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161. Combine AB & MWD - in Features and Ideas Discussion [original thread]
Ines Tegator wrote: Tactical tradeoffs? What are those? awww c.mon, go with this idea. Think of the poor cyna pilots. They suffer in silence daily with a piece of crap cruiser that can't tank very well. Let them have a MWD that can act as a...
- by Misanthra - at 2012.01.10 09:37:00
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162. Falcon/Rook/Kitsune/Scorpion Mod Change - in Features and Ideas Discussion [original thread]
instant dial in ecm would be imba. fine as is. falcon is set grav/ladar sucks if riding that drake/cane train but nice if you take the brutix out for a spin. makes it a game for all. didn't bring enough racials for the party and they burn through...
- by Misanthra - at 2012.01.10 07:41:00
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163. Sweeping Changes to PvE - in Features and Ideas Discussion [original thread]
Laurence Pinkitin wrote: Simi Kusoni wrote: Sadly this just isn't true. More complex AI, more complex code. More complex code, more server load. There is a thing called server upgrades. Server load isnt a issue. Spending money to upgr...
- by Misanthra - at 2012.01.09 10:11:00
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164. Damage Control - in Features and Ideas Discussion [original thread]
10/10. Was giving up hopes for some good bait threads in the new year, but this one not bad. Not bad at all.
- by Misanthra - at 2012.01.04 21:55:00
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165. Active modules "Always On" option - in Features and Ideas Discussion [original thread]
is it that hard to turn on mods after you undock or make a jump or reload ammo? If if thats rough, go buy one of those programmable keyboards. They are an excpetion to the botting rules. YOu got a keyboard that can turn on rep/boost and 3 activ...
- by Misanthra - at 2012.01.03 10:32:00
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166. Self destruct disabled by warp disrupt/scram - in Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Common examples: Freighter jumps through a gate with an escort. You have a gang that is pretty evenly matched against the escort, you manage to kill them and whilst you do so the freighter self destructs. Small groups ar...
- by Misanthra - at 2012.01.03 03:57:00
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167. T2 armor plates - what's the point, CCP? - in Ships and Modules [original thread]
Tash'k Omar wrote: [quote=Death Toll007]ECM is similar, TPs are fine as is imo. T2 ECM modules need a buff (and I know 90% of people here will despise me for saying that). thye'd have to be open minded to see why. Main thing about named gea...
- by Misanthra - at 2012.01.03 03:10:00
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168. Self destruct disabled by warp disrupt/scram - in Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Nestara Aldent wrote: Endeavour Starfleet wrote: Then they get to choose. Ridding the field of enemies or getting jucy killmails. Seems balanced to me. Except your idea of balance is completely arbitrary. You dislik...
- by Misanthra - at 2012.01.02 23:57:00
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169. Removal of unscannable ships a mistake? Bring em back! - in EVE General Discussion [original thread]
still run your unprobable setup....hard as hell to find. You cut out the majority of probers out there. That remiaining minority still has to work for it. I used to run for SOE....virtues don't sell like hotcakes lol. As mentioned, full virtue max...
- by Misanthra - at 2011.12.30 03:33:00
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170. More sec increase for low sec rats - in Features and Ideas Discussion [original thread]
you need to run a cycle of systems. you only get 1 sec update per 15 minutes (think its 15). find a nice circle of systems....kill rat in the first system, move on to the next system 1 rat kill and slide over to next system. Come back to that 1st ...
- by Misanthra - at 2011.12.29 03:11:00
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171. Armor skills for caldari? - in Ships and Modules [original thread]
falcon,scorp and widow take armour tanks to get a full ecm load in the mids. Unless you have a hankering to fly an armour cap/super, leave resists skills at 4 (you'd do this for true armour ships mosts times as well not cap or above). scorp fi...
- by Misanthra - at 2011.12.27 22:36:00
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172. Diminishing Return on DPS - in Features and Ideas Discussion [original thread]
Bearilian wrote: so instead of aggreeing or disagreeing i will offer a suggestion. what if there was a new ship stat that was added as well as skills to go along with it. this stat could limit the amount of targets allowed to lock it. this woul...
- by Misanthra - at 2011.12.27 07:23:00
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173. Scalable Self-Destruct Timers - in Features and Ideas Discussion [original thread]
King Rothgar wrote: Eve would be a better game if km's were deleted entirely and replaced with a basic pilot statistics page. Said page would give no detailed information, only a basic k/d ratio (where 10 guys killing 1 dude is 1/10th of a kill...
- by Misanthra - at 2011.12.27 04:08:00
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174. Crash ISK and switch to an alternative currency - in Features and Ideas Discussion [original thread]
first, its your non-t2 items have that price flucuation. If you must run occifer/faction/ds/namedgear....you are putting yourself in that price market. T2 is cheap, has been. enough inventors to sell low but in volume to make isk. second....cras...
- by Misanthra - at 2011.12.27 02:35:00
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175. Diminishing Return on DPS - in Features and Ideas Discussion [original thread]
Monomorium wrote: Uh, yeah. Thats why I quoted it so we could be clear on the effect. My point was that the principle - the idea that when X event happens, then Y formula is applied - is already used in game. but the efffect nothing that y...
- by Misanthra - at 2011.12.27 01:53:00
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176. Public labs need fixing.... Desperately - in Features and Ideas Discussion [original thread]
my bad...should have clarified or use a joke tag lol.
- by Misanthra - at 2011.12.27 01:33:00
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177. Public labs need fixing.... Desperately - in Features and Ideas Discussion [original thread]
Velicitia wrote: Valei Khurelem wrote: That's what is called an exploit you halfwit, next time you try to call me a noob don't detail exactly how people abuse the crap out of this system and end up proving me entirely right. I have every ri...
- by Misanthra - at 2011.12.27 00:21:00
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178. Fix Female Animations/Vanity Items - in Features and Ideas Discussion [original thread]
PinkKnife wrote: That isn't the point, and you're being dismissive on an actual bug/problem simply because you don't think it is a big deal. If you don't care, why bother posting? actually its a decent solution. The CQ stuff is probably not...
- by Misanthra - at 2011.12.26 23:31:00
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179. Diminishing Return on DPS - in Features and Ideas Discussion [original thread]
Blobs would target each other to cut down dps. Your dps/alpha nerf would be based on numbers of targetting ships, not actual incoming fire. Or else this a wast of time as with good/lucky timing...you'll get several canes to fire not at the same t...
- by Misanthra - at 2011.12.24 16:55:00
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180. Frigate "special actions" - in Features and Ideas Discussion [original thread]
half of your stuff is modern day fighter tactics. Tactics meant for limited angle weapons (ie...that gun shoots straight and the missile locks best when it gets a good start flying straight off the bird vice getting dumped into the air in high g t...
- by Misanthra - at 2011.12.23 08:07:00
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