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1. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Am I missing something or are the command bursts missing from EFT?
- by Sassums - at 2016.12.21 07:53:22
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2. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
EFT is showing the Enyo as only having 2 Mid slots when it really has 3.
- by Sassums - at 2012.11.08 06:45:00
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3. EVE Fitting Tool and new API Keys - in Ships and Modules [original thread]
Well I currently have EVEmon and EFT, you are saying EVEHQ is a better option?
- by Sassums - at 2011.11.19 23:41:00
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4. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Site isn't working when I click on it. Suggestions?
- by Sassums - at 2011.11.19 00:41:00
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5. EVE Fitting Tool and new API Keys - in Ships and Modules [original thread]
Luba Cibre wrote: The latest EFT Version support the new API keys. You can find it here: https://forums.eveonline.com/default.aspx?g=posts&t=24359&find=unread Thanks I thought I had the latest version! Can I just update what I ha...
- by Sassums - at 2011.11.19 00:40:00
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6. EVE Fitting Tool and new API Keys - in Ships and Modules [original thread]
Do these keys not work yet?
- by Sassums - at 2011.11.18 18:10:00
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7. Question on Launchers - in Ships and Modules [original thread]
Thanks for explaining!
- by Sassums - at 2011.03.23 07:07:00
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8. Question on Launchers - in Ships and Modules [original thread]
I am still relatively new to the whole fitting a ship with modules stuff. How do you determine which module is actually better, and what factors are you looking at, what does each stat actually affect? I am thinking about moving from a Drake to ...
- by Sassums - at 2011.03.23 06:26:00
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9. Buzzard Fitting Question - in Ships and Modules [original thread]
AH! That's what I meant, drawbacks, I was confused. Okay thanks for the help!
- by Sassums - at 2011.02.22 03:54:00
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10. Buzzard Fitting Question - in Ships and Modules [original thread]
Any suggestions? 2 T1 Rings or 1 T2 and something else? Also am I wrong or are there skills that do lower the calibration cost of some rigs, but of course not this one.
- by Sassums - at 2011.02.22 01:01:00
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11. Buzzard Fitting Question - in Ships and Modules [original thread]
I just got myself into a Buzzard, and I was trying to fit 2 Small Gravity Capacitor Upgrade II and it appears the calibration cost of each is 300, however the ship only has a 400 limit. Isn't there a skill that will lower the calibration cost of t...
- by Sassums - at 2011.02.21 21:25:00
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12. Mackinaw and Hulk Tanks - in Ships and Modules [original thread]
Originally by: Gemberslaafje I think, in fact, the higher yield is better, cause if you DO get ganked you'll have more money to buy a new ship :P Correct. Just need a tank to buffer the ship for any rats in the fields.
- by Sassums - at 2011.01.02 00:19:00
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13. Mackinaw and Hulk Tanks - in Ships and Modules [original thread]
Originally by: Julien Brellier In my opinion...... A Hulk only has to have a tank big enough to tank the rats in whatever sec you are in. Any player that thinks you are worth ganking will do so and kill you (even in highsec) and whatever t...
- by Sassums - at 2010.12.31 05:36:00
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14. Mackinaw and Hulk Tanks - in Ships and Modules [original thread]
So would it be worthwhile to tank it? Or just leave it as it is to have a higher yield?
- by Sassums - at 2010.12.30 23:13:00
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15. Mackinaw and Hulk Tanks - in Ships and Modules [original thread]
Thanks for all the help everyone. So there really isn't any advantage to setting a Hulk up to tank if I wanted to take it to low sec, because there really isn't anything you can add to it, that would be able to tank against someone ganking you, c...
- by Sassums - at 2010.12.30 12:32:00
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16. Mackinaw and Hulk Tanks - in Ships and Modules [original thread]
SO should I load the rigs with Cargo Expanders even though I have an Orca flying with me, or should I put something else in the rig slots? Also with the mids, fitting them for the local rats, I should be fitting them for a minor shield tank, corr...
- by Sassums - at 2010.12.29 00:41:00
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17. Mackinaw and Hulk Tanks - in Ships and Modules [original thread]
I'm curious as to what I should fit in terms of the Rig slots on the Hulk and Mackinaw when mining in low sec. Since I can't interchange them when I switch from low to high sec, or visversa, I am thinking I should have them set to low sec. The Exp...
- by Sassums - at 2010.12.28 09:31:00
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18. Assault and Heavy Assault Ships - in Ships and Modules [original thread]
Edited by: Sassums on 21/12/2010 02:05:22 Ah thanks for the help, I guess I am looking for help on what I should be using for PVE missions, and then of course what kind of ships I should be using for PVP. I trained up to level 4 in Assault sh...
- by Sassums - at 2010.12.21 02:03:00
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19. Covert Ops, Black Ops, and Recon Ships - in Ships and Modules [original thread]
Thanks, it is appreciated. Still have some time before I am able to fly one. Now I have to figure out how they are fit, since it seems you dont tank them, but rather use them for support.
- by Sassums - at 2010.12.20 05:23:00
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20. Covert Ops, Black Ops, and Recon Ships - in Ships and Modules [original thread]
Any suggestions?
- by Sassums - at 2010.12.18 05:11:00
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