecimdiad on 01/02/2010 18:32:18 Originally by: Samantha U I really do wish people in this thread would either learn something about databases or stop making such asinine comments about something they have no real clue ab...
- by Sedecimdiad - at 2010.02.01 18:31:00
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14. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever it doesnt really add anything useful to the game. quote] Seeing a Titan and getting its info showing who build it is very usefull... I can think of nothing cooler than having my name on a Titan as its const...
- by Sedecimdiad - at 2010.02.01 15:18:00
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15. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Edited by: Sedecimdiad on 01/02/2010 13:59:10 [hollow phrase] Originally by: darius mclever if ... if ... if ... your proposal has so many corner cases already. and corner cases like to become bugs. [/hollow phrase] So because there...
- by Sedecimdiad - at 2010.02.01 13:58:00
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16. Automaticaly Stack Items - in Player Features and Ideas Discussion [original thread]
If a pack of items is draged into a hangar, the item is displayed at the bottom of the list. If you want it stacked with items already in the hangar, you should rightclick and select "Stack all".. There should be a feature that allows the hangar ...
- by Sedecimdiad - at 2010.02.01 13:41:00
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17. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Edited by: Grarr Dexx on 01/02/2010 13:22:40 All megathrons, unpackaged or not, call their stats from a single 'megathron' database entry. Same goes for anything else. This would mess that up big time. Thi...
- by Sedecimdiad - at 2010.02.01 13:31:00
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18. Recognition to Manufacturers - in Player Features and Ideas Discussion [original thread]
Some tweaking to the idea Each unpackaged item has its own record in the database. So if I add a constructors name to a package of ships, this name will be saved in the db with other data about this package of ships, no extra records are needed.....
- by Sedecimdiad - at 2010.02.01 12:28:00
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19. Ship & component construction history - in Player Features and Ideas Discussion [original thread]
Edited by: Sedecimdiad on 01/02/2010 12:13:02 ..mm... so someone had the same basic idea.. There is something to be said about the amount of db traffic this would generate.. However.. Each unpackaged item has its own record in the database....
- by Sedecimdiad - at 2010.02.01 12:12:00
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20. Ship & component construction history - in Player Features and Ideas Discussion [original thread]
Wouldnt it be nice if the info on constructable items would state who build them and when... As a constructor, I think i would be nice to see someone flying a ship I build... There could be an option in the manufactoring popup that says "Build ...
- by Sedecimdiad - at 2010.02.01 11:46:00
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