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1. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
CCP Tallest, any plans on further developing the hybrid changes before patch day so they can actually make an impact come Winter?
- by Perdition64 - at 2011.11.08 17:23:00
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2. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Garbad theWeak wrote: So which would you rather have: ~30% more dps at close range or up to 5x as much range and 2x as much ehp? I think the hellcat clearly wins. Many comparisons CCP, all showing the changes to be somewhat lacklustre. You...
- by Perdition64 - at 2011.10.31 21:25:00
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3. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
I think I managed to replicate the fit Raimo was talking about, I stuck 2 nano's in the lows of the hurricane though. What we end up with, CCP Tallest is this comparison: 965 dps vs 810 dps + 2 medium neuts 8-9km effective range vs 13-14km 1,...
- by Perdition64 - at 2011.10.31 21:21:00
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4. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Raimo wrote: Valarie Rikeen wrote: We can see that DPS is not too far apart, (768 dps vs 592 dps), yet the speed of a hurricane is 1434 m/s vs the Brutix's 1112 m/s (before the change). Tank is only different by 4k EHP. thats not really "...
- by Perdition64 - at 2011.10.31 20:53:00
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5. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Ancy Denaries wrote: Jackie Fisher wrote: No cap usage reduction? Reading comprehension. You might want to look into it. Actually, that wasn't there until that post, alerting CCP Tallest to his mistake, which got him to change the blog ...
- by Perdition64 - at 2011.10.31 16:37:00
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6. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Silath Slyver Silverpine wrote: Sounds to me that when it comes to PvP, it's less a matter of hybrids being sucky, but of projectiles being ridiculously good. That's becoming more and more apparent. I dislike power creep, I have to say. P...
- by Perdition64 - at 2011.10.31 16:18:00
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7. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Blasters definitely need a damage increase on reflection. Now, this might look very high on paper, but perhaps a 20% increase to damage in addition to these changes. This way, whilst their damage dealt in close proximity is very high, they still h...
- by Perdition64 - at 2011.10.31 15:25:00
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8. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
MeBiatch wrote: question if the shi[ps are faster and more agile wont that mean they will orbit faster thus meaning they would need even more tracking? something tells me 20% is not close enough... plus the eagle is still going to be the worst...
- by Perdition64 - at 2011.10.31 14:50:00
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9. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
I feel blasters need to do more damage so they can deal faster in their relative ranges compared to AC's. Railguns T2 "spike" ammo could do with a +10% multiplier on damage too.
- by Perdition64 - at 2011.10.31 14:40:00
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10. The Talos - in EVE General Discussion [original thread]
Personally, I reckon, given reflection time... - Give spike ammo +10% damage. - Perhaps increase blaster damage too, probably around 10%, given comparations between Talos vs Tornado TTK in Talos' optimal range in another thread. 41 secs vs 37 se...
- by Perdition64 - at 2011.10.26 21:58:00
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11. Possible Winter 2011 changes (Exact stats) - in EVE General Discussion [original thread]
CCP Guard wrote: Data from early test builds is always very likely to change. But that's no reason not to discuss possibilities. At some point soon we'll publish a dev blog to tell you what we're thinking and to get feedback from you. Eventua...
- by Perdition64 - at 2011.10.25 18:23:00
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12. Looking the the "chaos" build stats... - in EVE General Discussion [original thread]
Morganta wrote: was there a problem with the thread discussing this that prompted you to create a new one? Yeah, I was too ******** to find it. (found link to database on FHC) :derp: Message recieved. :P
- by Perdition64 - at 2011.10.25 18:22:00
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13. Looking the the "chaos" build stats... - in EVE General Discussion [original thread]
With regards to hybrids, it seems like its a good start. Few minor details I think: - Damage bonus on spike ammo I think, really create a competitive role for long range sniping. Not over the top, just a some damage over the top, I think an extra...
- by Perdition64 - at 2011.10.25 18:06:00
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14. Gallente - in EVE General Discussion [original thread]
Pattern Clarc wrote: Perdition64 wrote: Pattern, you're part of Aperture Harmonics, how do you think your changes would work in a wormhole environment? Would we see Gallente ships being able make more of an appearance? Loving the changes bt...
- by Perdition64 - at 2011.10.22 18:32:00
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15. Gallente - in EVE General Discussion [original thread]
Pattern, you're part of Aperture Harmonics, how do you think your changes would work in a wormhole environment? Would we see Gallente ships being able make more of an appearance? Loving the changes btw. :)
- by Perdition64 - at 2011.10.16 18:50:00
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16. Dev Blog Schedule Please - in EVE General Discussion [original thread]
When is the hybrid changes blog ETA?
- by Perdition64 - at 2011.10.11 18:36:00
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17. Samus' take on the Gallente Issue - in Player Features and Ideas Discussion [original thread]
Gallente could be fast, but not agile. Line up your target, MWD into range easily, but LOL, if you want to disengage, you're going to have to really work for it. Stuff like giant turning circles, longer align time, lower agility, etc.
- by Perdition64 - at 2011.10.11 16:46:00
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18. Hybrid Rebalance: Aims CCP need to keep in mind. - in Player Features and Ideas Discussion [original thread]
Scope as in, more ability to do so. A greater role, so to speak. I feel as it stands, in a fair few cases, there are better things to bring in a fleet fight; far better. I can think of a few scenario's to bring a subcap gallente ship, but not many...
- by Perdition64 - at 2011.10.09 20:34:00
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19. Hybrid Rebalance: Aims CCP need to keep in mind. - in Player Features and Ideas Discussion [original thread]
Hey, Just discussing the aims that CCP needs to keep in mind, rather than specifics. I'd say: 1) Give them scope for fleet combat. 2) Make Gallente usable in wormholes; races vary with effectiveness, but shutting a whole race off from conten...
- by Perdition64 - at 2011.10.09 11:14:00
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20. Describe your response to the new Dev Blogs in exactly two words. - in EVE General Discussion [original thread]
Change Pants.
- by Perdition64 - at 2011.10.05 21:58:00
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