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DrakeStone
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Posted - 2006.06.01 12:10:00 -
[1]
Edited by: DrakeStone on 01/06/2006 12:11:22
Based on the damage multiplier, would it be a decent estimation that T2 drones do about 20% more damage than their T1 counterparts?
Other than their increased hitpoints, is it essentially about as good as another level of Drone Interfacing or is there some other added benefit?
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KilROCK
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Posted - 2006.06.01 12:13:00 -
[2]
Edited by: KilROCK on 01/06/2006 12:15:34 Drone interfacing 5, Heavy drone 4 - Ogre I Drone inferfacing 4, Heavy drone 5 - Ogre II
Ogre II do more damage, and im too lazy to come up with the exact DPS of both.
Don't forget the 8% damage bonus you get from having [racial] drone spec level 4 to use heavy drone II in the balance
Petwraith ♥ me. I make sigs |
Michayel Lyon
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Posted - 2006.06.01 12:32:00 -
[3]
Ogre I Drone Interfacing 4, Heavy Drone Operation 4: 41.472 DPS Drone Interfacing 5, Heavy Drone Operation 4: 46.080 DPS Drone Interfacing 4, Heavy Drone Operation 5: 43.200 DPS Drone Interfacing 5, Heavy Drone Operation 5: 48.000 DPS
Ogre II Drone Interfacing 4, Heavy Drone Operation 5, Drone Spec. 4: 55.987 DPS Drone Interfacing 5, Heavy Drone Operation 5, Drone Spec. 4: 62.208 DPS Drone Interfacing 4, Heavy Drone Operation 5, Drone Spec. 5: 57.024 DPS Drone Interfacing 5, Heavy Drone Operation 5, Drone Spec. 5: 63.360 DPS
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DrakeStone
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Posted - 2006.06.01 14:07:00 -
[4]
Edited by: DrakeStone on 01/06/2006 14:10:09
Wow, exactly what I needed.
Aside from the Spec skill added in the second illustration, it looks like it is around 15% 'ish, simply comparing the damage increase between T1 and T2 alone.
Probably irrelevant, but I'll be using medium drones instead of the heavy drones although I'm expecting that these %'s would be applicable between T1 and T2 variants for any of the three classes of drones.
Let me know if anyone else has any thoughts or if my math is wrong.
Thanks Michayel and Kilrock
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Ernest Graefenberg
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Posted - 2006.06.01 14:14:00 -
[5]
Or just 1.2 (modifier increase) * 1.08 (spec skill) = 1.296
29.6% increase ;)
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HippoKing
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Posted - 2006.06.01 14:17:00 -
[6]
Originally by: Ernest Graefenberg Or just 1.2 (modifier increase) * 1.08 (spec skill) = 1.296
29.6% increase ;)
thats how i'd do it
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DrakeStone
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Posted - 2006.06.01 14:25:00 -
[7]
Edited by: DrakeStone on 01/06/2006 14:25:21
Originally by: Ernest Graefenberg Or just 1.2 (modifier increase) * 1.08 (spec skill) = 1.296
29.6% increase ;)
Don't see how that connects to my original question?
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3030
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Posted - 2006.06.01 14:26:00 -
[8]
Nice post -
Your sig is humongous, please resize thx! -zhuge http://images.people.overclockers.ru/55914.gif |
Ernest Graefenberg
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Posted - 2006.06.01 14:37:00 -
[9]
Originally by: DrakeStone Edited by: DrakeStone on 01/06/2006 14:28:20
Originally by: Ernest Graefenberg Or just 1.2 (modifier increase) * 1.08 (spec skill) = 1.296
29.6% increase ;)
Maybe I missed something but I don't see how this connects to my original question?
I wanted to know the inherent difference between T1 and T2s, not the total damage output after Interfacing and Drone spec.
My understanding was that you wanted to know how much more damage T2 drones would do over their T1 counterparts. The above is the increase in drone damage from tech1 to tech2 (20%) multiplied by the specialization skill (8%).
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DrakeStone
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Posted - 2006.06.01 14:57:00 -
[10]
Edited by: DrakeStone on 01/06/2006 14:57:46
You are exactly right.. I guess I am not understanding where the 20% you quote is coming from?
My ignorance, no doubt.
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HippoKing
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Posted - 2006.06.01 15:05:00 -
[11]
Originally by: DrakeStone You are exactly right.. I guess I am not understanding where the 20% you quote is coming from?
My ignorance, no doubt.
damage modifier on t1: 1.6 damage modifier on t2: 1.92
thats 20% more on the t2
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Jerick Ludhowe
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Posted - 2006.06.01 15:06:00 -
[12]
Wow, I had no idea that the difference between tech 1 and tech 2 drones was that big. No reason for me not to train for them now.
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DrakeStone
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Posted - 2006.06.01 16:23:00 -
[13]
Got it.. thanks HK et al
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Grimpak
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Posted - 2006.06.01 16:25:00 -
[14]
T2 drones, as all other T2 equipment (bar the T2 ammo), is supposedly 20% better than T1 -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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DrakeStone
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Posted - 2006.06.01 17:16:00 -
[15]
So, to answer my original question at the beginning of the thread: moving from T1 to T2 drones are similar to training an additional level of Drone Interfacing, save for some extra hitpoints?
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KilROCK
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Posted - 2006.06.01 17:18:00 -
[16]
Edited by: KilROCK on 01/06/2006 17:18:52
Originally by: DrakeStone So, to answer my original question at the beginning of the thread: moving from T1 to T2 drones are similar to training an additional level of Drone Interfacing, save for some extra hitpoints?
You get more DPS from heavy drone 5, if you got drone interfacing 4 -.- (using t2 drones obviously)
Difference is about 5 days to get Drone spec to 4, and the cost.
T2 drones are also faster, so you get to deal damage quicker.
Petwraith ♥ me. I make sigs |
Sammiel
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Posted - 2006.06.01 19:30:00 -
[17]
T2 Drones alone (without racial spec skills in play) are an across the board 20% increase in most base values (except optimal). That includes speed, damage, tracking and hit points. Heavy drones are a long training time and may not be worth it. I'd say Lights and Meds are always worth it, since its just a rank 1 to 5 get them to T2.
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Mnengli Noiliffe
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Posted - 2006.06.01 20:10:00 -
[18]
20% more dps from t2 drones is about the same as you get when jumping from t1 turrets to t2 ones. However since there are no named drones, this jump is much more noticable, things die much faster from t2 drones than from t1.
Oh and if you already have drone interfacing level 4 then you won't get 20% increase in dps from training it to level 5. what you will get is 2.0/1.8 which is about 11%. So much for 23 days of training. Definitely go for t2 heavies first. Let us see, 20% from damage mod, 8% from spec, and also don't forget that after training heavy drones to lvl5 you get more bonus from this skill, another 1.25/1.2 = 1.042, 4.2% more damage. To sum it all up, you get about 1.2*1.08*1.042 = 1.35, 35% more dps when you complete your t2 heavy drones training...
Also note that in addition to lvl5 in Heavy Drones Operation, t2 heavy drones require level 4 in specialization skill, which is another 4 days of training... or 16 if you go for all of them.
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franny
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Posted - 2006.06.02 05:20:00 -
[19]
nice timing, I am effectively at DI4/Hvy4 and was about to decide which next ----------------------------------------- TCC Diplomatic core + combat pilot talk or shoot, makes no difference to me :) |
DrakeStone
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Posted - 2006.06.02 14:54:00 -
[20]
Excellent info everyone..
It seems like most of you are specifically discussing Heavy Drones, as opposed to Mediums. I run a Raven for level 4 missions. Do most of you go ahead and use Heavies as opposed to Mediums/Lights? For me personally, I wanted to clear out the frigs/cruisers in those missions, as you might imagine.
What application do you use Heavies for and how do they fair against Frigs/Cruisers when compared to Mediums. Overall, do you all feel that, in my case, 3 Heavies are the way to go?
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Arleonenis
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Posted - 2006.06.02 16:40:00 -
[21]
Originally by: DrakeStone Excellent info everyone..
It seems like most of you are specifically discussing Heavy Drones, as opposed to Mediums. I run a Raven for level 4 missions. Do most of you go ahead and use Heavies as opposed to Mediums/Lights? For me personally, I wanted to clear out the frigs/cruisers in those missions, as you might imagine.
What application do you use Heavies for and how do they fair against Frigs/Cruisers when compared to Mediums. Overall, do you all feel that, in my case, 3 Heavies are the way to go?
I suppose becouse they think about heavys as main weapon (domi pilots) for killing battleships. Yes for frigates cruisers go for meds/lights.
I personally equip 5 meds and 5 lights in dronebay on bs. I use lights on frigates and meds on cruisers. Ofcorse using only meds will work too. I just prefer to send lights first as they are cheaper, if they grab npc aggro they are harder to hit (i sometimes need to send them before all npcs have nice aggro on me), they travel to target faster too... and if im forced to warp out i dont lose to much when i leave them behind. After frigates die scoop lights and send mediums to deal with cruisers (by this time you should kill most battleships;)
Balance in EVE |
Steve McHorn
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Posted - 2006.06.02 17:24:00 -
[22]
wow, good info. Very nice thread. 2 more days till Ogre II's yippy!!!
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