Pages: [1] 2 |
1. Thanatos, a ship with a broken bonus. - in Ships and Modules [original thread]
Thanatos build price is higher because of the bigger drone bay.
- by Pociomundo - at 2009.04.08 00:48:00
|
2. Nano Cane - Faster then Vagabond - in Ships and Modules [original thread]
Please make one of these threads for each race.
- by Pociomundo - at 2008.05.10 10:35:00
|
3. Post you ridicules setups - in Ships and Modules [original thread]
Maelstrom Claymore Bugged Myrmidon Swapping ships and the setup appeared like this with mixed stats between the two ships.
- by Pociomundo - at 2007.08.14 11:56:00
|
4. Carriers Fun Idea - in Ships and Modules [original thread]
Bombers intended as just being for Carriers assaulting a POS or another Capital Ship would be lovely.
- by Pociomundo - at 2007.08.02 09:37:00
|
5. Drone Control Units - Why are these not passive modules? - in Ships and Modules [original thread]
It's to do with the drone limit and the advanced drone skill or something isn't it?
- by Pociomundo - at 2007.08.01 21:27:00
|
6. Carriers Fun Idea - in Ships and Modules [original thread]
More variety of Fighters for Carriers Yes. Slot changes and 10x hitpoints? Nah.
- by Pociomundo - at 2007.08.01 21:25:00
|
7. Fighter Drone Question - in Ships and Modules [original thread]
Guardian Vexor with 10 Fighters assigned?
- by Pociomundo - at 2007.07.31 18:11:00
|
8. Poll: (Carriers) Which Do You Have/Which Do You Want? - in Ships and Modules [original thread]
Originally by: Ethan Hunte not being a carrier pilot myself, some relish the 20,000 more drone bay of the Thanatos over the Archon. Is it that much better than having 20% bonus to resistances with carrier at level 4 with the Archon? so yo...
- by Pociomundo - at 2007.07.31 18:09:00
|
9. Name my carrier! - in Ships and Modules [original thread]
WTB CPU Selling PG?
- by Pociomundo - at 2007.07.02 14:42:00
|
10. MS useless in PvP with Rev. II ?! - in Ships and Modules [original thread]
Originally by: Valandril Originally by: Rania Serlia 2 launchers on a dictor==both bases covered? Anyways, since eve isn't about cost effectiveness, I'd personally rather have a mom then a regular carrier any day of the week. And...
- by Pociomundo - at 2007.07.01 01:06:00
|
11. MS useless in PvP with Rev. II ?! - in Ships and Modules [original thread]
Edited by: Pociomundo on 01/07/2007 01:04:40 Originally by: Goodsoul Edited by: Goodsoul on 01/07/2007 00:19:32 Originally by: Pociomundo Edited by: Pociomundo on 30/06/2007 23:55:32 You do realise the optimal range of ...
- by Pociomundo - at 2007.07.01 01:04:00
|
12. MS useless in PvP with Rev. II ?! - in Ships and Modules [original thread]
Edited by: Pociomundo on 30/06/2007 23:52:24 Haha 500% damage? So motherships @ 12500 dps and the Nyx @ 15000 dps? HALLO GUYZ I KNOW BALANCE ME
- by Pociomundo - at 2007.06.30 23:51:00
|
13. Help me figure out why I died - in Ships and Modules [original thread]
Originally by: Grytok For all of you who does not understand what he's talking about: I got some news for ya! During the last two days, alot of my fellow corp-members do complain about modules deactivating themselves all the time. We've c...
- by Pociomundo - at 2007.06.08 01:35:00
|
14. If you were to conceptualize t2 Battleships, what would they be like? - in Ships and Modules [original thread]
T2 Logistics Battleship that can use Triage :)
- by Pociomundo - at 2007.05.27 14:21:00
|
15. Revising Cap recharge - in Ships and Modules [original thread]
Having nos work on sig radius or tracking rules is too complicated as a solution to this. What we'll prolly see is a limited amount of points that can mount the modules, or a general nerf in the amount of cap taken. Though there was once a rum...
- by Pociomundo - at 2007.05.16 21:48:00
|
16. Revising Cap recharge - in Ships and Modules [original thread]
Edited by: Pociomundo on 16/05/2007 18:29:52 Originally by: Liang Nuren Originally by: Pociomundo Why are you bringing guns into this? Do you actually pvp and understand the nos issue or are you just posting your misunderstandi...
- by Pociomundo - at 2007.05.16 18:32:00
|
17. Revising Cap recharge - in Ships and Modules [original thread]
No because there isn't a problem with damage like there is with nos, its completly different. Yes they are weapons but they are affecting different things in combat. There is a problem with the power of nos, especially on ships that can run full...
- by Pociomundo - at 2007.05.16 04:22:00
|
18. Revising Cap recharge - in Ships and Modules [original thread]
Originally by: J'Mkarr Soban Originally by: Pociomundo Edited by: Pociomundo on 15/05/2007 15:35:49 That's all a bit complicated for no reason. Complicated systems are harder and take more time to introduce and they are open to...
- by Pociomundo - at 2007.05.16 02:42:00
|
19. Revising Cap recharge - in Ships and Modules [original thread]
That's all a bit complicated for no reason. A stacking penalty is more simple and it would pretty much fix the problem. You can't have a perfect system, but it would give a decent amount of balance for nos users and nos victims.
- by Pociomundo - at 2007.05.15 15:31:00
|
20. Opinions on carriers? - in Ships and Modules [original thread]
Well there's a rep amount and rep duration rig, same as normal armour rigs only they work on capital armour reps.
- by Pociomundo - at 2007.05.15 15:29:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |