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121. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
CCP Punkturis wrote: Misanth wrote: Nice to see this finally getting updated, it's long overdue (nearly a decade now). Good stuff tho. * Buyable killrights is something we players requested since launch of this game, it's long loooong o...
- by Misanth - at 2012.10.13 00:04:00
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122. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Singulis Pacifica wrote: Josef Huffenpuff wrote: yes, this is the whole point. You can indeed place bounty on a hi sec freighter pilot. BUT - a high sec freighter pilot still has to have a flag before you can agress him - if you choose to ...
- by Misanth - at 2012.10.13 00:01:00
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123. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Singulis Pacifica wrote: Thanks for the dev blog CCP. But one thing that is worth mentioning that I don't like one bit: it will be able to place a bounty on anyone. Now, I know that the -1.0 sec rating doesn't work. 0.0 sec players that rat ...
- by Misanth - at 2012.10.12 23:55:00
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124. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Gris X wrote: Furthermore, I think that if/when used, the suspect flag needs to be more crippling: Someone with a suspect flag should get aggro from guns near a gate, and be prevented from docking in stations. Buying the kill right and activa...
- by Misanth - at 2012.10.12 23:53:00
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125. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP karkur wrote: Just a little update in case you are interested... yesterday there was a lot of discussion on my team about this project (I was sickish so I was working from home and missed it all) and it continued today. I've put the lock c...
- by Misanth - at 2012.10.12 23:33:00
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126. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP Prism X wrote: Luka Datitties wrote: The Dev who starts the thread should just edit the first post with the ideas that have already been addressed, ideas that are being considered, updates to current line of thinking etc... so that peopl...
- by Misanth - at 2012.10.12 23:29:00
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127. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Oovarvu wrote: just want to have my twopennyworth, shields on the left, armor on the right, structure at the bottom with the damage bar starting from the left ship type at the top and range and speed underneath with speed underneath its one ...
- by Misanth - at 2012.10.12 23:24:00
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128. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP Explorer wrote: Misanth wrote: Yah this is unfortunately quite common with CCP. I have repeatedly highlighted every recent UI change for how everything just increases in size. At one point I asked Punkturis straight out if she's blind a...
- by Misanth - at 2012.10.12 23:14:00
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129. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
space chikun wrote: Vaerah Vahrokha wrote: I have a suggestion. What about the target stays in a circle and: - On the upper side (say 220-¦, that is a bit more than half of the circle) there's the lock countdown, basically a thin red-dish ...
- by Misanth - at 2012.10.12 04:29:00
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130. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Tippia wrote: Angeliq wrote: Why are we still debating the direction from-to which the damage should flow in those circles and what colors those should be, since the majority of people already concluded that while this is indeed nice looking...
- by Misanth - at 2012.10.12 04:09:00
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131. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Galmas wrote: Salpun wrote: When will the damage notification be movable And the log be easier to read? For me it would certainly be much more beneficial if you folks at ccp would work on the format of the logs (damage done/received at t...
- by Misanth - at 2012.10.12 04:03:00
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132. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Palovana wrote: CCP karkur wrote: Palovana wrote: CCP Masheen wrote: mkint wrote: What will the new indicator icons look like on the overview? Good question! Short answer: in Retribution we're not changing the overview. Doe...
- by Misanth - at 2012.10.12 03:58:00
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133. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Tippia wrote: Misanth wrote: There are currently rewards in actually fitting modules that tells you about enemy ships (check cap, check fitting, even disguise your targeting so enemy don't know you scan them, etc). Do you really think this g...
- by Misanth - at 2012.10.12 03:55:00
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134. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Steve Ronuken wrote: Main thing I can think of, unless you're a goldfish, 'which one is their shields' is a question that will be answered the very first time you use it. And it only needs answered once. Once you know, it's entirely intuitive...
- by Misanth - at 2012.10.12 02:27:00
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135. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP Prism X wrote: Cerulean Ice wrote: CCP Prism X gets it. Dude I'm trolling. Forum rules: http://wiki.eveonline.com/en/wiki/W/index.php Quote: Trolling is prohibited. Trolling is the word used to describe a post that is del...
- by Misanth - at 2012.10.12 02:21:00
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136. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Bubanni wrote: CCP Explorer wrote: Maria Kitiare wrote: Most of your players read from left to right, so if You insist on giving us those circles, please make it so shield is on the left side, armor on the right and hull on the bottom. Th...
- by Misanth - at 2012.10.12 02:08:00
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137. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP Explorer wrote: Maria Kitiare wrote: Most of your players read from left to right, so if You insist on giving us those circles, please make it so shield is on the left side, armor on the right and hull on the bottom. This will also make ...
- by Misanth - at 2012.10.12 02:01:00
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138. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
GeeShizzle MacCloud wrote: Much with whats been said previously in this thread i agree with, but one of the absolute best things you guys could do is indicate other effects on enemies better. Ie warp scrambling webbing etc... yes we have visua...
- by Misanth - at 2012.10.12 01:00:00
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139. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
CCP karkur wrote: Niko Lorenzio wrote: Well, I'm not going to complain as this is something you're adding that wasn't there before, not something you're changing around, however I agree with Karl, that seeing the kind of hit would be much m...
- by Misanth - at 2012.10.12 00:34:00
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140. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Rengerel en Distel wrote: CCP karkur wrote: mkint wrote: I like how the typical dev response so far has been 'I'm right you're wrong, suck it.' I'm getting that bad feeling that comes before things like before the inventory changes, and e...
- by Misanth - at 2012.10.12 00:15:00
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