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1. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
ItŠs soo sweet to read all those wormhole dwellers vote for local removal without understanding the real difference between w- and k-space that is called "hotdrop". Intel based on having an "ear" listening to the one or two w-holes entering your s...
- by Schantalle - at 2011.08.25 15:21:00
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2. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
Pay to Win sucks - I say: Let them wimps buy cosmetic ****, but keep them diing as easily as today. cosmetic only
- by Schantalle - at 2011.06.26 15:41:00
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3. New Dev Blog: Mounts are coming to Incarna - in EVE Information Portal [original thread]
If my Pet kills another Pet to get that "Natural Selection" archievement in Highsec, what will happen? My Pet gets CONCORDOKKEND My Pet gets CONCORDOKKENED by CONCORDs Pets I get CONCORDOKKENED I get CONCORDOKKENED by CONCORD Pets The n...
- by Schantalle - at 2011.04.01 13:25:00
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4. The 0.0 lagfest - time to blame the FC and not CCP ! - in EVE General Discussion [original thread]
One Blob ==== players choice ====>> multiple smaller Fleets I support this product.
- by Schantalle - at 2011.03.24 16:24:00
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5. The 0.0 lagfest - time to blame the FC and not CCP ! - in EVE General Discussion [original thread]
This actually starts to become a discussion with content. Nice to see Originally by: Brooks Puuntai You seem to have a strange hardon for PL it seems. Actually... not really. TheyŠre a good and well known example for fighting outnu...
- by Schantalle - at 2011.03.23 19:26:00
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6. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
Edited by: Schantalle on 23/03/2011 00:37:02 Quote: 1. If the system doesnt support 2k people then set the systems max numbers.Like 500 or 600. 250 A alliance 250 B alliance. To make you guys play even more bluelist bingo my splitting...
- by Schantalle - at 2011.03.23 00:30:00
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7. The 0.0 lagfest - time to blame the FC and not CCP ! - in EVE General Discussion [original thread]
If you donŠt like PL personally, take the ****s, tri version 10.2 or whoever. DoesnŠt matter. They all do subcap focused fighting against 2:1 up to 4:1 numbers and manage to win. All of them are bad examples? Because they donŠt focus on node-cra...
- by Schantalle - at 2011.03.23 00:27:00
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8. The 0.0 lagfest - time to blame the FC and not CCP ! - in EVE General Discussion [original thread]
Server capabilities and lag side effects are well known to the whole 0.0 playerbase. Not accepting that as a player is simply personal fail. The situation is as it is. It is slowly improving and we as players should encourage CCP to work on it. I...
- by Schantalle - at 2011.03.23 00:07:00
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9. The 0.0 lagfest - time to blame the FC and not CCP ! - in EVE General Discussion [original thread]
The same groups of players that donŠt show up to engage small roaming gangs even if theyŠre deep inside their "home turf" unless they have at least 10:1 numbers are currently whining about how their blob warefare doesnŠt work. Interesting. It is ...
- by Schantalle - at 2011.03.22 23:39:00
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10. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
Since when is "fair fight" the new agenda for the NC? Oh wait.. it isnŠt. Nice pun.
- by Schantalle - at 2011.03.21 22:00:00
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11. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
Edited by: Schantalle on 21/03/2011 21:45:16 Edited by: Schantalle on 21/03/2011 21:43:54 Hahaaaahahahahahahaaa So where are the DRF tears? They also died in lag and - oh wonder - donŠt have tech to replace their losses for free. Shoul...
- by Schantalle - at 2011.03.21 21:42:00
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12. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
It already has priority at CCP. This is just the same thing as everytime this entity loses a fight: players not getting the concepts of technical limitations into their strategies, loosing internet spaceships and assigning blame to CCP afterwards...
- by Schantalle - at 2011.03.21 21:28:00
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13. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
Just say it like you mean it: "CCP, give us with all the ships that we carelessily lost back and just keep our enemies ships down." Or isnŠt that politically correct enough for you?
- by Schantalle - at 2011.03.21 21:15:00
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14. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
Edited by: Schantalle on 21/03/2011 21:05:46 Edited by: Schantalle on 21/03/2011 21:04:14 Quote: ships shouldn't get blown up when the players that were controlling them get kicked from the game or don't even load the system Best...
- by Schantalle - at 2011.03.21 21:03:00
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15. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
The server limits are well known. Just because they are no hard limits doesnŠt mean they donŠt exist. You and your FC made the decision to jump into that system while perfectly knowing all possible consequences. Let me guess: you always choose t...
- by Schantalle - at 2011.03.21 18:21:00
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16. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
So is this an official statement - theatening CCP to damage their nodes if they donŠt act in a way that supports your group of player? What would you think to be an appropriate response here? Just ban you as the threatening person, or dissolve yo...
- by Schantalle - at 2011.03.21 18:03:00
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17. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
So jumping into o2o as the pilot of some supercap doesnŠt make you responsible? But the admin of that pc is? Lol. Sounds like those ******s thinking "cruise control" allows you to make coffee in the back of a caravan while being the driver. On a...
- by Schantalle - at 2011.03.21 17:32:00
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18. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
Edited by: Schantalle on 21/03/2011 16:52:56 No, youŠre expecting heavy lag und unforseeable consequences. That why both sides bring that amount of people. DonŠt tell everyone youŠre stupid and donŠt know what happens when you enter a 2000+ p...
- by Schantalle - at 2011.03.21 16:52:00
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19. EvE Fleet Battles = Broken - in Assembly Hall [original thread]
Edited by: Schantalle on 21/03/2011 16:45:38 Game exactly works as intended by both CCP and the NC. CCP says "massive fleetfights" and afaik having 400 players in system without mentionable lag is achievable. NC says "cram the target system ...
- by Schantalle - at 2011.03.21 16:45:00
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20. New Dev Blog: Update: little things are still little - in EVE Information Portal [original thread]
Originally by: Batolemaeus Edited by: Batolemaeus on 16/03/2011 21:29:10 Originally by: Bangkirai But where can those smaller alliances then go instead? There wont be space left for them anymore. Which small alliances? ...
- by Schantalle - at 2011.03.16 22:57:00
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