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161. You silly Amarr types - in Ships and Modules [original thread]
Why would you ever use ACs on a Geddon when you could do the same on an Apoc? Seriously...wtf? At least with an Apoc you get: 8 turret slots Better fitting At least one of the bonuses is useful 4 meds for more a smidge of ECM The geddon ...
- by Sammiel - at 2006.06.27 18:16:00
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162. [WTS] 30 GTG 0.0 Regions Instas - in Sell Orders [original thread]
Will take: [445]Aridia - 16 mil [384]Khanid - 15mil Please eve-mail when escrowed.
- by Sammiel - at 2006.06.26 01:52:00
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163. What Amarr Cruiser is used most? - in EVE General Discussion [original thread]
Edited by: Sammiel on 25/06/2006 04:58:36 Originally by: Stephar Originally by: Sovy Kurosei Originally by: Stephar A Maller has 5 turret hardpoints, an Omen has 4. You'd need the full 25% bonus of Cruiser V for an Omen...
- by Sammiel - at 2006.06.25 04:58:00
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164. Support Arbitrator Setup - in Ships and Modules [original thread]
Edited by: Sammiel on 24/06/2006 17:26:58 Edited by: Sammiel on 24/06/2006 17:25:02 Currently I use like 2x Small Nos, 2x small beams, 2x ECM, 1x 20km scram, 1x tracking disrupter, active Kin, active Ex, 1600mm plates and a MAR2. Really I ...
- by Sammiel - at 2006.06.24 17:25:00
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165. Apoc or Domi for level 4 Amarr missions - in Missions & Complexes [original thread]
Edited by: Sammiel on 23/06/2006 02:09:59 Right now I have reasonably low skills, so I was wondering which of the Apoc or Domi would be better for level 4 missions from an Amarrian agent. At first glance it seems that a pulse-apoc would do A...
- by Sammiel - at 2006.06.23 02:10:00
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166. Is ECCM to powerful now? - in Ships and Modules [original thread]
Originally by: Pord Thats not a stack it is a better chance but NOT A STACK! You are correct of course, its better than normal stacking in Eve since each additional ECM mod past the first doesn't suffer a diminished effect. They all ha...
- by Sammiel - at 2006.06.21 20:56:00
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167. Do lasers get the shaft in PvP? - in Ships and Modules [original thread]
Originally by: Pesadel0 Quote: I am really sorry, you have absolutely NO clue. Further more you are denying that the EANM boost did not nerf lasers, sigh. Dunno where to start here. Well it nerfed all damage types then ,right? ...
- by Sammiel - at 2006.06.21 15:02:00
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168. Do lasers get the shaft in PvP? - in Ships and Modules [original thread]
As much as people hate nerfing, wouldn't a better solution be to take a second look at EAN2 and damage control modules? It seems somewhat flawed that 2x passives and a low low cap use active are as good as actives at filling armor holes. Don't kno...
- by Sammiel - at 2006.06.21 13:14:00
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169. Help me Decide: Amarr or Minmatar Ships - in Ships and Modules [original thread]
Edited by: Sammiel on 20/06/2006 22:10:18 They shine more in cruiser class T2 I'd say. Curse and Pilgrim are very good. Zealot is good also. Absolution too. Donno about their AFs, probably the worst now. Their T1 cruisers aren't too special, t...
- by Sammiel - at 2006.06.20 22:10:00
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170. NO CONNECTION TO TEST-SERVER - in Test Server Feedback [original thread]
The test server works a little different than the main game server. Every so often they simply do a copy of all the stuff on the main server over to the test server in what is known as a mirror. This only happens every few months because its compl...
- by Sammiel - at 2006.06.19 16:16:00
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171. 0.0 and empire bookmark seller - excellent quality and great feedback - in Sell Orders [original thread]
Bookmark set wanted - Aridia Escrow location - Amarr Please eve-mail Sammiel when escrow is set.
- by Sammiel - at 2006.06.18 22:31:00
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172. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
Originally by: TomB Reason why Interceptors are as combat based as they are today and not more "support" based with scrambling/webby bonuses has these reasons: Imo Interceptors are not overpowered in what they do, even tho' I have witnes...
- by Sammiel - at 2006.06.16 20:46:00
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173. More Prophecy-related stuff. - in Ships and Modules [original thread]
Personally I'd go for cap skills, gunnery and any fitting skills you need. You really shouldn't need anything T2 to do level 3's. I'd also strongly consider going with beams for mission running. Trying to AB into range is a PITA in a BC. I used to...
- by Sammiel - at 2006.06.14 17:38:00
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174. Fitting a prophecy..pls help - in Ships and Modules [original thread]
Edited by: Sammiel on 12/06/2006 19:57:05 First off, you didn't account for crystal type. Second off, level 4 is probably more realistic for a comparison for a beginner. In which case I am getting 1.7336 cap/s for heavy beams and 1.25 for 250'...
- by Sammiel - at 2006.06.12 19:51:00
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175. T2 Drones vs. T1 drones: approximate damage increase - in Ships and Modules [original thread]
T2 Drones alone (without racial spec skills in play) are an across the board 20% increase in most base values (except optimal). That includes speed, damage, tracking and hit points. Heavy drones are a long training time and may not be worth it. I'...
- by Sammiel - at 2006.06.01 19:30:00
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176. Prophecy instead of Maller. Ship setups. - in Ships and Modules [original thread]
For level 3 missions I use the following; H: 6x Heavy Anode Beams, 1x Tractor M: AB, 2x named cap chargers L: Named MAR, 3x hardeners, RCU, cap relay 5x hobgoblins It has easily handled all the level 3's I've thrown at it thus far (I believe Ma...
- by Sammiel - at 2006.05.30 16:43:00
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177. L4 Mission Dominix - in Ships and Modules [original thread]
For keeping aggro on the domi and away from drones would adding an ECM module be prudent? From what I understand activating EWAR on pirates pretty much locks their aggro to you.
- by Sammiel - at 2006.05.09 14:25:00
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178. Cormorant for lvl2???...if so varients............looking help - in Ships and Modules [original thread]
7x 75's and as many Medium Extenders as you can fit should serve you fine. I have pretty medoicre skills and can reach 10k with AM and much more with long range ammo. It has a decent enough tank to survive most L2's, though there may be some that ...
- by Sammiel - at 2006.05.01 16:56:00
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179. Tanking the Cormorant - in Ships and Modules [original thread]
If you have fitting skills, do 7x 75mm, 2x Med Extenders, and fill the rest with your choice of hardeners, AB, etc in mids and either a PDS, Mag Stab, or MAPC in low, depending on skills and preferences. It won't have the greatest reach in the wor...
- by Sammiel - at 2006.04.10 16:09:00
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180. [RMR] Cormorant setup - in Ships and Modules [original thread]
For PvE I'd definately recomend the 7x75, 2x Med Shield Booster, AB, (something else in mid, I use a cargo scanner because I am both lazy and poor), and then either a MAPC/PDU/damage mod in low depending on skills. With tungsten and some pretty ...
- by Sammiel - at 2006.04.03 21:11:00
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