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1. WTS 4 Miners (quadruplets) 7m+ SP - in Character Bazaar [original thread]
ISK And information has been sent.
- by Mrwissan - at 2013.11.22 11:59:00
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2. WTS 4 Miners (quadruplets) 7m+ SP - in Character Bazaar [original thread]
2.5Bil B/O For either Xena or Layla depending on avaliability. :)
- by Mrwissan - at 2013.11.21 19:57:00
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3. WTS Unrigged Revelation in Lowsec 2.0BN - in Want Ads & Trades [original thread]
Batzi Butzi wrote: Set up a contract to this character. Will accept once I'm home from work. I am sorry but the Revelation was already sold, and this my post was also in the wrong section of the forums.
- by Mrwissan - at 2013.11.06 17:40:00
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4. WTS Unrigged Revelation in Lowsec 2.0BN - in Want Ads & Trades [original thread]
One UNRIGGED Revelation in the lowsec system of Passari Fittings include: Capital Armor Rep Various T2 hardeners Dread Guristas Cloaking Device x2 Imperial Navy Energized Adaptive Nano Membranes x10k Helium Isotopes Travel fit Asking price is 2...
- by Mrwissan - at 2013.11.05 16:06:00
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5. Eve Gate - in game chat - in Player Features and Ideas Discussion [original thread]
Great idea. But that requires abit more programing on CCP's part.
- by Mrwissan - at 2010.07.07 00:09:00
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6. Ship Visual Costumization - in Player Features and Ideas Discussion [original thread]
I dont disagree, and I dont think CCP will allow it to happen. You think the server lags bad now, itle get worse trying to load the textures, visuals of EACH ship piloted. Their server isnt ready for that. The color would work, mabye. Downloaded v...
- by Mrwissan - at 2010.07.07 00:04:00
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7. Mobile base - in Player Features and Ideas Discussion [original thread]
I believe this to be a great idea. But geting the dock with other ships thing is difficult to do with player ships. Not saying its impossable, just difficult. Now a carrier that can have a pass-through shield and an inner bay or some sort? Sence i...
- by Mrwissan - at 2010.07.05 02:07:00
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8. Planetary Interation: Automated Planet Transports - in Player Features and Ideas Discussion [original thread]
Capsuleers, are you on a busy work schedule, need to spend more time with your family and less with your planets? Worry no more! Automated Planetary Haulers are at your disposal. Of corse, this would be a great asset to your planetary empire if th...
- by Mrwissan - at 2010.06.28 14:49:00
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9. New Chronicle: Xenocracy - in EVE Information Portal [original thread]
I dont spend much time reading these chronicles, but I do find them entertaining and this one particular is something I would like to see happen. And I want to see a projectile from Quad 3500MM Siege Artys hit a planet. But it would be a sad day f...
- by Mrwissan - at 2010.06.28 13:56:00
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10. T2 Orca - in Player Features and Ideas Discussion [original thread]
We have a great high-sec ship ((Orca)). Why not have a bigger, and better Orca? STUCTURE 50000/50000 Capcity 45,000 m3 Drone Capacity 100m3 Drone bandwidth 50 Mbit/sec Mass 500,000,000 KG Volume 10,250,000.0 M3 (500,000.0 m3 packaged) Inertia Mod...
- by Mrwissan - at 2009.12.04 23:51:00
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11. T2 Orca - in Player Features and Ideas Discussion [original thread]
We have a great high-sec ship ((Orca)). Why not have a bigger, and better Orca? STUCTURE 50000/50000 Capcity 45,000 m3 Drone Capacity 100m3 Drone bandwidth 50 Mbit/sec Mass 500,000,000 KG Volume 10,250,000.0 M3 (500,000.0 m3 packaged) Inertia Mod...
- by Mrwissan - at 2009.12.04 23:45:00
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12. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Ok, that idea is something everyone should agree with, I would bug CCP till they do add it into the game
- by Mrwissan - at 2009.10.10 04:00:00
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13. Industrial capital - Manfuact (Carrier baced) - in Player Features and Ideas Discussion [original thread]
Having a ship that is allowed to produce ships that can be made IN SPACE is a uniqe asset to the ever expanding world of EvE. One ship that can produce Battleship or lesser class ships (T2 ships included) and mining industrial is a dream come true...
- by Mrwissan - at 2009.10.10 03:47:00
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14. Super Carriers (Super Motherships) - in Player Features and Ideas Discussion [original thread]
Originally by: Jacob Mei Im not sure how practical it would be to have essentially a moving ship yard on a battle field. I mean realisticly how long would it take to build its biggest possible ship? A moving shipyard on the battlefeild...
- by Mrwissan - at 2009.08.01 01:44:00
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15. Super Carriers (Super Motherships) - in Player Features and Ideas Discussion [original thread]
Yeah, was planning on a mod or spec for its ship production time. 30% or 40% time reduction.
- by Mrwissan - at 2009.07.29 03:04:00
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16. Hulks and Mackinaws needs to type random password now and then - in Player Features and Ideas Discussion [original thread]
Typing in a password for any miner or T2 miners is a slightly intellegent idea... but every 20 minutes? common... People would start missioning, or turn to pirating.
- by Mrwissan - at 2009.07.29 02:53:00
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17. Super Carriers (Super Motherships) - in Player Features and Ideas Discussion [original thread]
Yeah... sorry bout the blank page. I pressed enter to start a new paragraph and it submited the forum
- by Mrwissan - at 2009.07.29 02:46:00
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18. Super Carriers (Super Motherships) - in Player Features and Ideas Discussion [original thread]
Edited by: Mrwissan on 29/07/2009 02:49:03 Edited by: Mrwissan on 29/07/2009 02:44:37 Im proposing a new carrier, just abit bigger and better. A carrier that is able to produce ships on the go. Sounds crazy? it is. The ship will have ship ...
- by Mrwissan - at 2009.07.29 02:38:00
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19. Designing of own Alliance/Corporation ships - in Player Features and Ideas Discussion [original thread]
Tell me what you think about it and CCP, please look at this. Speaking for most or some people looking at the same ships is geting baroing but there would have to be new skills introduced to Industry and some way to view ships, and take em apart...
- by Mrwissan - at 2009.07.22 22:26:00
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20. Designing of own Alliance/Corporation ships - in Player Features and Ideas Discussion [original thread]
Edited by: Mrwissan on 22/07/2009 22:05:06 Edited by: Mrwissan on 22/07/2009 22:04:45 In EvE we do have a good ammount of ships to choose from, but why not to it to the next level of ship construction? Im suggesting that we be able to buil...
- by Mrwissan - at 2009.07.22 22:03:00
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