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1. Has jump Fatigue Killed the eve experience? - in EVE General Discussion [original thread]
Alavaria Fera wrote: Jenshae Chiroptera wrote: Though, Phoebe might be painful because people simply do not want SOV and it might be creating a series of islands, rather than a huge mix of warring states. Shaking up sov~ Shaking up So...
- by Sarrgon - at 2015.08.29 18:01:07
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2. Has jump Fatigue Killed the eve experience? - in EVE General Discussion [original thread]
But also IMO it makes big fleet fights harder, say alliance A wants to invade alliance B space but live on other side of the map. They need to move their caps and super caps into position but would take a LONG time to do it. More time for the othe...
- by Sarrgon - at 2015.08.29 16:40:43
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3. UPDATE: DRIFTER INCURSIONS HAVE BEGUN!! - in EVE General Discussion [original thread]
Primary This Rifter wrote: More pointless PVE bullshit while the rest of the game languishes. Posts like this just tends to make me laugh But we need more new content, they are trying to get more new PVP content, which is failing so far ...
- by Sarrgon - at 2015.08.28 04:47:41
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4. Should High sec go away? - in EVE General Discussion [original thread]
Tippia wrote: Sarrgon wrote: So I just looked at Uedema, 898 kills in the past 24 hours, seen a charon that just got ganked by goons. Bowhead that get popped by Code, looks like via a war dec. i see TONS of concord kills on various ships. No...
- by Sarrgon - at 2015.08.13 20:29:10
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5. Should High sec go away? - in EVE General Discussion [original thread]
Black Pedro wrote: Sarrgon wrote: Check out trade hubs, Nairja, Uedema, popular mining systems. If you want to cause even more people to unsub, then sure make ganking easier. Yeah Eve is also one big PVP arena, but those that not want to pvp...
- by Sarrgon - at 2015.08.13 19:04:16
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6. Should High sec go away? - in EVE General Discussion [original thread]
Tippia wrote: Sarrgon wrote: Check out trade hubs, Nairja, Uedema, popular mining systems. GǪall of which show how exceedingly rare ganking is these days. An even more obvious example is to look as such old gank havens as Motsu, Niarja, Au...
- by Sarrgon - at 2015.08.13 19:00:41
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7. Should High sec go away? - in EVE General Discussion [original thread]
Tippia wrote: Sarrgon wrote: No one is saying get rid of ganking, just to make it harder, make them pick and choose their targets more wisely. This is already the case, which is why ganks are so freakishly rare. So what on earth kind of rea...
- by Sarrgon - at 2015.08.13 18:02:37
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8. Should High sec go away? - in EVE General Discussion [original thread]
Avvy wrote: Sarrgon wrote: What I think is ironic, always got those that feel everyone should PVP or do this that or another, to them this is how the game SHOULD be played, but the said person pays to play this game, whether it is real life...
- by Sarrgon - at 2015.08.13 17:40:26
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9. Should High sec go away? - in EVE General Discussion [original thread]
Black Pedro wrote: Tiddle Jr wrote: Black Pedro wrote: In fact, highsec has never been safer. Safer? From what pov? We have two types of npc presenting peace and order in high sec. But looks like it's not enough. CCP interface with h...
- by Sarrgon - at 2015.08.13 17:13:54
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10. Should High sec go away? - in EVE General Discussion [original thread]
Black Pedro wrote: Sarrgon wrote: But if you want to solve the high sec problem, double the amount of concord ships and double their response time. What problem are you trying to solve? Sarrgon wrote: Think most will agree that gankin...
- by Sarrgon - at 2015.08.13 15:58:16
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11. Should High sec go away? - in EVE General Discussion [original thread]
What I think is ironic, always got those that feel everyone should PVP or do this that or another, to them this is how the game SHOULD be played, but the said person pays to play this game, whether it is real life money or earns enough ISK to plex...
- by Sarrgon - at 2015.08.13 15:37:52
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12. Idea for more fights - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: Oh boy, poor OP got ignored all the time he asked for pvp in local. Wait, maybe OP got too often neut RR support everytime he did engage someone on undock. Or maybe he is too small for big fish and too big for a smaller ones. ...
- by Sarrgon - at 2015.08.12 18:38:46
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13. Idea for more fights - in Player Features and Ideas Discussion [original thread]
That is true, but what does that have to do with the idea that I proposed? I am talking about encouraging more PVP not killing coalitions, though that would be good also, but much harder to do. Make something lucrative that you not need 1,000+ pil...
- by Sarrgon - at 2015.08.12 15:46:12
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14. Idea for more fights - in Player Features and Ideas Discussion [original thread]
But if you do more to promote for pvp, you slowly eat up them assets, even if Goons lose enough the 100's of trillions in assets will get smaller and smaller, make them rethink strategies. Have to promote more pvp, not say, well, nothing we can do...
- by Sarrgon - at 2015.08.12 14:48:23
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15. Idea for more fights - in Player Features and Ideas Discussion [original thread]
So what you are saying, there are no more good ideas to help promote pvp?? That in itself makes no sense and why this game is getting even more stagnant.
- by Sarrgon - at 2015.08.12 14:23:22
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16. Idea for more fights - in Player Features and Ideas Discussion [original thread]
You make about as much sense as a fortune cookie, can you be more vague?
- by Sarrgon - at 2015.08.12 13:56:49
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17. Idea for more fights - in Player Features and Ideas Discussion [original thread]
Well something like this would be in low and null, random spawn which could be on the other side of the map, so have logistics to move there, no set home system, can't just log on and undock to fight. So would promote more fleet fights IMO since o...
- by Sarrgon - at 2015.08.12 13:46:37
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18. Idea for more fights - in Player Features and Ideas Discussion [original thread]
I was thinking of how to generate more pvp, problem is the big boys on the block control what they of the most valuable resources they can get and dig in. No need for them to move or fight for new resources. But what if there was a valuable resour...
- by Sarrgon - at 2015.08.12 13:39:18
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19. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
I am anxious to get the servers back up also, but I would rather the devs have a full belly then starting, people tend to work better that way.
- by Sarrgon - at 2015.07.15 20:52:21
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20. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
Helzrazor Merkur wrote: Trademaster Rob wrote: Lady Areola Fappington wrote: Just to keep things in perspective for you all: There are 30 days in a sub cycle. This is 720 hours a cycle. The most expensive sub fee for Eve is $15USD/mo. Th...
- by Sarrgon - at 2015.07.15 17:32:36
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