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181. Caldari ships.. - in Ships and Modules [original thread]
Lissa Winters wrote: The Rokh and the Raven are both typically used for long range damage. Wheres Caldari's medium range damage that is competitive? Rails are Long. Missiles are Long. Blasters are extremely short, and not really Caldari weapo...
- by Misanthra - at 2011.12.23 01:15:00
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182. Dear Santa, all I want for Xmas is my two front teeth and subsystem targeting - in Player Features and Ideas Discussion [original thread]
No need to start your own company.....download and install WOT. play the always fun tracking game (if they cna't kill you...they take out treads to annoy) have that radioman die in seconds flat start to lose mods making your tank a paperweight if...
- by Misanthra - at 2011.12.23 00:47:00
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183. BC rig adjustment - in Player Features and Ideas Discussion [original thread]
Feligast wrote: So rather than, say, manipulating the market yourself, or getting together a cartel of players to raise prices on battlecruisers, you and the OP want to whine to Mommy to "fix" the mineral requirements, and/or change the rig siz...
- by Misanthra - at 2011.12.22 23:12:00
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184. WTS: Researched Fuel Blocks - in Sell Orders [original thread]
1 set to this char please
- by Misanthra - at 2011.12.22 15:19:00
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185. Column for Ship Class on Overlay Settings - in Player Features and Ideas Discussion [original thread]
Pax Vherokior wrote: Yes because forcing new gamers to memorize ship types is fun and a good way to encourage people to subscribe if they have a pvp interest which this seems to be based on....yes it is. Knowing ship class doesn't mean much...
- by Misanthra - at 2011.12.21 04:07:00
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186. customs offices need guns - in Player Features and Ideas Discussion [original thread]
[quote=Ethereal did they not come out with dominion to end spamming and bashing towers all day how is this any diffrent? [/quote] yes, yes they did. TCU, no guns. SBU's, no guns. Ihubs, no guns. See the trend there? No guns.
- by Misanthra - at 2011.12.20 07:17:00
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187. Neutralizer Mechanics against Smaller Ships - in Player Features and Ideas Discussion [original thread]
Kitsu Shadow wrote: This isnt a whine and beg thread. Its a post i made to examine the strength of oversized neuts against small hulls. if a single module can completely stop a ship whose sole purpose is to tackle other larger ships then wha...
- by Misanthra - at 2011.12.19 10:01:00
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188. Fix Warping Sideways - in Player Features and Ideas Discussion [original thread]
think of it as drifiting....in a spaceship. Real men drive slideways lol.
- by Misanthra - at 2011.12.16 08:54:00
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189. Primary weapons for all tier 3 ships - in Player Features and Ideas Discussion [original thread]
walls of text......rehash of weeks before release thread whines 0/10. rokh has been the pvp bs of caldari for years. Naga is a pvp bc using the bs pvp guns so it got....hybrids. About sums it up Didn't train for it....well burn a remap, take t...
- by Misanthra - at 2011.12.15 00:20:00
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190. Target Painter Query - in Ships and Modules [original thread]
it puts out an extra 2% more paint. the others are 30% for most part to sig radius boost (of target), the RF is 32%. Personal choice if worth it to you. I have run these off and on, not that great a faction item imo. Theoretically they might be w...
- by Misanthra - at 2011.12.14 23:17:00
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191. my new carrier - in Ships and Modules [original thread]
super unleaded. cheap gas makes the engine knock bad.
- by Misanthra - at 2011.12.14 03:48:00
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192. Caldari Navy HAM's on a Tengu? - in Ships and Modules [original thread]
Sven Hammerstorm wrote: Goose99 wrote: Tengu ganks are done blindly, without scanning. heh time spent scanning is time lost tackling/popping and gives the tengu a chance to bugger off (always assume the other guy has an instawarp bm ...
- by Misanthra - at 2011.12.14 02:47:00
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193. Caldari Navy HAM's on a Tengu? - in Ships and Modules [original thread]
if you have the isk and the time, run both. get mission times in the same misisons both CN and T2. See what does better for you....then decide if you want to keep the CN. Personally...CN did not thrill me and was isk better placed elsewhere. YMMV...
- by Misanthra - at 2011.12.14 02:14:00
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194. T2 Production: BPOs vs. Invention - in Player Features and Ideas Discussion [original thread]
invention is more proftibable.....heres why you can follow flavor of the month. Guy just spent 30 bil for that t2 bpo. as said its years ot pay off. If patch, player preference, etc changes the popularity of that item/ship, he is slinging unwante...
- by Misanthra - at 2011.12.14 01:11:00
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195. Jam duration - base it on strength vs strength - in Player Features and Ideas Discussion [original thread]
would need to be applied to other e-war for balance. ECM's effect is lessoned due to ship selection and skill....lets spread that love. Player has warp drive op 5, lets knock some points off a point/scram effecitveness to prevent warp offs. Reduc...
- by Misanthra - at 2011.12.14 00:38:00
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196. Transport ships too WEAK! - in Player Features and Ideas Discussion [original thread]
could a tornado sebo'd the hell out even instalock a ninjya hauler solo? hit an instalocker gang setup run right you are screwd no matter what. Kind of moot point in this case. Probaly be the 2-3 cruisers or dessies who will the be killer of you ...
- by Misanthra - at 2011.12.12 10:44:00
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197. System Defense Ships - in Player Features and Ideas Discussion [original thread]
if your corp/alliance can't scare up a few BS and BC's to defend the system, you have issues bigger than lack of a ship class. BS and above kills BS and above, support kills everything else. Slower locking times than current bs on this thing woul...
- by Misanthra - at 2011.12.12 06:15:00
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198. HAC boost - in Player Features and Ideas Discussion [original thread]
King Rothgar wrote: Nice troll but I have to deduct a few points. So -1 for posting too many replies, -1 for failing to be a threadnaught and -1 since I caught it. Your troll score is 7/10. Well done. you are too generous....this is the AF ...
- by Misanthra - at 2011.12.12 04:45:00
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199. Replace the rattlesnake's missile bonus with an ecm bonus - in Player Features and Ideas Discussion [original thread]
Problem is if the goal is to boost rattler to bhaal/mach price, with ecm no less, you ahve it in widow territory. And if that moto for ecm, why the hell would you buy a rattler over widow? It can't hop covert cyno's can't bridge would not ahve fa...
- by Misanthra - at 2011.12.12 00:40:00
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200. Buff capital missiles or give the Phoenix hybrid bonuses. - in Player Features and Ideas Discussion [original thread]
Kuhn Arashi wrote: BolsitaDeTeDeMuerte wrote: Explosion velocity coupled with the explosion radius for cap missile/torps makes them useless for anything other than punching large stationary/slow moving targets. You just described what a...
- by Misanthra - at 2011.12.11 22:41:00
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