Pages: [1] 2 |
1. What would you want to try in EVE - in EVE General Discussion [original thread]
go bountyhunting take "control" of a lowsec system and collect protection money shut down a stargate and alter a systems security level build meaningful infrastructure at gates and stations e.g. acceleration gates and use them for t...
- by Nieero - at 2011.09.26 12:50:00
|
2. I would Like a simple question answered please CCP. - in EVE General Discussion [original thread]
In before: "300k players were looking forward to a three dimensional space shopping mall, until they were presented with another boring UI-store."
- by Nieero - at 2011.09.02 14:59:00
|
3. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale You guys all saw the post where I said we'd likely deal with local before addressing the rest of this stuff, right? I fail at reading comprehension sorry... now it all makes sense!
- by Nieero - at 2011.08.22 13:34:00
|
4. Removing Local is Stupid and CCP is being trolled. - in EVE General Discussion [original thread]
Anatomy of this thread: 10% discussion of how local influences small gang pvp 90% future life of the 0.0 carebear Also op is wrong. I can't be arsed to repeat all the valid arguments only to be confronted with a bunch of platitutes. Furthermore ...
- by Nieero - at 2011.08.20 15:24:00
|
5. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Edited by: Nieero on 20/08/2011 13:29:40 Edited by: Nieero on 20/08/2011 13:28:10 Guys, don't get into detail. Greyscale is not reading such posts. Delayed local, no local, or how to design a tool to substitute locals functionality does no...
- by Nieero - at 2011.08.20 13:26:00
|
6. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Razin WhatĘs very important here is to build on solid foundation so that later the whole system does not need to be brought down to finally make that one fix thatĘs been in the plans for years. The foundation is the basic to...
- by Nieero - at 2011.08.19 13:38:00
|
7. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
Quote: It should always be the case that inferior numbers can win with superior decision-making. Formations?
- by Nieero - at 2011.08.15 13:35:00
|
8. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Quote: Mining in nullsec should make you a "good" amount of money, ie trending slightly above the average for nullsec professions. What ever you're gonna introduce, make sure its very resilient to botting! Not that I'm implying that you h...
- by Nieero - at 2011.08.15 13:33:00
|
9. CSM Leader Mittani not having a clue - in EVE General Discussion [original thread]
Originally by: Grey Stormshadow Thing is... it is not that profitable because such many people are needed for the task to make it real mining op. Solo hulks/retris may be there, sure - but they can't mine such amounts that it would affect...
- by Nieero - at 2011.08.10 14:25:00
|
10. CSM Leader Mittani not having a clue - in EVE General Discussion [original thread]
Originally by: Meissa Anunthiel * shifting exits prevent hostiles from finding you easily, thereby providing you with *MORE* security. * harder logistics, not really, if you get a WH with a static highsec exit, the distance to trade hub i...
- by Nieero - at 2011.08.10 13:52:00
|
11. CSM Leader Mittani not having a clue - in EVE General Discussion [original thread]
Edited by: Nieero on 10/08/2011 13:31:52 Originally by: Mittani Basicly its stupid that you can mine Arkanor 2 jumps from Jita through a wormhole and low risk in my opinion. Wormholes with exits to popolated areas are very high r...
- by Nieero - at 2011.08.10 13:30:00
|
12. CSM Leader Mittani not having a clue - in EVE General Discussion [original thread]
Originally by: Tippia Originally by: Brooks Puuntai The reason mining sucks even with ABC ores ącan be condensed into two words: Drone Regions. very true! just check the turnover of Plush and Glossy Compound in Jita. Not even ...
- by Nieero - at 2011.08.10 12:53:00
|
13. target locked modules dont activate - in EVE General Discussion [original thread]
same observation here, think it was introduced with incarna or one of the early incarna patches. would like to know if it actually is a bug (weapons don't activate) or if it is a desync between client and server, which makes you think you locked ...
- by Nieero - at 2011.08.08 17:17:00
|
14. New dev blog: Telemetry on Tranquility - in EVE Information Portal [original thread]
Edited by: Nieero on 30/07/2011 11:28:57 I understand, if a party in a given scenario would benefit from a lagged out node, they will simply initiate fleetwarps of their gangs repeatedly?!
- by Nieero - at 2011.07.30 11:28:00
|
15. Killing local also kills solo and small gang pvp - in EVE General Discussion [original thread]
Originally by: AllYourBaseAre BelongToUs [...] Players will be faced with a choice, stay docked because your too damn afraid of the unknown and accomplish nothing, or let their balls drop and hit the undock button and embrace the unknown. ...
- by Nieero - at 2011.07.14 09:49:00
|
16. [Proposal] Ability to Strip Racks on Ships - in Assembly Hall [original thread]
+1
- by Nieero - at 2011.07.13 11:32:00
|
17. [Proposal] Return the Old Hangar Back... for Immersion. - in Assembly Hall [original thread]
Edited by: Nieero on 09/07/2011 13:31:57 yes please!
- by Nieero - at 2011.07.09 13:32:00
|
18. An overdue apology and request for parley - in EVE General Discussion [original thread]
This thread did not hit 400 + pages, did it?
- by Nieero - at 2011.06.27 16:16:00
|
19. Introducing: MONOCLEGEDDON - in EVE General Discussion [original thread]
DOOOOON'T... You're just helping CCP them justify MTs if it creates player interaction and additional revenue due to replaced monocle losses... Also it makes being a monocle wearer even more infamous!
- by Nieero - at 2011.06.27 16:13:00
|
20. EVE Online: Incarna 1.0 Issues Thread - in EVE Information Portal [original thread]
for some reason i'm not promted whether i want to disembark from my pod! I need to load the CQ everytime i dock!
- by Nieero - at 2011.06.22 02:44:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |