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21. Dumbest Reasons For Being Booted - in EVE General Discussion [original thread]
Originally by: Terminal Insanity TEST Alliance - Booted because i chill in a friend's channel... who happens to be in PL (therefore i'm a spy!) I heard you actually invited a nyx pilot into the channel, and this was actually the main ...
- by Rahnim - at 2011.03.27 07:19:00
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22. New Dev Blog: Full Suite of Upgrades to the Tranquility DB - Yippie! - in EVE Information Portal [original thread]
And all this stuff is live now? when did you change this stuff? did it fix the large scale fleet lag?
- by Rahnim - at 2011.03.25 09:51:00
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23. Jump Beacon: A Cynosual Revolution - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's If anything cynos should be nerfed, not buffed. There should be consequences for lighting a cyno, you have to choose how to deal with them. I'm actually in favour of a jump delay. Just off the top of my head: A delay ...
- by Rahnim - at 2011.03.25 01:53:00
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24. [proposal] repair YOURSELF with YOUR repair drones - in Assembly Hall [original thread]
supported, about imballance, in pvp siturations... if the drones are making i too hard to kill your target... kill the drones...
- by Rahnim - at 2011.03.16 23:46:00
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25. Skillpoint Conversion--Decreasing Returns - in Player Features and Ideas Discussion [original thread]
Personly think the character trading bazaar should be ruined... the concept of buying characters is no different than RMT, people with alot of money buying great characters... all that...
- by Rahnim - at 2011.03.16 00:56:00
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26. carrier ratting, need advice - in Missions & Complexes [original thread]
Edited by: Rahnim on 04/03/2011 00:05:11 Sure, personly I have carrier 5, fighters 5, and 5 dcu on 1 char, and carrier 5 and fighters 4 and 4 dcu on other char. when solo with the first char (and putting on 1 probe launcher for faster anomali...
- by Rahnim - at 2011.03.04 00:03:00
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27. Sanctum Spawn Time increased - in Player Features and Ideas Discussion [original thread]
Edited by: Rahnim on 26/02/2011 02:36:37 Originally by: Sellara One What is the respawn time now? about 6-8 mins, from when you warp away from the haven, and til your back in a new one, about 8-10 mins have passed
- by Rahnim - at 2011.02.26 02:36:00
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28. What is the highest dps, practical, 0.0 anomaly cruiser - in Ships and Modules [original thread]
:P get a vigilant hehe, though the ship itself is 300mil, it's easy to get to 900-1100 dps, and its a cruiser.
- by Rahnim - at 2011.02.25 02:15:00
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29. Sanctum Spawn Time increased - in Player Features and Ideas Discussion [original thread]
High sec players may not care about it, but im sure alot of 0.0 ratters are annoyed as hell with this change, from what I understand CCP did it as a test, to monitor the effect, they would monitor the forums to see what people thought about it... ...
- by Rahnim - at 2011.02.24 01:52:00
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30. Whats more profitable. C5 WH, or Doing anomalies in upgraded.0 system - in Missions & Complexes [original thread]
Originally by: Raid'En Edited by: Raid''En on 24/02/2011 01:14:03 Originally by: Xanarae 800m-1b/h, thats with seven characters though. that's 114-142m / hour you must make value by character, it means nothing if not. i was ...
- by Rahnim - at 2011.02.24 01:36:00
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31. 0.0 anomaly respawn time...!!!!! - in Missions & Complexes [original thread]
Originally by: Sinead O'Toole um they respawn in like 3 minutes. so, no. im pritty sure they nerfed it to something like 5-8 mins... and for number of people a system can support, im pritty sure they stated that a system should be able...
- by Rahnim - at 2011.02.24 01:31:00
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32. 0.0 anomaly respawn time...!!!!! - in Missions & Complexes [original thread]
<-- whine post: +1 if you agree they should shorten the respawn timer again
- by Rahnim - at 2011.02.23 20:18:00
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33. Whats more profitable. C5 WH, or Doing anomalies in upgraded.0 system - in Missions & Complexes [original thread]
Hands down the c5 can give better isk, but problem is you have to find new c5 systems if you wana keep that high income, I used to do them with 3 abaddons that I controlled myself back when they first came out... in 2-3 hours I could make 500-900 ...
- by Rahnim - at 2011.02.22 23:15:00
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34. Carrier ratting strategy in 0.0 with Alternate Character in Support - in Missions & Complexes [original thread]
I personly fly 2 thanatos, Fit on one is High: 4 X DCU (5 dcu on other) 1 Core probe launcher MIDs: 2 X sensor booster II with scanning script 3 X Target Painter II Lows: 1 X Capital armor rep 1 X Danage controle 1 X Capacitor power relay 1 x...
- by Rahnim - at 2011.02.22 18:05:00
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35. Serpentis resistance 0.0 - in Missions & Complexes [original thread]
It's exactly what I wanted to know, an annoying thing when you think about it, because Kinetic is the "caldari" main dmg type. where thermal is the main gallente type? at least for their drones, I looked at the guns of cause, and now I do see kine...
- by Rahnim - at 2011.02.22 00:01:00
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36. Make Drone Control Unit Passive? - in Player Features and Ideas Discussion [original thread]
After undocking, logging in, jumping you have to turn drone control units on.. they don't use any capacitor, no negative downsides when on... why not just have them be a passive effect like the other "drone upgrades"
- by Rahnim - at 2011.02.21 20:05:00
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37. Serpentis resistance 0.0 - in Missions & Complexes [original thread]
Yeah I guess your right about the variation thingy :P
- by Rahnim - at 2011.02.21 18:29:00
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38. Serpentis resistance 0.0 - in Missions & Complexes [original thread]
I am wondering, Fountain rats, those you find in the anomalies (haven and sanctum) of the serpentis... are they weakest to Kinetic or thermal most? Reason I am asking is I am getting alot of conflicting information, (basicly some say on, and othe...
- by Rahnim - at 2011.02.21 00:27:00
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39. 10/10 DED plex The Maze - in Missions & Complexes [original thread]
Originally by: Patri Andari Originally by: SamGromoff It can be soloed in a very expensive tengu. No, I'm not giving out the fit. If you're not interested in spending 1.5b on the setup any combination of 3 specifically prepared s...
- by Rahnim - at 2011.02.15 03:08:00
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40. Multiple Clients: Ctrl+click... (needs improvement) - in Player Features and Ideas Discussion [original thread]
I am happy to hear i'm not the only one who is annoyed with this, even though it's a "minor" thing it's can cost valuable time when doing speedy stuff with multiple clients, and hearing that it used to work in the past makes me hope it can work ag...
- by Rahnim - at 2011.02.09 00:16:00
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